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authorest31 <MTest31@outlook.com>2015-08-10 22:24:47 +0200
committerest31 <MTest31@outlook.com>2015-08-13 07:56:07 +0200
commita8e238ed06ee8285ed4459e9deda3117419837f6 (patch)
tree9d2d9caee1f9d1a3944d1ba078e7df6e9f13d7c3 /src
parent2b04ab874d75711bc021a0cd8dc7fca68f4e6929 (diff)
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Add count based unload limit for mapblocks
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp5
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/map.cpp138
-rw-r--r--src/map.h2
-rw-r--r--src/mapsector.cpp35
-rw-r--r--src/mapsector.h28
-rw-r--r--src/server.cpp3
7 files changed, 149 insertions, 63 deletions
diff --git a/src/client.cpp b/src/client.cpp
index d4d3b6df6..946f4f1c4 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -421,8 +421,9 @@ void Client::step(float dtime)
ScopeProfiler sp(g_profiler, "Client: map timer and unload");
std::vector<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
- g_settings->getFloat("client_unload_unused_data_timeout"),
- &deleted_blocks);
+ g_settings->getFloat("client_unload_unused_data_timeout"),
+ g_settings->getS32("client_mapblock_limit"),
+ &deleted_blocks);
/*
Send info to server
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 40afc7dd3..92d85c830 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -104,6 +104,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("address", "");
settings->setDefault("random_input", "false");
settings->setDefault("client_unload_unused_data_timeout", "600");
+ settings->setDefault("client_mapblock_limit", "1000");
settings->setDefault("enable_fog", "true");
settings->setDefault("fov", "72");
settings->setDefault("view_bobbing", "true");
diff --git a/src/map.cpp b/src/map.cpp
index 50b50220d..38a700e3c 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -43,6 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "database-dummy.h"
#include "database-sqlite3.h"
#include <deque>
+#include <queue>
#if USE_LEVELDB
#include "database-leveldb.h"
#endif
@@ -1399,10 +1400,25 @@ bool Map::getDayNightDiff(v3s16 blockpos)
return false;
}
+struct TimeOrderedMapBlock {
+ MapSector *sect;
+ MapBlock *block;
+
+ TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
+ sect(sect),
+ block(block)
+ {}
+
+ bool operator<(const TimeOrderedMapBlock &b) const
+ {
+ return block->getUsageTimer() < b.block->getUsageTimer();
+ };
+};
+
/*
Updates usage timers
*/
-void Map::timerUpdate(float dtime, float unload_timeout,
+void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
std::vector<v3s16> *unloaded_blocks)
{
bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
@@ -1416,48 +1432,108 @@ void Map::timerUpdate(float dtime, float unload_timeout,
u32 block_count_all = 0;
beginSave();
- for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
- si != m_sectors.end(); ++si) {
- MapSector *sector = si->second;
- bool all_blocks_deleted = true;
+ // If there is no practical limit, we spare creation of mapblock_queue
+ if (max_loaded_blocks == (u32)-1) {
+ for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
+ si != m_sectors.end(); ++si) {
+ MapSector *sector = si->second;
- MapBlockVect blocks;
- sector->getBlocks(blocks);
+ bool all_blocks_deleted = true;
- for(MapBlockVect::iterator i = blocks.begin();
- i != blocks.end(); ++i) {
- MapBlock *block = (*i);
