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author | PilzAdam <PilzAdam@gmx.de> | 2013-02-12 19:37:25 +0100 |
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committer | PilzAdam <PilzAdam@gmx.de> | 2013-02-12 19:37:25 +0100 |
commit | 9f1ae4084d945adb6281eaddc2ae56f488691d8b (patch) | |
tree | e2ef84d324cc043cf1cddf2ed9a249267baa9480 /src | |
parent | 2c362badd401dc16d32b543ed15bfcad44f9163b (diff) | |
download | minetest-9f1ae4084d945adb6281eaddc2ae56f488691d8b.tar.gz minetest-9f1ae4084d945adb6281eaddc2ae56f488691d8b.tar.bz2 minetest-9f1ae4084d945adb6281eaddc2ae56f488691d8b.zip |
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Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index e923cbbb0..5693c5c12 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1262,7 +1262,7 @@ void the_game( gui::IGUIStaticText *guitext_info = guienv->addStaticText( L"", core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200), - false, false); + false, true); // Status text (displays info when showing and hiding GUI stuff, etc.) gui::IGUIStaticText *guitext_status = guienv->addStaticText( |