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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-07-26 07:35:09 +0200 |
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committer | GitHub <noreply@github.com> | 2017-07-26 07:35:09 +0200 |
commit | 9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f (patch) | |
tree | f9f0f9100348b05c9eecfb179e0e59ab24a2d2f3 /src | |
parent | 0c99da4255319d898f3ed47bc7c42757df91e2df (diff) | |
download | minetest-9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f.tar.gz minetest-9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f.tar.bz2 minetest-9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f.zip |
VoxelManip cleanups (const ref, const move) + function removal (#6169)
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance
* VoxelArea: precalculate extent (performance enhancement)
This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent
It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation
This will also benefits to mapgen
Diffstat (limited to 'src')
-rw-r--r-- | src/cavegen.cpp | 4 | ||||
-rw-r--r-- | src/dungeongen.cpp | 2 | ||||
-rw-r--r-- | src/mapblock_mesh.cpp | 32 | ||||
-rw-r--r-- | src/mapgen.cpp | 14 | ||||
-rw-r--r-- | src/mapgen_flat.cpp | 2 | ||||
-rw-r--r-- | src/mapgen_v6.cpp | 12 | ||||
-rw-r--r-- | src/mapgen_v7.cpp | 2 | ||||
-rw-r--r-- | src/mapgen_valleys.cpp | 4 | ||||
-rw-r--r-- | src/mg_decoration.cpp | 2 | ||||
-rw-r--r-- | src/minimap.cpp | 2 | ||||
-rw-r--r-- | src/minimap.h | 2 | ||||
-rw-r--r-- | src/voxel.cpp | 37 | ||||
-rw-r--r-- | src/voxel.h | 168 |
13 files changed, 85 insertions, 198 deletions
diff --git a/src/cavegen.cpp b/src/cavegen.cpp index a2ecca483..fc9526b4f 100644 --- a/src/cavegen.cpp +++ b/src/cavegen.cpp @@ -73,7 +73,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm, noise_cave1->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z); noise_cave2->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z); - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); u32 index2d = 0; // Biomemap index for (s16 z = nmin.Z; z <= nmax.Z; z++) @@ -208,7 +208,7 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax) //// Place nodes bool near_cavern = false; - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); u32 index2d = 0; for (s16 z = nmin.Z; z <= nmax.Z; z++) diff --git a/src/dungeongen.cpp b/src/dungeongen.cpp index 883492bab..f8859dcd0 100644 --- a/src/dungeongen.cpp +++ b/src/dungeongen.cpp @@ -151,7 +151,7 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax) void DungeonGen::makeDungeon(v3s16 start_padding) { - v3s16 areasize = vm->m_area.getExtent(); + const v3s16 &areasize = vm->m_area.getExtent(); v3s16 roomsize; v3s16 roomplace; diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index d8a7d4d7d..e854127c0 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -202,7 +202,7 @@ u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef) Calculate smooth lighting at the XYZ- corner of p. Both light banks */ -static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data) +static u16 getSmoothLightCombined(const v3s16 &p, MeshMakeData *data) { static const v3s16 dirs8[8] = { v3s16(0,0,0), @@ -855,11 +855,10 @@ static void getTileInfo( */ static void updateFastFaceRow( MeshMakeData *data, - v3s16 startpos, + const v3s16 &&startpos, v3s16 translate_dir, - v3f translate_dir_f, - v3s16 face_dir, - v3f face_dir_f, + const v3f &&translate_dir_f, + const v3s16 &&face_dir, std::vector<FastFace> &dest) { v3s16 p = startpos; @@ -966,7 +965,6 @@ static void updateAllFastFaceRows(MeshMakeData *data, v3s16(1,0,0), //dir v3f (1,0,0), v3s16(0,1,0), //face dir - v3f (0,1,0), dest); } } @@ -981,7 +979,6 @@ static void updateAllFastFaceRows(MeshMakeData *data, v3s16(0,0,1), //dir