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author | Dániel Juhász <juhdanad@gmail.com> | 2016-10-25 23:04:10 +0200 |
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committer | Ner'zhul <nerzhul@users.noreply.github.com> | 2016-10-27 08:04:42 +0200 |
commit | bcb06aeb8559a295ae4df2ca71b80c74338fb9f6 (patch) | |
tree | e85ba3fe016e5cd28273cb9f165daa517cc1bcac /src | |
parent | be39f61359ad63f2c6d4aea14c1dfd8357eee03f (diff) | |
download | minetest-bcb06aeb8559a295ae4df2ca71b80c74338fb9f6.tar.gz minetest-bcb06aeb8559a295ae4df2ca71b80c74338fb9f6.tar.bz2 minetest-bcb06aeb8559a295ae4df2ca71b80c74338fb9f6.zip |
Cleanup
Diffstat (limited to 'src')
-rw-r--r-- | src/map.cpp | 12 | ||||
-rw-r--r-- | src/voxelalgorithms.cpp | 38 |
2 files changed, 23 insertions, 27 deletions
diff --git a/src/map.cpp b/src/map.cpp index 5a1611c89..d03943a16 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1228,9 +1228,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks) // list of nodes that due to viscosity have not reached their max level height std::deque<v3s16> must_reflow; - // List of MapBlocks that will require a lighting update (due to lava) - std::map<v3s16, MapBlock *> lighting_modified_blocks2; - std::vector<std::pair<v3s16, MapNode> > changed_nodes; u32 liquid_loop_max = g_settings->getS32("liquid_loop_max"); @@ -1272,7 +1269,11 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks) Collect information about current node */ s8 liquid_level = -1; + // The liquid node which will be placed there if + // the liquid flows into this node. content_t liquid_kind = CONTENT_IGNORE; + // The node which will be placed there if liquid + // can't flow into this node. content_t floodable_node = CONTENT_AIR; const ContentFeatures &cf = nodemgr->get(n0); LiquidType liquid_type = cf.liquid_type; @@ -1494,10 +1495,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks) MapBlock *block = getBlockNoCreateNoEx(blockpos); if (block != NULL) { modified_blocks[blockpos] = block; - // If new or old node emits light, MapBlock requires lighting update - /*if (nodemgr->get(n0).light_source != 0 || - nodemgr->get(n00).light_source != 0) - lighting_modified_blocks[block->getPos()] = block;*/ changed_nodes.push_back(std::pair<v3s16, MapNode>(p0, n00)); } @@ -1527,7 +1524,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks) for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter) m_transforming_liquid.push_back(*iter); - //updateLighting(lighting_modified_blocks, modified_blocks); voxalgo::update_lighting_nodes(this, nodemgr, changed_nodes, modified_blocks); diff --git a/src/voxelalgorithms.cpp b/src/voxelalgorithms.cpp index 83c1dd4ca..55f0d1c98 100644 --- a/src/voxelalgorithms.cpp +++ b/src/voxelalgorithms.cpp @@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "nodedef.h" #include "mapblock.h" #include "map.h" -#include "util/timetaker.h" namespace voxalgo { @@ -165,7 +164,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a, * 4=Y- * 5=X- * 6=no direction - * Two directions ate opposite only if their sum is 5. + * Two directions are opposite only if their sum is 5. */ typedef u8 direction; /*! @@ -175,7 +174,7 @@ typedef u8 direction; */ typedef v3s16 relative_v3; /*! - * Position of a map block. + * Position of a map block (block coordinates). * One block_pos unit is as long as 16 node position units. */ typedef v3s16 mapblock_v3; @@ -186,7 +185,7 @@ struct ChangingLight { relative_v3 rel_position; //! Position of the node's block. mapblock_v3 block_position; - //! Reference to the node's block. + //! Pointer to the node's block. MapBlock *block; /*! * Direction from the node that caused this node's changing @@ -261,8 +260,9 @@ struct LightQueue { * The parameters are the same as in ChangingLight's constructor. * \param light light level of the ChangingLight */ - inline void push(u8 light, relative_v3 &rel_pos, mapblock_v3 &block_pos, - MapBlock *block, direction source_dir) + inline void push(u8 light, const relative_v3 &rel_pos, + const mapblock_v3 &block_pos, MapBlock *block, + direction source_dir) { lights[light].push_back( ChangingLight(rel_pos, block_pos, block, source_dir)); @@ -309,7 +309,7 @@ const static v3s16 neighbor_dirs[6] = { * \param