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author | SmallJoker <SmallJoker@users.noreply.github.com> | 2020-06-04 19:31:46 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-04 19:31:46 +0200 |
commit | c1e01bc638637efa788b5698238a465406bc3f5e (patch) | |
tree | b4e3abad6b2a51f41e28bc76cacc75002b37c324 /src | |
parent | 0e698e63b3bc27551fda9bd4e66f72501413b4e6 (diff) | |
download | minetest-c1e01bc638637efa788b5698238a465406bc3f5e.tar.gz minetest-c1e01bc638637efa788b5698238a465406bc3f5e.tar.bz2 minetest-c1e01bc638637efa788b5698238a465406bc3f5e.zip |
Move shared parameters sending to UnitSAO (#9968)
Better header sorting by topic
Make UnitSAO-specific parameters private
Skip redundant recursive entity sending code (since ~5.2.0)
Diffstat (limited to 'src')
-rw-r--r-- | src/client/content_cao.cpp | 1 | ||||
-rw-r--r-- | src/server/luaentity_sao.cpp | 71 | ||||
-rw-r--r-- | src/server/player_sao.cpp | 57 | ||||
-rw-r--r-- | src/server/serveractiveobject.cpp | 7 | ||||
-rw-r--r-- | src/server/unit_sao.cpp | 33 | ||||
-rw-r--r-- | src/server/unit_sao.h | 56 |
6 files changed, 110 insertions, 115 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index d0682e51e..702d089af 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -475,6 +475,7 @@ void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f posit parent->addAttachmentChild(m_id); } + updateAttachments(); } diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp index 8174da265..d504c42ca 100644 --- a/src/server/luaentity_sao.cpp +++ b/src/server/luaentity_sao.cpp @@ -123,12 +123,11 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) } // If attached, check that our parent is still there. If it isn't, detach. - if(m_attachment_parent_id && !isAttached()) - { - m_attachment_parent_id = 0; - m_attachment_bone = ""; - m_attachment_position = v3f(0,0,0); - m_attachment_rotation = v3f(0,0,0); + if (m_attachment_parent_id && !isAttached()) { + // This is handled when objects are removed from the map + warningstream << "LuaEntitySAO::step() id=" << m_id << + " is attached to nonexistent parent. This is a bug." << std::endl; + clearParentAttachment(); sendPosition(false, true); } @@ -217,43 +216,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) } } - if (!m_armor_groups_sent) { - m_armor_groups_sent = true; - // create message and add to list - m_messages_out.emplace(getId(), true, generateUpdateArmorGroupsCommand()); - } - - if (!m_animation_sent) { - m_animation_sent = true; - std::string str = generateUpdateAnimationCommand(); - // create message and add to list - m_messages_out.emplace(getId(), true, str); - } - - if (!m_animation_speed_sent) { - m_animation_speed_sent = true; - std::string str = generateUpdateAnimationSpeedCommand(); - // create message and add to list - m_messages_out.emplace(getId(), true, str); - } - - if (!m_bone_position_sent) { - m_bone_position_sent = true; - for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator - ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){ - std::string str = generateUpdateBonePositionCommand((*ii).first, - (*ii).second.X, (*ii).second.Y); - // create message and add to list - m_messages_out.emplace(getId(), true, str); - } - } - - if (!m_attachment_sent) { - m_attachment_sent = true; - std::string str = generateUpdateAttachmentCommand(); - // create message and add to list - m_messages_out.emplace(getId(), true, str); - } + sendOutdatedData(); } std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version) @@ -273,20 +236,19 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version) msg_os << serializeLongString(getPropertyPacket()); // message 1 msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2 msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3 - for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator - ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) { - msg_os << serializeLongString(generateUpdateBonePositionCommand((*ii).first, - (*ii).second.X, (*ii).second.Y)); // m_bone_position.size + for (const auto &bone_pos : m_bone_position) { + msg_os << serializeLongString(generateUpdateBonePositionCommand( + bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size } msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4 + int message_count = 4 + m_bone_position.size(); - for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin(); - (ii != m_attachment_child_ids.end()); ++ii) { - if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) { + + for (const auto &id : getAttachmentChildIds()) { + if (ServerActiveObject *obj = m_env->getActiveObject(id)) { message_count++; - // TODO after a protocol bump: only send the object initialization data - // to older clients (superfluous since this message exists) - msg_os << serializeLongString(obj->generateUpdateInfantCommand(*ii, protocol_version)); + msg_os << serializeLongString(obj->generateUpdateInfantCommand( + id, protocol_version)); } } @@ -294,7 +256,8 