v3f (0,0,1), v3s16(1,0,0), //face dir - v3f (1,0,0), dest); } } @@ -996,7 +993,6 @@ static void updateAllFastFaceRows(MeshMakeData *data, v3s16(1,0,0), //dir v3f (1,0,0), v3s16(0,0,1), //face dir - v3f (0,0,1), dest); } } @@ -1525,14 +1521,12 @@ void MeshCollector::applyTileColors() { if (m_use_tangent_vertices) for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) { - std::vector<PreMeshBuffer> *p = &prebuffers[layer]; - for (std::vector<PreMeshBuffer>::iterator it = p->begin(); - it != p->end(); ++it) { - video::SColor tc = it->layer.color; + for (auto &pmb : prebuffers[layer]) { + video::SColor tc = pmb.layer.color; if (tc == video::SColor(0xFFFFFFFF)) continue; - for (u32 index = 0; index < it->tangent_vertices.size(); index++) { - video::SColor *c = &it->tangent_vertices[index].Color; + for (auto &tangent_vertice : pmb.tangent_vertices) { + video::SColor *c = &tangent_vertice.Color; c->set(c->getAlpha(), c->getRed() * tc.getRed() / 255, c->getGreen() * tc.getGreen() / 255, c->getBlue() * tc.getBlue() / 255); @@ -1541,14 +1535,12 @@ void MeshCollector::applyTileColors() } else for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) { - std::vector<PreMeshBuffer> *p = &prebuffers[layer]; - for (std::vector<PreMeshBuffer>::iterator it = p->begin(); - it != p->end(); ++it) { - video::SColor tc = it->layer.color; + for (auto &pmb : prebuffers[layer]) { + video::SColor tc = pmb.layer.color; if (tc == video::SColor(0xFFFFFFFF)) continue; - for (u32 index = 0; index < it->vertices.size(); index++) { - video::SColor *c = &it->vertices[index].Color; + for (auto &vertice : pmb.vertices) { + video::SColor *c = &vertice.Color; c->set(c->getAlpha(), c->getRed() * tc.getRed() / 255, c->getGreen() * tc.getGreen() / 255, c->getBlue() * tc.getBlue() / 255); diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 7a03a4606..f73930e6e 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -237,7 +237,7 @@ u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed) // Returns Y one under area minimum if not found s16 Mapgen::findGroundLevelFull(v2s16 p2d) { - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); s16 y_nodes_max = vm->m_area.MaxEdge.Y; s16 y_nodes_min = vm->m_area.MinEdge.Y; u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y); @@ -257,7 +257,7 @@ s16 Mapgen::findGroundLevelFull(v2s16 p2d) // Returns -MAX_MAP_GENERATION_LIMIT if not found s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) { - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y); s16 y; @@ -275,7 +275,7 @@ s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) // Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax) { - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y); s16 y; @@ -344,7 +344,7 @@ inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em) void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) { bool isignored, isliquid, wasignored, wasliquid, waschecked, waspushed; - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); for (s16 z = nmin.Z + 1; z <= nmax.Z - 1; z++) for (s16 x = nmin.X + 1; x <= nmax.X - 1; x++) { @@ -467,7 +467,7 @@ void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow) //TimeTaker t("propagateSunlight"); VoxelArea a(nmin, nmax); bool block_is_underground = (water_level >= nmax.Y); - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); // NOTE: Direct access to the low 4 bits of param1 is okay here because, // by definition, sunlight will never be in the night lightbank. @@ -627,7 +627,7 @@ MgStoneType MapgenBasic::generateBiomes(s16 biome_zero_level) assert(biomegen); assert(biomemap); - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); u32 index = 0; MgStoneType stone_type = MGSTONE_STONE; @@ -764,7 +764,7 @@ void MapgenBasic::dustTopNodes() if (node_max.Y < water_level) return; - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); u32 index = 0; for (s16 z = node_min.Z; z <= node_max.Z; z++) diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp index 56dca1f06..9ae9d208c 100644 --- a/src/mapgen_flat.cpp +++ b/src/mapgen_flat.cpp @@ -230,7 +230,7 @@ s16 MapgenFlat::generateTerrain() MapNode n_stone(c_stone); MapNode n_water(c_water_source); - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; u32 ni2d = 0; diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index e8e0c583d..cbc4a19c3 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -206,7 +206,7 @@ void MapgenV6Params::writeParams(Settings *settings) const // Returns Y one under area minimum if not found s16 MapgenV6::find_stone_level(v2s16 p2d) { - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); s16 y_nodes_max = vm->m_area.MaxEdge.Y; s16 y_nodes_min = vm->m_area.MinEdge.Y; u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y); @@ -681,7 +681,7 @@ int MapgenV6::generateGround() BiomeV6Type bt = getBiome(v2s16(x, z)); // Fill ground with stone - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); u32 i = vm->m_area.index(x, node_min.Y, z); for (s16 y = node_min.Y; y <= node_max.Y; y++) { if (vm->m_data[i].getContent() == CONTENT_IGNORE) { @@ -750,7 +750,7 @@ void MapgenV6::addMud() // Add mud on ground s16 mudcount = 0; - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); s16 y_start = surface_y + 1; u32 i = vm->m_area.index(x, y_start, z); for (s16 y = y_start; y <= node_max.Y; y++) { @@ -784,7 +784,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) // Node position in 2d v2s16 p2d = v2s16(node_min.X, node_min.Z) + v2s16(x, z); - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); u32 i = vm->m_area.index(p2d.X, node_max.Y, p2d.Y); s16 y = node_max.Y; @@ -947,7 +947,7 @@ void MapgenV6::placeTreesAndJungleGrass() if (c_junglegrass == CONTENT_IGNORE) c_junglegrass = CONTENT_AIR; MapNode n_junglegrass(c_junglegrass); - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); // Divide area into parts s16 div = 8; @@ -1055,7 +1055,7 @@ void MapgenV6::growGrass() // Add surface nodes MapNode n_dirt_with_snow(c_dirt_with_snow); MapNode n_snowblock(c_snowblock); MapNode n_snow(c_snow); - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); u32 index = 0; for (s16 z = full_node_min.Z; z <= full_node_max.Z; z++) diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 4b74825fd..e63c648bc 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -489,7 +489,7 @@ int MapgenV7::generateTerrain() } //// Place nodes - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; u32 index2d = 0; diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp index 8c54dbcd9..ff56c69da 100644 --- a/src/mapgen_valleys.cpp +++ b/src/mapgen_valleys.cpp @@ -475,7 +475,7 @@ int MapgenValleys::generateTerrain() MapNode n_stone(c_stone); MapNode n_water(c_water_source); - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); s16 surface_max_y = -MAX_MAP_GENERATION_LIMIT; u32 index_2d = 0; @@ -597,7 +597,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth) MapNode n_lava(c_lava_source); MapNode n_water(c_river_water_source); - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); // Cave blend distance near YMIN, YMAX const float massive_cave_blend = 128.f; diff --git a/src/mg_decoration.cpp b/src/mg_decoration.cpp index 4af7a7897..4e53e037f 100644 --- a/src/mg_decoration.cpp +++ b/src/mg_decoration.cpp @@ -299,7 +299,7 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p) bool force_placement = (flags & DECO_FORCE_PLACEMENT); - v3s16 em = vm->m_area.getExtent(); + const v3s16 &em = vm->m_area.getExtent(); u32 vi = vm->m_area.index(p); for (int i = 0; i < height; i++) { vm->m_area.add_y(em, vi, 1); diff --git a/src/minimap.cpp b/src/minimap.cpp index 8b240b199..71a4c9c67 100644 --- a/src/minimap.cpp +++ b/src/minimap.cpp @@ -606,7 +606,7 @@ void Minimap::updateActiveMarkers() //// MinimapMapblock //// -void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos) +void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos) { for (s16 x = 0; x < MAP_BLOCKSIZE; x++) diff --git a/src/minimap.h b/src/minimap.h index c465abdc0..01eafbe59 100644 --- a/src/minimap.h +++ b/src/minimap.h @@ -63,7 +63,7 @@ struct MinimapPixel { }; struct MinimapMapblock { - void getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos); + void getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos); MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE]; }; diff --git a/src/voxel.cpp b/src/voxel.cpp index 08765c98e..981bc5823 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -55,7 +55,7 @@ void VoxelManipulator::clear() void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, VoxelPrintMode mode) { - v3s16 em = m_area.getExtent(); + const v3s16 &em = m_area.getExtent(); v3s16 of = m_area.MinEdge; o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z <<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl; @@ -208,7 +208,7 @@ void VoxelManipulator::addArea(const VoxelArea &area) } void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area, - v3s16 from_pos, v3s16 to_pos, v3s16 size) + v3s16 from_pos, v3s16 to_pos, const v3s16 &size) { /* The reason for this optimised code is that we're a member function * and the data type/layout of m_data is know to us: it's stored as @@ -256,7 +256,7 @@ void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area, } void VoxelManipulator::copyTo(MapNode *dst, const VoxelArea& dst_area, - v3s16 dst_pos, v3s16 from_pos, v3s16 size) + v3s16 dst_pos, v3s16 from_pos, const v3s16 &size) { for(s16 z=0; z<size.Z; z++) for(s16 y=0; y<size.Y; y++) @@ -384,37 +384,6 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight, } } -/* - Goes recursively through the neighbours of the node. - - Alters only transparent nodes. - - If the lighting of the neighbour is lower than the lighting of - the node was (before changing it to 0 at the step before), the - lighting of the neighbour is set to 0 and then the same stuff - repeats for the neighbour. - - The ending nodes of the routine are stored in light_sources. - This is useful when a light is removed. In such case, this - routine can be called for the light node and then again for - light_sources to re-light the area without the removed light. - - values of from_nodes are lighting values. -*/ -void VoxelManipulator::unspreadLight(enum LightBank bank, - std::map<v3s16, u8> & from_nodes, - std::set<v3s16> & light_sources, INodeDefManager *nodemgr) -{ - if(from_nodes.empty()) - return; - - for(std::map<v3s16, u8>::iterator j = from_nodes.begin(); - j != from_nodes.end(); ++j) - { - unspreadLight(bank, j->first, j->second, light_sources, nodemgr); - } -} - void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr) { diff --git a/src/voxel.h b/src/voxel.h index 8a7ad30ae..88e2edcc7 100644 --- a/src/voxel.h +++ b/src/voxel.h @@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapnode.h" #include <set> #include <list> -#include <map> +#include "util/basic_macros.h" class INodeDefManager; @@ -62,15 +62,18 @@ public: // Starts as zero sized VoxelArea() {} - VoxelArea(v3s16 min_edge, v3s16 max_edge): + VoxelArea(const v3s16 &min_edge, const v3s16 &max_edge): MinEdge(min_edge), MaxEdge(max_edge) { + cacheExtent(); } - VoxelArea(v3s16 p): + + VoxelArea(const v3s16 &p): MinEdge(p), MaxEdge(p) { + cacheExtent(); } /* @@ -90,13 +93,16 @@ public: if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X; if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y; if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z; + cacheExtent(); } + void addPoint(const v3s16 &p) { if(hasEmptyExtent()) { MinEdge = p; MaxEdge = p; + cacheExtent(); return; } if(p.X < MinEdge.X) MinEdge.X = p.X; @@ -105,6 +111,7 @@ public: if(p.X > MaxEdge.X) MaxEdge.X = p.X; if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y; if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z; + cacheExtent(); } // Pad with d nodes @@ -114,25 +121,13 @@ public: MaxEdge += d; } - /*void operator+=(v3s16 off) - { - MinEdge += off; - MaxEdge += off; - } - - void operator-=(v3s16 off) - { - MinEdge -= off; - MaxEdge -= off; - }*/ - /* const methods */ - v3s16 getExtent() const + const v3s16 &getExtent() const { - return MaxEdge - MinEdge + v3s16(1,1,1); + return m_cache_extent; } /* Because MaxEdge and MinEdge are included in the voxel area an empty extent @@ -145,9 +140,9 @@ public: s32 getVolume() const { - v3s16 e = getExtent(); - return (s32)e.X * (s32)e.Y * (s32)e.Z; + return (s32)m_cache_extent.X * (s32)m_cache_extent.Y * (s32)m_cache_extent.Z; } + bool contains(const VoxelArea &a) const { // No area contains an empty area @@ -179,12 +174,12 @@ public: && MaxEdge == other.MaxEdge); } - VoxelArea operator+(v3s16 off) const + VoxelArea operator+(const v3s16 &off) const { return VoxelArea(MinEdge+off, MaxEdge+off); } - VoxelArea operator-(v3s16 off) const + VoxelArea operator-(const v3s16 &off) const { return VoxelArea(MinEdge-off, MaxEdge-off); } @@ -273,10 +268,9 @@ public: */ s32 index(s16 x, s16 y, s16 z) const { - v3s16 em = getExtent(); - v3s16 off = MinEdge; - s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X); - //dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" "; + s32 i = (s32)(z - MinEdge.Z) * m_cache_extent.Y * m_cache_extent.X + + (y - MinEdge.Y) * m_cache_extent.X + + (x - MinEdge.X); return i; } s32 index(v3s16 p) const @@ -310,20 +304,21 @@ public: */ void print(std::ostream &o) const { - v3s16 e = getExtent(); - o<<"("<<MinEdge.X - <<","<<MinEdge.Y - <<","<<MinEdge.Z - <<")("<<MaxEdge.X - <<","<<MaxEdge.Y - <<","<<MaxEdge.Z - <<")" - <<"="<<e.X<<"x"<<e.Y<<"x"<<e.Z<<"="<<getVolume(); + o << PP(MinEdge) << PP(MaxEdge) << "=" + << m_cache_extent.X << "x" << m_cache_extent.Y << "x" << m_cache_extent.Z + << "=" << getVolume(); } // Edges are inclusive v3s16 MinEdge = v3s16(1,1,1); v3s16 MaxEdge; +private: + void cacheExtent() + { + m_cache_extent = MaxEdge - MinEdge + v3s16(1,1,1); + } + + v3s16 m_cache_extent = v3s16(0,0,0); }; // unused @@ -347,36 +342,22 @@ enum VoxelPrintMode VOXELPRINT_LIGHT_DAY, }; -class VoxelManipulator /*: public NodeContainer*/ +class VoxelManipulator { public: VoxelManipulator(); virtual ~VoxelManipulator(); /* - Virtuals from NodeContainer - */ - /*virtual u16 nodeContainerId() const - { - return NODECONTAINER_ID_VOXELMANIPULATOR; - } - bool isValidPosition(v3s16 p) - { - addArea(p); - return !(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA); - }*/ - - /* These are a bit slow and shouldn't be used internally. Use m_data[m_area.index(p)] instead. */ - MapNode getNode(v3s16 p) + MapNode getNode(const v3s16 &p) { VoxelArea voxel_area(p); addArea(voxel_area); - if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) - { + if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) { /*dstream<<"EXCEPT: VoxelManipulator::getNode(): " <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<", index="<<m_area.index(p) @@ -388,23 +369,22 @@ public: return m_data[m_area.index(p)]; } - MapNode getNodeNoEx(v3s16 p) + MapNode getNodeNoEx(const v3s16 &p) { VoxelArea voxel_area(p); addArea(voxel_area); - if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) - { + if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) { return