rel_pos the node's relative position in its map block * \param block_pos position of the node's block */ -bool stepRelBlockPos(direction dir, relative_v3 &rel_pos, +bool step_rel_block_pos(direction dir, relative_v3 &rel_pos, mapblock_v3 &block_pos) { switch (dir) { @@ -381,9 +381,9 @@ bool stepRelBlockPos(direction dir, relative_v3 &rel_pos, * \param light_sources nodes that should be re-lighted * \param modified_blocks output, all modified map blocks are added to this */ -void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank, +void unspread_light(Map *map, INodeDefManager *nodemgr, LightBank bank, UnlightQueue &from_nodes, ReLightQueue &light_sources, - std::map<v3s16, MapBlock*> & modified_blocks) + std::map<v3s16, MapBlock*> &modified_blocks) { // Stores data popped from from_nodes u8 current_light; @@ -419,7 +419,7 @@ void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank, neighbor_rel_pos = current.rel_position; neighbor_block_pos = current.block_position; MapBlock *neighbor_block; - if (stepRelBlockPos(i, neighbor_rel_pos, neighbor_block_pos)) { + if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) { neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos); if (neighbor_block == NULL) { continue; @@ -484,8 +484,8 @@ void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank, * \param light_sources starting nodes * \param modified_blocks output, all modified map blocks are added to this */ -void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank, - LightQueue & light_sources, std::map<v3s16, MapBlock*> & modified_blocks) +void spread_light(Map *map, INodeDefManager *nodemgr, LightBank bank, + LightQueue &light_sources, std::map<v3s16, MapBlock*> &modified_blocks) { // The light the current node can provide to its neighbors. u8 spreading_light; @@ -507,7 +507,7 @@ void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank, neighbor_rel_pos = current.rel_position; neighbor_block_pos = current.block_position; MapBlock *neighbor_block; - if (stepRelBlockPos(i, neighbor_rel_pos, neighbor_block_pos)) { + if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) { neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos); if (neighbor_block == NULL) { continue; @@ -544,7 +544,7 @@ void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank, * * \param pos position of the node. */ -bool isSunlightAbove(Map *map, v3s16 pos, INodeDefManager *ndef) +bool is_sunlight_above(Map *map, v3s16 pos, INodeDefManager *ndef) { bool sunlight = true; mapblock_v3 source_block_pos; @@ -585,7 +585,7 @@ static const LightBank banks[] = { LIGHTBANK_DAY, LIGHTBANK_NIGHT }; void update_lighting_nodes(Map *map, INodeDefManager *ndef, std::vector<std::pair<v3s16, MapNode> > &oldnodes, - std::map<v3s16, MapBlock*> & modified_blocks) + std::map<v3s16, MapBlock*> &modified_blocks) { // For node getter functions bool is_valid_position; @@ -597,7 +597,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef, ReLightQueue light_sources(256); // For each changed node process sunlight and initialize for (std::vector<std::pair<v3s16, MapNode> >::iterator it = - oldnodes.begin(); it < oldnodes.end(); it++) { + oldnodes.begin(); it < oldnodes.end(); ++it) { // Get position and block of the changed node v3s16 p = it->first; relative_v3 rel_pos; @@ -623,7 +623,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef, u8 new_light = 0; if (ndef->get(n).light_propagates) { if (bank == LIGHTBANK_DAY && ndef->get(n).sunlight_propagates - && isSunlightAbove(map, p, ndef)) { + && is_sunlight_above(map, p, ndef)) { new_light = LIGHT_SUN; } else { new_light = ndef->get(n).light_source; @@ -728,7 +728,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef, } // Remove lights - unspreadLight(map, ndef, bank, disappearing_lights, light_sources, + unspread_light(map, ndef, bank, disappearing_lights, light_sources, modified_blocks); // Initialize light values for light spreading. for (u8 i = 0; i <= LIGHT_SUN; i++) { @@ -742,7 +742,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef, } } // Spread lights. - spreadLight(map, ndef, bank, light_sources, modified_blocks); + spread_light(map, ndef, bank, light_sources, modified_blocks); } } |