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author | gregorycu <gregory.currie@gmail.com> | 2015-02-02 23:54:32 +1100 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2015-02-07 22:23:36 +1000 |
commit | a0535d286bc2437e4029b76b371343bc4e21d18b (patch) | |
tree | 62e66c05a3521d0011f2fefe818e00ea17c24a13 /src | |
parent | 0904884ad47b5df67a5a26360d3bb35de1e76e5c (diff) | |
download | minetest-a0535d286bc2437e4029b76b371343bc4e21d18b.tar.gz minetest-a0535d286bc2437e4029b76b371343bc4e21d18b.tar.bz2 minetest-a0535d286bc2437e4029b76b371343bc4e21d18b.zip |
Fix rebase bug, make render loop use cache setting
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index b674fd83b..fe3e838b2 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -859,7 +859,7 @@ public: // Fog distance float fog_distance = 10000 * BS; - if (g_settings->getBool("enable_fog") && !*m_force_fog_off) + if (m_fogEnabled && !*m_force_fog_off) fog_distance = *m_fog_range; services->setPixelShaderConstant("fogDistance", &fog_distance, 1); |