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authorPerttu Ahola <celeron55@gmail.com>2010-12-26 13:51:56 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-26 13:51:56 +0200
commitc32da52104cc6bbe8ed0bf1ba1a7874f015cb738 (patch)
tree844e08affaf47d1d03fb0f37eec006ae39b6e8c5 /src
parent4ba5cd580d86710b54f4b523db4e8710fb56fdb6 (diff)
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working good
Diffstat (limited to 'src')
-rw-r--r--src/heightmap.cpp4
-rw-r--r--src/main.cpp148
-rw-r--r--src/map.cpp113
-rw-r--r--src/mapblock.cpp6
-rw-r--r--src/mapblockobject.h4
-rw-r--r--src/socket.cpp5
-rw-r--r--src/test.cpp4
-rw-r--r--src/voxel.cpp2
8 files changed, 65 insertions, 221 deletions
diff --git a/src/heightmap.cpp b/src/heightmap.cpp
index 5acb8916b..6e785fcc5 100644
--- a/src/heightmap.cpp
+++ b/src/heightmap.cpp
@@ -143,7 +143,7 @@ void FixedHeightmap::makeDiamond(
f32 n = avgDiagNeighbours(center, a/2);
// Add (-1.0...1.0) * randmax
- n += ((float)rand() / (float)(RAND_MAX/2) - 1.0)*randmax;
+ n += ((float)myrand() / (float)(MYRAND_MAX/2) - 1.0)*randmax;
bool worked = setGroundHeightParent(center, n);
if(a >= 2 && worked)
@@ -176,7 +176,7 @@ void FixedHeightmap::makeSquare(
f32 n = avgNeighbours(center, a/2);
// Add (-1.0...1.0) * randmax
- n += ((float)rand() / (float)(RAND_MAX/2) - 1.0)*randmax;
+ n += ((float)myrand() / (float)(MYRAND_MAX/2) - 1.0)*randmax;
bool worked = setGroundHeightParent(center, n);
if(a >= 4 && worked)
diff --git a/src/main.cpp b/src/main.cpp
index 2f22caeb0..bd0ebd8ca 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -820,7 +820,7 @@ public:
s32 Rand(s32 min, s32 max)
{
- return (rand()%(max-min+1))+min;
+ return (myrand()%(max-min+1))+min;
}
private:
bool keydown[KEY_KEY_CODES_COUNT];
@@ -830,124 +830,6 @@ private:
bool rightclicked;
};
-#if 0
-void updateViewingRange(f32 frametime, Client *client)
-{
- // Range_all messes up frametime_avg
- if(draw_control.range_all == true)
- return;
-
- float wanted_fps = g_settings.getFloat("wanted_fps");
-
- // Initialize to the target value
- static float frametime_avg = 1.0/wanted_fps;
- //frametime_avg = frametime_avg * 0.9 + frametime * 0.1;
- //frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
- //frametime_avg = frametime_avg * 0.5 + frametime * 0.5;
- //frametime_avg = frametime_avg * 0.0 + frametime * 1.0;
- frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
-
- static f32 counter = 0;
- if(counter > 0){
- counter -= frametime;
- return;
- }
- //counter = 1.0; //seconds
- counter = 0.5; //seconds
- //counter += 0.1; //seconds
- //counter = 0.3; //seconds
-
- //float freetime_ratio = 0.2;
- //float freetime_ratio = 0.4;
- float freetime_ratio = FREETIME_RATIO;
-
- float frametime_wanted = (1.0/(wanted_fps/(1.0-freetime_ratio)));
-
- //float fraction = sqrt(frametime_avg / frametime_wanted);
- //float fraction = pow(frametime_avg / frametime_wanted, 1./3);
-
- float fraction_unbiased = frametime_avg / frametime_wanted;
-
- float fraction = pow(fraction_unbiased, 20./(float)draw_control.wanted_range);
-
- /*float fraction = 1.0;
- // If frametime is too high
- if(fraction_unbiased > 1.0)
- fraction = pow(fraction_unbiased, 1./2);
- // If frametime is too low
- else
- fraction = pow(fraction_unbiased, 1./5);*/
-
- /*float fraction = sqrt(frametime_avg / frametime_wanted) / 2.0
- + frametime_avg / frametime_wanted / 2.0;*/
-
- //float fraction = frametime_avg / frametime_wanted;
-
- static bool fraction_is_good = false;
-
- //float fraction_good_threshold = 0.1;
- //float fraction_bad_threshold = 0.25;
-
- /*float fraction_good_threshold = 0.075;
- float fraction_bad_threshold = 0.125;*/
- // If frametime is too low
- /*if(fraction < 1.0)
- {
- fraction_good_threshold = pow(fraction_good_threshold, 4);
- fraction_bad_threshold = pow(fraction_bad_threshold, 4);
- }*/
-
- float fraction_good_threshold = 0.23;
- float fraction_bad_threshold = 0.33;
-
- float fraction_limit;
- // Use high limit if fraction is good AND the fraction would
- // lower the range. We want to keep the range fairly high.
