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author | paramat <paramat@users.noreply.github.com> | 2017-06-20 04:55:32 +0100 |
---|---|---|
committer | paramat <mat.gregory@virginmedia.com> | 2017-06-21 01:58:04 +0100 |
commit | b8237099b269011f16a8055a61745876768f3f4d (patch) | |
tree | 88cbfcf96c769e6d5cbb5b7e943453571a4fc330 /src | |
parent | e6a9e6066afc369f01c046de8e3a90a4b042286c (diff) | |
download | minetest-b8237099b269011f16a8055a61745876768f3f4d.tar.gz minetest-b8237099b269011f16a8055a61745876768f3f4d.tar.bz2 minetest-b8237099b269011f16a8055a61745876768f3f4d.zip |
Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
The value cannot be fixed because we can shift terrain vertically.
This also makes these mapgens consistent with mgflat and mgvalleys which
have 'large_cave_depth' parameters.
Diffstat (limited to 'src')
-rw-r--r-- | src/mapgen_fractal.cpp | 71 | ||||
-rw-r--r-- | src/mapgen_fractal.h | 4 | ||||
-rw-r--r-- | src/mapgen_v5.cpp | 5 | ||||
-rw-r--r-- | src/mapgen_v5.h | 4 | ||||
-rw-r--r-- | src/mapgen_v7.cpp | 5 | ||||
-rw-r--r-- | src/mapgen_v7.h | 2 |
6 files changed, 51 insertions, 40 deletions
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp index 6806b8cbf..a99b3006b 100644 --- a/src/mapgen_fractal.cpp +++ b/src/mapgen_fractal.cpp @@ -49,17 +49,18 @@ FlagDesc flagdesc_mapgen_fractal[] = { MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeManager *emerge) : MapgenBasic(mapgenid, params, emerge) { - this->spflags = params->spflags; - this->cave_width = params->cave_width; - this->fractal = params->fractal; - this->iterations = params->iterations; - this->scale = params->scale; - this->offset = params->offset; - this->slice_w = params->slice_w; - this->julia_x = params->julia_x; - this->julia_y = params->julia_y; - this->julia_z = params->julia_z; - this->julia_w = params->julia_w; + this->spflags = params->spflags; + this->cave_width = params->cave_width; + this->large_cave_depth = params->large_cave_depth; + this->fractal = params->fractal; + this->iterations = params->iterations; + this->scale = params->scale; + this->offset = params->offset; + this->slice_w = params->slice_w; + this->julia_x = params->julia_x; + this->julia_y = params->julia_y; + this->julia_z = params->julia_z; + this->julia_w = params->julia_w; //// 2D terrain noise noise_seabed = new Noise(¶ms->np_seabed, seed, csize.X, csize.Z); @@ -91,17 +92,18 @@ MapgenFractalParams::MapgenFractalParams() void MapgenFractalParams::readParams(const Settings *settings) { - settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal); - settings->getFloatNoEx("mgfractal_cave_width", cave_width); - settings->getU16NoEx("mgfractal_fractal", fractal); - settings->getU16NoEx("mgfractal_iterations", iterations); - settings->getV3FNoEx("mgfractal_scale", scale); - settings->getV3FNoEx("mgfractal_offset", offset); - settings->getFloatNoEx("mgfractal_slice_w", slice_w); - settings->getFloatNoEx("mgfractal_julia_x", julia_x); - settings->getFloatNoEx("mgfractal_julia_y", julia_y); - settings->getFloatNoEx("mgfractal_julia_z", julia_z); - settings->getFloatNoEx("mgfractal_julia_w", julia_w); + settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal); + settings->getFloatNoEx("mgfractal_cave_width", cave_width); + settings->getS16NoEx("mgfractal_large_cave_depth", large_cave_depth); + settings->getU16NoEx("mgfractal_fractal", fractal); + settings->getU16NoEx("mgfractal_iterations", iterations); + settings->getV3FNoEx("mgfractal_scale", scale); + settings->getV3FNoEx("mgfractal_offset", offset); + settings->getFloatNoEx("mgfractal_slice_w", slice_w); + settings->getFloatNoEx("mgfractal_julia_x", julia_x); + settings->getFloatNoEx("mgfractal_julia_y", julia_y); + settings->getFloatNoEx("mgfractal_julia_z", julia_z); + settings->getFloatNoEx("mgfractal_julia_w", julia_w); settings->getNoiseParams("mgfractal_np_seabed", np_seabed); settings->getNoiseParams("mgfractal_np_filler_depth", np_filler_depth); @@ -112,17 +114,18 @@ void MapgenFractalParams::readParams(const Settings *settings) void MapgenFractalParams::writeParams(Settings *settings) const { - settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX); - settings->setFloat("mgfractal_cave_width", cave_width); - settings->setU16("mgfractal_fractal", fractal); - settings->setU16("mgfractal_iterations", iterations); - settings->setV3F("mgfractal_scale", scale); - settings->setV3F("mgfractal_offset", offset); - settings->setFloat("mgfractal_slice_w", slice_w); - settings->setFloat("mgfractal_julia_x", julia_x); - settings->setFloat("mgfractal_julia_y", julia_y); - settings->setFloat("mgfractal_julia_z", julia_z); - settings->setFloat("mgfractal_julia_w", julia_w); + settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX); + settings->setFloat("mgfractal_cave_width", cave_width); + settings->setS16("mgfractal_large_cave_depth", large_cave_depth); + settings->setU16("mgfractal_fractal", fractal); + settings->setU16("mgfractal_iterations", iterations); + settings->setV3F("mgfractal_scale", scale); + settings->setV3F("mgfractal_offset", offset); + settings->setFloat("mgfractal_slice_w", slice_w); + settings->setFloat("mgfractal_julia_x", julia_x); + settings->setFloat("mgfractal_julia_y", julia_y); + settings->setFloat("mgfractal_julia_z", julia_z); + settings->setFloat("mgfractal_julia_w", julia_w); settings->setNoiseParams("mgfractal_np_seabed", np_seabed); settings->setNoiseParams("mgfractal_np_filler_depth", np_filler_depth); @@ -196,7 +199,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data) MgStoneType stone_type = generateBiomes(); if (flags & MG_CAVES) - generateCaves(stone_surface_max_y, MGFRACTAL_LARGE_CAVE_DEPTH); + generateCaves(stone_surface_max_y, large_cave_depth); if (flags & MG_DUNGEONS) generateDungeons(stone_surface_max_y, stone_type); diff --git a/src/mapgen_fractal.h b/src/mapgen_fractal.h index afbdb0cb1..688e41c0a 100644 --- a/src/mapgen_fractal.h +++ b/src/mapgen_fractal.h @@ -26,8 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen.h" -#define MGFRACTAL_LARGE_CAVE_DEPTH -33 - class BiomeManager; extern FlagDesc flagdesc_mapgen_fractal[]; @@ -36,6 +34,7 @@ struct MapgenFractalParams : public MapgenParams { u32 spflags = 0; float cave_width = 0.09f; + s16 large_cave_depth = -33; u16 fractal = 1; u16 iterations = 11; v3f scale = v3f(4096.0, 1024.0, 4096.0); @@ -74,6 +73,7 @@ private: u16 formula; bool julia; + s16 large_cave_depth; u16 fractal; u16 iterations; v3f scale; diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp index 4f2f58853..ebf9424e9 100644 --- a/src/mapgen_v5.cpp +++ b/src/mapgen_v5.cpp @@ -50,6 +50,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge) { this->spflags = params->spflags; this->cave_width = params->cave_width; + this->large_cave_depth = params->large_cave_depth; this->cavern_limit = params->cavern_limit; this->cavern_taper = params->cavern_taper; this->cavern_threshold = params->cavern_threshold; @@ -94,6 +95,7 @@ void MapgenV5Params::readParams(const Settings *settings) { settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5); settings->getFloatNoEx("mgv5_cave_width", cave_width); + settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth); settings->getS16NoEx("mgv5_cavern_limit", cavern_limit); settings->getS16NoEx("mgv5_cavern_taper", cavern_taper); settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold); @@ -112,6 +114,7 @@ void MapgenV5Params::writeParams(Settings *settings) const { settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX); settings->setFloat("mgv5_cave_width", cave_width); + settings->setS16("mgv5_large_cave_depth", large_cave_depth); settings->setS16("mgv5_cavern_limit", cavern_limit); settings->setS16("mgv5_cavern_taper", cavern_taper); settings->setFloat("mgv5_cavern_threshold", cavern_threshold); @@ -209,7 +212,7 @@ void MapgenV5::makeChunk(BlockMakeData *data) // large caverns and floating blobs of overgenerated liquid. generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); else - generateCaves(stone_surface_max_y, MGV5_LARGE_CAVE_DEPTH); + generateCaves(stone_surface_max_y, large_cave_depth); } // Generate dungeons and desert temples diff --git a/src/mapgen_v5.h b/src/mapgen_v5.h index c90853f79..9b3f98d73 100644 --- a/src/mapgen_v5.h +++ b/src/mapgen_v5.h @@ -23,8 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen.h" -#define MGV5_LARGE_CAVE_DEPTH -256 - ///////// Mapgen V5 flags #define MGV5_CAVERNS 0x01 @@ -36,6 +34,7 @@ struct MapgenV5Params : public MapgenParams { u32 spflags = MGV5_CAVERNS; float cave_width = 0.125f; + s16 large_cave_depth = -256; s16 cavern_limit = -256; s16 cavern_taper = 256; float cavern_threshold = 0.7f; @@ -68,6 +67,7 @@ public: int generateBaseTerrain(); private: + s16 large_cave_depth; Noise *noise_factor; Noise *noise_height; Noise *noise_ground; diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index e3922c53a..409863fa2 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -56,6 +56,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) { this->spflags = params->spflags; this->cave_width = params->cave_width; + this->large_cave_depth = params->large_cave_depth; this->float_mount_density = params->float_mount_density; this->float_mount_height = params->float_mount_height; this->floatland_level = params->floatland_level; @@ -143,6 +144,7 @@ void MapgenV7Params::readParams(const Settings *settings) { settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7); settings->getFloatNoEx("mgv7_cave_width", cave_width); + settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth); settings->getFloatNoEx("mgv7_float_mount_density", float_mount_density); settings->getFloatNoEx("mgv7_float_mount_height", float_mount_height); settings->getS16NoEx("mgv7_floatland_level", floatland_level); @@ -172,6 +174,7 @@ void MapgenV7Params::writeParams(Settings *settings) const { settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX); settings->setFloat("mgv7_cave_width", cave_width); + settings->setS16("mgv7_large_cave_depth", large_cave_depth); settings->setFloat("mgv7_float_mount_density", float_mount_density); settings->setFloat("mgv7_float_mount_height", float_mount_height); settings->setS16("mgv7_floatland_level", floatland_level); @@ -303,7 +306,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) // large caverns and floating blobs of overgenerated liquid. generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); else - generateCaves(stone_surface_max_y, water_level); + generateCaves(stone_surface_max_y, large_cave_depth); } // Generate dungeons diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h index 4f369acd2..3b0d11fff 100644 --- a/src/mapgen_v7.h +++ b/src/mapgen_v7.h @@ -37,6 +37,7 @@ extern FlagDesc flagdesc_mapgen_v7[]; struct MapgenV7Params : public MapgenParams { u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS; float cave_width = 0.09f; + s16 large_cave_depth = -33; float float_mount_density = 0.6f; float float_mount_height = 128.0f; s16 floatland_level = 1280; @@ -88,6 +89,7 @@ public: void generateRidgeTerrain(); private: + s16 large_cave_depth; float float_mount_density; float float_mount_height; s16 floatland_level; |