+ MapBlockVect blocks;
+ sector->getBlocks(blocks);
- block->incrementUsageTimer(dtime);
+ for (MapBlockVect::iterator i = blocks.begin();
+ i != blocks.end(); ++i) {
+ MapBlock *block = (*i);
- if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout) {
- v3s16 p = block->getPos();
+ block->incrementUsageTimer(dtime);
- // Save if modified
- if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
- modprofiler.add(block->getModifiedReasonString(), 1);
- if (!saveBlock(block))
- continue;
- saved_blocks_count++;
- }
+ if (block->refGet() == 0
+ && block->getUsageTimer() > unload_timeout) {
+ v3s16 p = block->getPos();
- // Delete from memory
- sector->deleteBlock(block);
+ // Save if modified
+ if (block->getModified() != MOD_STATE_CLEAN
+ && save_before_unloading) {
+ modprofiler.add(block->getModifiedReasonString(), 1);
+ if (!saveBlock(block))
+ continue;
+ saved_blocks_count++;
+ }
- if(unloaded_blocks)
- unloaded_blocks->push_back(p);
+ // Delete from memory
+ sector->deleteBlock(block);
+
+ if (unloaded_blocks)
+ unloaded_blocks->push_back(p);
+
+ deleted_blocks_count++;
+ } else {
+ all_blocks_deleted = false;
+ block_count_all++;
+ }
+ }
- deleted_blocks_count++;
+ if (all_blocks_deleted) {
+ sector_deletion_queue.push_back(si->first);
}
- else {
- all_blocks_deleted = false;
- block_count_all++;
+ }
+ } else {
+ std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
+ for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
+ si != m_sectors.end(); ++si) {
+ MapSector *sector = si->second;
+
+ MapBlockVect blocks;
+ sector->getBlocks(blocks);
+
+ for(MapBlockVect::iterator i = blocks.begin();
+ i != blocks.end(); ++i) {
+ MapBlock *block = (*i);
+
+ block->incrementUsageTimer(dtime);
+ mapblock_queue.push(TimeOrderedMapBlock(sector, block));
}
}
+ block_count_all = mapblock_queue.size();
+ // Delete old blocks, and blocks over the limit from the memory
+ while (mapblock_queue.size() > max_loaded_blocks
+ || mapblock_queue.top().block->getUsageTimer() > unload_timeout) {
+ TimeOrderedMapBlock b = mapblock_queue.top();
+ mapblock_queue.pop();
+
+ MapBlock *block = b.block;
+
+ if (block->refGet() != 0)
+ continue;
+
+ v3s16 p = block->getPos();
+
+ // Save if modified
+ if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
+ modprofiler.add(block->getModifiedReasonString(), 1);
+ if (!saveBlock(block))
+ continue;
+ saved_blocks_count++;
+ }
- if(all_blocks_deleted) {
- sector_deletion_queue.push_back(si->first);
+ // Delete from memory
+ b.sect->deleteBlock(block);
+
+ if (unloaded_blocks)
+ unloaded_blocks->push_back(p);
+
+ deleted_blocks_count++;
+ block_count_all--;
+ }
+ // Delete empty sectors
+ for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
+ si != m_sectors.end(); ++si) {
+ if (si->second->empty()) {
+ sector_deletion_queue.push_back(si->first);
+ }
}
}
endSave();
@@ -1484,7 +1560,7 @@ void Map::timerUpdate(float dtime, float unload_timeout,
void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
{
- timerUpdate(0.0, -1.0, unloaded_blocks);
+ timerUpdate(0.0, -1.0, 0, unloaded_blocks);
}
void Map::deleteSectors(std::vector<v2s16> &sectorList)
diff --git a/src/map.h b/src/map.h
index 5500ccf91..2afd09639 100644
--- a/src/map.h
+++ b/src/map.h
@@ -277,7 +277,7 @@ public:
Updates usage timers and unloads unused blocks and sectors.
Saves modified blocks before unloading on MAPTYPE_SERVER.
