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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2014-06-16 18:51:01 +0200 |
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committer | RealBadAngel <maciej.kasatkin@o2.pl> | 2014-06-17 00:56:17 +0200 |
commit | a0f78659f31abdce973bc6641b5b5a58f2ba9afc (patch) | |
tree | 61aafd24c4a46a6fa74343489de77b8a6a3e5af0 /src | |
parent | 9f46cb6745a03f3a435a5a1f8a28a778971f3668 (diff) | |
download | minetest-a0f78659f31abdce973bc6641b5b5a58f2ba9afc.tar.gz minetest-a0f78659f31abdce973bc6641b5b5a58f2ba9afc.tar.bz2 minetest-a0f78659f31abdce973bc6641b5b5a58f2ba9afc.zip |
Improved faces shading with and without shaders.
Diffstat (limited to 'src')
-rw-r--r-- | src/mapblock_mesh.cpp | 33 |
1 files changed, 26 insertions, 7 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index bf62fe8b4..1f2f6cd8c 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -1397,13 +1397,32 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat u8 night = j->second.second; finalColorBlend(vertices[vertexIndex].Color, day, night, daynight_ratio); - // Brighten topside (no shaders) - if(vertices[vertexIndex].Normal.Y > 0.5) - { - video::SColor &vc = vertices[vertexIndex].Color; - vc.setRed (srgb_linear_multiply(vc.getRed(), 1.3, 255.0)); - vc.setGreen(srgb_linear_multiply(vc.getGreen(), 1.3, 255.0)); - vc.setBlue (srgb_linear_multiply(vc.getBlue(), 1.3, 255.0)); + // Make sides and bottom darker than the top + video::SColor &vc = vertices[vertexIndex].Color; + if(vertices[vertexIndex].Normal.Y > 0.5) { + vc.setRed (srgb_linear_multiply(vc.getRed(), 1.2, 255.0)); + vc.setGreen(srgb_linear_multiply(vc.getGreen(), 1.2, 255.0)); + vc.setBlue (srgb_linear_multiply(vc.getBlue(), 1.2, 255.0)); + } else if (vertices[vertexIndex].Normal.Y < -0.5) { + vc.setRed (srgb_linear_multiply(vc.getRed(), 0.3, 255.0)); + vc.setGreen(srgb_linear_multiply(vc.getGreen(), 0.3, 255.0)); + vc.setBlue (srgb_linear_multiply(vc.getBlue(), 0.3, 255.0)); + } else if (vertices[vertexIndex].Normal.X > 0.5) { + vc.setRed (srgb_linear_multiply(vc.getRed(), 0.8, 255.0)); + vc.setGreen(srgb_linear_multiply(vc.getGreen(), 0.8, 255.0)); + vc.setBlue (srgb_linear_multiply(vc.getBlue(), 0.8, 255.0)); + } else if (vertices[vertexIndex].Normal.X < -0.5) { + vc.setRed (srgb_linear_multiply(vc.getRed(), 0.8, 255.0)); + vc.setGreen(srgb_linear_multiply(vc.getGreen(), 0.8, 255.0)); + vc.setBlue (srgb_linear_multiply(vc.getBlue(), 0.8, 255.0)); + } else if (vertices[vertexIndex].Normal.Z > 0.5) { + vc.setRed (srgb_linear_multiply(vc.getRed(), 0.5, 255.0)); + vc.setGreen(srgb_linear_multiply(vc.getGreen(), 0.5, 255.0)); + vc.setBlue (srgb_linear_multiply(vc.getBlue(), 0.5, 255.0)); + } else if (vertices[vertexIndex].Normal.Z < -0.5) { + vc.setRed (srgb_linear_multiply(vc.getRed(), 0.5, 255.0)); + vc.setGreen(srgb_linear_multiply(vc.getGreen(), 0.5, 255.0)); + vc.setBlue (srgb_linear_multiply(vc.getBlue(), 0.5, 255.0)); } } } |