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version) message_count++; writeU8(os, message_count); - os.write(msg_os.str().c_str(), msg_os.str().size()); + std::string serialized = msg_os.str(); + os.write(serialized.c_str(), serialized.size()); // return result return os.str(); diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp index 9ea0743f7..67efed210 100644 --- a/src/server/player_sao.cpp +++ b/src/server/player_sao.cpp @@ -120,24 +120,26 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version) msg_os << serializeLongString(getPropertyPacket()); // message 1 msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2 msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3 - for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator - ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) { - msg_os << serializeLongString(generateUpdateBonePositionCommand((*ii).first, - (*ii).second.X, (*ii).second.Y)); // m_bone_position.size + for (const auto &bone_pos : m_bone_position) { + msg_os << serializeLongString(generateUpdateBonePositionCommand( + bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size } msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4 msg_os << serializeLongString(generateUpdatePhysicsOverrideCommand()); // 5 + int message_count = 5 + m_bone_position.size(); - for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin(); - ii != m_attachment_child_ids.end(); ++ii) { - if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) { + + for (const auto &id : getAttachmentChildIds()) { + if (ServerActiveObject *obj = m_env->getActiveObject(id)) { message_count++; - msg_os << serializeLongString(obj->generateUpdateInfantCommand(*ii, protocol_version)); + msg_os << serializeLongString(obj->generateUpdateInfantCommand( + id, protocol_version)); } } writeU8(os, message_count); - os.write(msg_os.str().c_str(), msg_os.str().size()); + std::string serialized = msg_os.str(); + os.write(serialized.c_str(), serialized.size()); // return result return os.str(); @@ -227,10 +229,10 @@ void PlayerSAO::step(float dtime, bool send_recommended) // If attached, check that our parent is still there. If it isn't, detach. if (m_attachment_parent_id && !isAttached()) { - m_attachment_parent_id = 0; - m_attachment_bone = ""; - m_attachment_position = v3f(0.0f, 0.0f, 0.0f); - m_attachment_rotation = v3f(0.0f, 0.0f, 0.0f); + // This is handled when objects are removed from the map + warningstream << "PlayerSAO::step() id=" << m_id << + " is attached to nonexistent parent. This is a bug." << std::endl; + clearParentAttachment(); setBasePosition(m_last_good_position); m_env->getGameDef()->SendMovePlayer(m_peer_id); } @@ -290,40 +292,13 @@ void PlayerSAO::step(float dtime, bool send_recommended) m_messages_out.emplace(getId(), false, str); } - if (!m_armor_groups_sent) { - m_armor_groups_sent = true; - // create message and add to list - m_messages_out.emplace(getId(), true, generateUpdateArmorGroupsCommand()); - } - if (!m_physics_override_sent) { m_physics_override_sent = true; // create message and add to list m_messages_out.emplace(getId(), true, generateUpdatePhysicsOverrideCommand()); } - if (!m_animation_sent) { - m_animation_sent = true; - // create message and add to list - m_messages_out.emplace(getId(), true, generateUpdateAnimationCommand()); - } - - if (!m_bone_position_sent) { - m_bone_position_sent = true; - for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator - ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) { - std::string str = generateUpdateBonePositionCommand((*ii).first, - (*ii).second.X, (*ii).second.Y); - // create message and add to list - m_messages_out.emplace(getId(), true, str); - } - } - - if (!m_attachment_sent) { - m_attachment_sent = true; - // create message and add to list - m_messages_out.emplace(getId(), true, generateUpdateAttachmentCommand()); - } + sendOutdatedData(); } std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const diff --git a/src/server/serveractiveobject.cpp b/src/server/serveractiveobject.cpp index dbf25e3bc..3341dc008 100644 --- a/src/server/serveractiveobject.cpp +++ b/src/server/serveractiveobject.cpp @@ -57,7 +57,12 @@ std::string ServerActiveObject::generateUpdateInfantCommand(u16 infant_id, u16 p // parameters writeU16(os, infant_id); writeU8(os, getSendType()); - os << serializeLongString(getClientInitializationData(protocol_version)); + if (protocol_version < 38) { + // Clients since 4aa9a66 so no longer need this data + // Version 38 is the first bump after that commit. + // See also: ClientEnvironment::addActiveObject + os << serializeLongString(getClientInitializationData(protocol_version)); + } return os.str(); } diff --git a/src/server/unit_sao.cpp b/src/server/unit_sao.cpp index 74b0508b8..ef0e87f2c 100644 --- a/src/server/unit_sao.cpp +++ b/src/server/unit_sao.cpp @@ -88,6 +88,39 @@ void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotat *rotation = m_bone_position[bone].Y; } +// clang-format