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author | paramat <mat.gregory@virginmedia.com> | 2016-06-21 03:48:24 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-06-24 02:17:51 +0100 |
commit | 9997e2030c86b938d1889ee71522bc26d01226e6 (patch) | |
tree | ced789cfdd7c37fa323e0b03557ff9862ad81487 /src | |
parent | fa0bbbf96df17f0d7911274ea85e5c049c20d07b (diff) | |
download | minetest-9997e2030c86b938d1889ee71522bc26d01226e6.tar.gz minetest-9997e2030c86b938d1889ee71522bc26d01226e6.tar.bz2 minetest-9997e2030c86b938d1889ee71522bc26d01226e6.zip |
Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
Reduce spread from 96 to primes 61 and 67 (either side of 64)
Prime spreads help to keep 3D noise periodic features unaligned
'cave width' 0.2 to preserve tunnel width
Reduce octaves to 3 to improve network structure
Diffstat (limited to 'src')
-rw-r--r-- | src/mapgen_flat.cpp | 6 | ||||
-rw-r--r-- | src/mapgen_fractal.cpp | 6 | ||||
-rw-r--r-- | src/mapgen_v7.cpp | 6 | ||||
-rw-r--r-- | src/mapgen_valleys.cpp | 6 |
4 files changed, 12 insertions, 12 deletions
diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp index 7cc6aad5c..956af999a 100644 --- a/src/mapgen_flat.cpp +++ b/src/mapgen_flat.cpp @@ -84,7 +84,7 @@ MapgenFlatParams::MapgenFlatParams() spflags = 0; ground_level = 8; large_cave_depth = -33; - cave_width = 0.3; + cave_width = 0.2; lake_threshold = -0.45; lake_steepness = 48.0; hill_threshold = 0.45; @@ -92,8 +92,8 @@ MapgenFlatParams::MapgenFlatParams() np_terrain = NoiseParams(0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0); np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0); - np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0); - np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0); + np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0); + np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0); } diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp index c47a7bfdc..9e4c210dc 100644 --- a/src/mapgen_fractal.cpp +++ b/src/mapgen_fractal.cpp @@ -86,7 +86,7 @@ MapgenFractal::~MapgenFractal() MapgenFractalParams::MapgenFractalParams() { spflags = 0; - cave_width = 0.3; + cave_width = 0.2; fractal = 1; iterations = 11; scale = v3f(4096.0, 1024.0, 4096.0); @@ -99,8 +99,8 @@ MapgenFractalParams::MapgenFractalParams() np_seabed = NoiseParams(-14, 9, v3f(600, 600, 600), 41900, 5, 0.6, 2.0); np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0); - np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0); - np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0); + np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0); + np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0); } diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 35dcdcd94..c24b3e8d1 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -94,7 +94,7 @@ MapgenV7::~MapgenV7() MapgenV7Params::MapgenV7Params() { spflags = MGV7_MOUNTAINS | MGV7_RIDGES; - cave_width = 0.3; + cave_width = 0.2; np_terrain_base = NoiseParams(4, 70, v3f(600, 600, 600), 82341, 5, 0.6, 2.0); np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0); @@ -105,8 +105,8 @@ MapgenV7Params::MapgenV7Params() np_ridge_uwater = NoiseParams(0, 1, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0); np_mountain = NoiseParams(-0.6, 1, v3f(250, 350, 250), 5333, 5, 0.63, 2.0); np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0); - np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0); - np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0); + np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0); + np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0); } diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp index bbf20719d..02a8fbfe0 100644 --- a/src/mapgen_valleys.cpp +++ b/src/mapgen_valleys.cpp @@ -144,10 +144,10 @@ MapgenValleysParams::MapgenValleysParams() river_depth = 4; // How deep to carve river channels. river_size = 5; // How wide to make rivers. water_features = 0; // How often water will occur in caves. - cave_width = 0.3; + cave_width = 0.2; - np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0); - np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0); + np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0); + np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0); np_filler_depth = NoiseParams(0.f, 1.2f, v3f(256, 256, 256), 1605, 3, 0.5f, 2.f); np_inter_valley_fill = NoiseParams(0.f, 1.f, v3f(256, 512, 256), 1993, 6, 0.8f, 2.f); np_inter_valley_slope = NoiseParams(0.5f, 0.5f, v3f(128, 128, 128), 746, 1, 1.f, 2.f); |