*/
- void timerUpdate(float dtime, float unload_timeout,
+ void timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
std::vector<v3s16> *unloaded_blocks=NULL);
/*
diff --git a/src/mapsector.cpp b/src/mapsector.cpp
index 3fe81dc90..9ce3c8eb3 100644
--- a/src/mapsector.cpp
+++ b/src/mapsector.cpp
@@ -59,7 +59,7 @@ MapBlock * MapSector::getBlockBuffered(s16 y)
if(m_block_cache != NULL && y == m_block_cache_y){
return m_block_cache;
}
-
+
// If block doesn't exist, return NULL
std::map<s16, MapBlock*>::iterator n = m_blocks.find(y);
if(n == m_blocks.end())
@@ -70,11 +70,11 @@ MapBlock * MapSector::getBlockBuffered(s16 y)
else{
block = n->second;
}
-
+
// Cache the last result
m_block_cache_y = y;
m_block_cache = block;
-
+
return block;
}
@@ -88,16 +88,16 @@ MapBlock * MapSector::createBlankBlockNoInsert(s16 y)
assert(getBlockBuffered(y) == NULL); // Pre-condition
v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
-
+
MapBlock *block = new MapBlock(m_parent, blockpos_map, m_gamedef);
-
+
return block;
}
MapBlock * MapSector::createBlankBlock(s16 y)
{
MapBlock *block = createBlankBlockNoInsert(y);
-
+
m_blocks[y] = block;
return block;
@@ -114,7 +114,7 @@ void MapSector::insertBlock(MapBlock *block)
v2s16 p2d(block->getPos().X, block->getPos().Z);
assert(p2d == m_pos);
-
+
// Insert into container
m_blocks[block_y] = block;
}
@@ -125,7 +125,7 @@ void MapSector::deleteBlock(MapBlock *block)
// Clear from cache
m_block_cache = NULL;
-
+
// Remove from container
m_blocks.erase(block_y);
@@ -142,6 +142,11 @@ void MapSector::getBlocks(MapBlockVect &dest)
}
}
+bool MapSector::empty()
+{
+ return m_blocks.empty();
+}
+
/*
ServerMapSector
*/
@@ -159,18 +164,18 @@ void ServerMapSector::serialize(std::ostream &os, u8 version)
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapSector format not supported");
-
+
/*
[0] u8 serialization version
+ heightmap data
*/
-
+
// Server has both of these, no need to support not having them.
//assert(m_objects != NULL);
// Write version
os.write((char*)&version, 1);
-
+
/*
Add stuff here, if needed
*/
@@ -193,18 +198,18 @@ ServerMapSector* ServerMapSector::deSerialize(
/*
Read stuff
*/
-
+
// Read version
u8 version = SER_FMT_VER_INVALID;
is.read((char*)&version, 1);
-
+
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapSector format not supported");
-
+
/*
Add necessary reading stuff here
*/
-
+
/*
Get or create sector
*/
diff --git a/src/mapsector.h b/src/mapsector.h
index e89247a92..4c1ce86a3 100644
--- a/src/mapsector.h
+++ b/src/mapsector.h
@@ -40,7 +40,7 @@ class IGameDef;
class MapSector
{
public:
-
+
MapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
virtual ~MapSector();
@@ -58,16 +58,18 @@ public:
MapBlock * createBlankBlock(s16 y);
void insertBlock(MapBlock *block);
-
+
void deleteBlock(MapBlock *block);
-
+
void getBlocks(MapBlockVect &dest);
-
+
+ bool empty();
+
// Always false at the moment, because sector contains no metadata.
bool differs_from_disk;
protected:
-
+
// The pile of MapBlocks
std::map<s16, MapBlock*> m_blocks;
@@ -76,12 +78,12 @@ protected:
v2s16 m_pos;
IGameDef *m_gamedef;
-
+
// Last-used block is cached here for quicker access.
- // Be sure to set this to NULL when the cached block is deleted
+ // Be sure to set this to NULL when the cached block is deleted
MapBlock *m_block_cache;
s16 m_block_cache_y;
-
+
/*
Private methods
*/
@@ -94,7 +96,7 @@ class ServerMapSector : public MapSector
public:
ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
~ServerMapSector();
-
+
u32 getId() const
{
return MAPSECTOR_SERVER;
@@ -106,7 +108,7 @@ public:
*/
void serialize(std::ostream &os, u8 version);
-
+
static ServerMapSector* deSerialize(
std::istream &is,
Map *parent,
@@ -114,7 +116,7 @@ public:
std::map<v2s16, MapSector*> & sectors,
IGameDef *gamedef
);
-
+
private:
};
@@ -124,7 +126,7 @@ class ClientMapSector : public MapSector
public:
ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
~ClientMapSector();
-
+
u32 getId() const
{
return MAPSECTOR_CLIENT;
@@ -133,6 +135,6 @@ public:
private:
};
#endif
-
+
#endif
diff --git a/src/server.cpp b/src/server.cpp
index 144107675..dc7b101a6 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -594,7 +594,8 @@ void Server::AsyncRunStep(bool initial_step)
// Run Map's timers and unload unused data
ScopeProfiler sp(g_profiler, "Server: map timer and unload");
m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
- g_settings->getFloat("server_unload_unused_data_timeout"));
+ g_settings->getFloat("server_unload_unused_data_timeout"),
+ (u32)-1);
}
/*