off +void UnitSAO::sendOutdatedData() +{ + if (!m_armor_groups_sent) { + m_armor_groups_sent = true; + m_messages_out.emplace(getId(), true, generateUpdateArmorGroupsCommand()); + } + + if (!m_animation_sent) { + m_animation_sent = true; + m_animation_speed_sent = true; + m_messages_out.emplace(getId(), true, generateUpdateAnimationCommand()); + } else if (!m_animation_speed_sent) { + // Animation speed is also sent when 'm_animation_sent == false' + m_animation_speed_sent = true; + m_messages_out.emplace(getId(), true, generateUpdateAnimationSpeedCommand()); + } + + if (!m_bone_position_sent) { + m_bone_position_sent = true; + for (const auto &bone_pos : m_bone_position) { + m_messages_out.emplace(getId(), true, generateUpdateBonePositionCommand( + bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); + } + } + + if (!m_attachment_sent) { + m_attachment_sent = true; + m_messages_out.emplace(getId(), true, generateUpdateAttachmentCommand()); + } +} +// clang-format on + void UnitSAO::setAttachment( int parent_id, const std::string &bone, v3f position, v3f rotation) { diff --git a/src/server/unit_sao.h b/src/server/unit_sao.h index c73115855..3cb7f0ad5 100644 --- a/src/server/unit_sao.h +++ b/src/server/unit_sao.h @@ -29,6 +29,11 @@ public: UnitSAO(ServerEnvironment *env, v3f pos); virtual ~UnitSAO() = default; + u16 getHP() const { return m_hp; } + // Use a function, if isDead can be defined by other conditions + bool isDead() const { return m_hp == 0; } + + // Rotation void setRotation(v3f rotation) { m_rotation = rotation; } const v3f &getRotation() const { return m_rotation; } v3f getRadRotation() { return m_rotation * core::DEGTORAD; } @@ -36,26 +41,28 @@ public: // Deprecated f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; } - u16 getHP() const { return m_hp; } - // Use a function, if isDead can be defined by other conditions - bool isDead() const { return m_hp == 0; } - - inline bool isAttached() const { return getParent(); } - + // Armor groups inline bool isImmortal() const { return itemgroup_get(getArmorGroups(), "immortal"); } - void setArmorGroups(const ItemGroupList &armor_groups); const ItemGroupList &getArmorGroups() const; + + // Animation void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop); void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop); void setAnimationSpeed(float frame_speed); + + // Bone position void setBonePosition(const std::string &bone, v3f position, v3f rotation); void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); + + // Attachments + ServerActiveObject *getParent() const; + inline bool isAttached() const { return getParent(); } void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); void getAttachment(int *parent_id, std::string *bone, v3f *position, @@ -65,10 +72,13 @@ public: void addAttachmentChild(int child_id); void removeAttachmentChild(int child_id); const std::unordered_set<int> &getAttachmentChildIds() const; - ServerActiveObject *getParent() const; + + // Object properties ObjectProperties *accessObjectProperties(); void notifyObjectPropertiesModified(); + void sendOutdatedData(); + // Update packets std::string generateUpdateAttachmentCommand() const; std::string generateUpdateAnimationSpeedCommand() const; std::string generateUpdateAnimationCommand() const; @@ -77,21 +87,36 @@ public: const v3f &velocity, const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end, f32 update_interval); std::string generateSetPropertiesCommand(const ObjectProperties &prop) const; - void sendPunchCommand(); static std::string generateUpdateBonePositionCommand(const std::string &bone, const v3f &position, const v3f &rotation); + void sendPunchCommand(); protected: u16 m_hp = 1; v3f m_rotation; + ItemGroupList m_armor_groups; + + // Object properties bool m_properties_sent = true; ObjectProperties m_prop; - ItemGroupList m_armor_groups; + // Stores position and rotation for each bone name + std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position; + + int m_attachment_parent_id = 0; + +private: + void onAttach(int parent_id); + void onDetach(int parent_id); + + std::string generatePunchCommand(u16 result_hp) const; + + // Armor groups bool m_armor_groups_sent = false; + // Animation v2f m_animation_range; float m_animation_speed = 0.0f; float m_animation_blend = 0.0f; @@ -99,20 +124,13 @@ protected: bool m_animation_sent = false; bool m_animation_speed_sent = false; - // Stores position and rotation for each bone name - std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position; + // Bone positions bool m_bone_position_sent = false; - int m_attachment_parent_id = 0; + // Attachments std::unordered_set<int> m_attachment_child_ids; std::string m_attachment_bone = ""; v3f m_attachment_position; v3f m_attachment_rotation; bool m_attachment_sent = false; - -private: - void onAttach(int parent_id); - void onDetach(int parent_id); - - std::string generatePunchCommand(u16 result_hp) const; }; |