MapNode(CONTENT_IGNORE); } return m_data[m_area.index(p)]; } - MapNode getNodeNoExNoEmerge(v3s16 p) + MapNode getNodeNoExNoEmerge(const v3s16 &p) { - if(m_area.contains(p) == false) + if (!m_area.contains(p)) return MapNode(CONTENT_IGNORE); - if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) + if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) return MapNode(CONTENT_IGNORE); return m_data[m_area.index(p)]; } @@ -425,32 +405,18 @@ public: return m_data[index]; } - u8 & getFlagsRefUnsafe(v3s16 p) + u8 & getFlagsRefUnsafe(const v3s16 &p) { return m_flags[m_area.index(p)]; } - bool exists(v3s16 p) + + bool exists(const v3s16 &p) { return m_area.contains(p) && !(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA); } - MapNode & getNodeRef(v3s16 p) - { - VoxelArea voxel_area(p); - addArea(voxel_area); - if(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA) - { - /*dstream<<"EXCEPT: VoxelManipulator::getNode(): " - <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")" - <<", index="<<m_area.index(p) - <<", flags="<<(int)getFlagsRefUnsafe(p) - <<" is inexistent"<<std::endl;*/ - throw InvalidPositionException - ("VoxelManipulator: getNode: inexistent"); - } - return getNodeRefUnsafe(p); - } - void setNode(v3s16 p, const MapNode &n) + + void setNode(const v3s16 &p, const MapNode &n) { VoxelArea voxel_area(p); addArea(voxel_area); @@ -459,57 +425,24 @@ public: m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA; } // TODO: Should be removed and replaced with setNode - void setNodeNoRef(v3s16 p, const MapNode &n) + void setNodeNoRef(const v3s16 &p, const MapNode &n) { setNode(p, n); } - /*void setExists(VoxelArea a) - { - addArea(a); - for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) - for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++) - for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++) - { - m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_NO_DATA; - } - }*/ - - /*MapNode & operator[](v3s16 p) - { - //dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl; - if(isValidPosition(p) == false) - addArea(VoxelArea(p)); - - return m_data[m_area.index(p)]; - }*/ - /* Set stuff if available without an emerge. Return false if failed. This is convenient but slower than playing around directly with the m_data table with indices. */ - bool setNodeNoEmerge(v3s16 p, MapNode n) + bool setNodeNoEmerge(const v3s16 &p, MapNode n) { - if(m_area.contains(p) == false) + if(!m_area.contains(p)) return false; m_data[m_area.index(p)] = n; return true; } - bool setNodeNoEmerge(s32 i, MapNode n) - { - if(m_area.contains(i) == false) - return false; - m_data[i] = n; - return true; - } - /*bool setContentNoEmerge(v3s16 p, u8 c) - { - if(isValidPosition(p) == false) - return false; - m_data[m_area.index(p)].d = c; - }*/ /* Control @@ -527,11 +460,11 @@ public: dst_area.getExtent() <= src_area.getExtent() */ void copyFrom(MapNode *src, const VoxelArea& src_area, - v3s16 from_pos, v3s16 to_pos, v3s16 size); + v3s16 from_pos, v3s16 to_pos, const v3s16 &size); // Copy data void copyTo(MapNode *dst, const VoxelArea& dst_area, - v3s16 dst_pos, v3s16 from_pos, v3s16 size); + v3s16 dst_pos, v3s16 from_pos, const v3s16 &size); /* Algorithms @@ -543,19 +476,12 @@ public: void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight, std::set<v3s16> & light_sources, INodeDefManager *nodemgr); - void unspreadLight(enum LightBank bank, - std::map<v3s16, u8> & from_nodes, - std::set<v3s16> & light_sources, INodeDefManager *nodemgr); void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr); void spreadLight(enum LightBank bank, std::set<v3s16> & from_nodes, INodeDefManager *nodemgr); /* - Virtual functions - */ - - /* Member variables */ |