- if(fraction_is_good && fraction > 1.0)
- fraction_limit = fraction_bad_threshold;
- else
- fraction_limit = fraction_good_threshold;
-
- //if(fabs(fraction - 1.0) < fraction_limit)
- if(fabs(fraction_unbiased - 1.0) < fraction_limit)
- {
- fraction_is_good = true;
- return;
- }
- else
- {
- fraction_is_good = false;
- }
-
- //dstream<<"frametime_avg="<<frametime_avg<<std::endl;
- //dstream<<"frametime_wanted="<<frametime_wanted<<std::endl;
- /*dstream<<"fetching="<<client->isFetchingBlocks()
- <<" faction = "<<fraction<<std::endl;*/
-
- JMutexAutoLock lock(g_range_mutex);
-
- s16 viewing_range_nodes_min = g_settings.getS16("viewing_range_nodes_min");
- s16 viewing_range_nodes_max = g_settings.getS16("viewing_range_nodes_max");
-
- s16 n = (float)draw_control.wanted_range / fraction;
- if(n < viewing_range_nodes_min)
- n = viewing_range_nodes_min;
- if(n > viewing_range_nodes_max)
- n = viewing_range_nodes_max;
-
- bool can_change = true;
-
- if(client->isFetchingBlocks() == true && n > draw_control.wanted_range)
- can_change = false;
-
- if(can_change)
- draw_control.wanted_range = n;
-
- /*dstream<<"draw_control.wanted_range = "
- <<draw_control.wanted_range<<std::endl;*/
-}
-#endif
-
void updateViewingRange(f32 frametime_in, Client *client)
{
if(draw_control.range_all == true)
@@ -967,15 +849,15 @@ void updateViewingRange(f32 frametime_in, Client *client)
//counter = 0.1;
counter = 0.2;
- dstream<<__FUNCTION_NAME
+ /*dstream<<__FUNCTION_NAME
<<": Collected "<<added_frames<<" frames, total of "
- <<added_frametime<<"s."<<std::endl;
+ <<added_frametime<<"s."<<std::endl;*/
- dstream<<"draw_control.blocks_drawn="
+ /*dstream<<"draw_control.blocks_drawn="
<<draw_control.blocks_drawn
<<", draw_control.blocks_would_have_drawn="
<<draw_control.blocks_would_have_drawn
- <<std::endl;
+ <<std::endl;*/
float range_min = g_settings.getS16("viewing_range_nodes_min");
float range_max = g_settings.getS16("viewing_range_nodes_max");
@@ -1001,12 +883,12 @@ void updateViewingRange(f32 frametime_in, Client *client)
float wanted_frametime = 1.0 / wanted_fps;
f32 wanted_frametime_change = wanted_frametime - frametime;
- dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
+ //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
// If needed frametime change is very small, just return
if(fabs(wanted_frametime_change) < wanted_frametime*0.2)
{
- dstream<<"ignoring small wanted_frametime_change"<<std::endl;
+ //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
return;
}
@@ -1038,11 +920,11 @@ void updateViewingRange(f32 frametime_in, Client *client)
if(time_per_range < min_time_per_range)
{
time_per_range = min_time_per_range;
- dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
+ //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
}
else
{
- dstream<<"time_per_range="<<time_per_range<<std::endl;
+ //dstream<<"time_per_range="<<time_per_range<<std::endl;
}
f32 wanted_range_change = wanted_frametime_change / time_per_range;
@@ -1050,28 +932,28 @@ void updateViewingRange(f32 frametime_in, Client *client)
//wanted_range_change *= 0.9;
//wanted_range_change *= 0.75;
wanted_range_change *= 0.5;
- dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
+ //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
// If needed range change is very small, just return
if(fabs(wanted_range_change) < 0.001)
{
- dstream<<"ignoring small wanted_range_change"<<std::endl;
+ //dstream<<"ignoring small wanted_range_change"<<std::endl;
return;
}
new_range += wanted_range_change;
- dstream<<"new_range="<<new_range/*<<std::endl*/;
+ //dstream<<"new_range="<<new_range/*<<std::endl*/;
- float new_range_unclamped = new_range;
+ //float new_range_unclamped = new_range;
if(new_range < range_min)
new_range = range_min;
if(new_range > range_max)
new_range = range_max;
- if(new_range != new_range_unclamped)
+ /*if(new_range != new_range_unclamped)
dstream<<", clamped to "<<new_range<<std::endl;
else
- dstream<<std::endl;
+ dstream<<std::endl;*/
draw_control.wanted_range = new_range;
diff --git a/src/map.cpp b/src/map.cpp
index b092e1fa5..1bd4f299f 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -26,45 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "voxel.h"
#include "porting.h"
-#if 0
-MapBlockPointerCache::MapBlockPointerCache(Map *map)
-{
- m_map = map;
- m_map->m_blockcachelock.cacheCreated();
-
- m_from_cache_count = 0;
- m_from_map_count = 0;
-}
-
-MapBlockPointerCache::~MapBlockPointerCache()
-{
- m_map->m_blockcachelock.cacheRemoved();
-
- /*dstream<<"MapBlockPointerCache:"
- <<" from_cache_count="<<m_from_cache_count
- <<" from_map_count="<<m_from_map_count
- <<std::endl;*/
-}
-
-MapBlock * MapBlockPointerCache::getBlockNoCreate(v3s16 p)
-{
- core::map<v3s16, MapBlock*>::Node *n = NULL;
- n = m_blocks.find(p);
- if(n != NULL)
- {
- m_from_cache_count++;
- return n->getValue();
- }
-
- m_from_map_count++;
-
- // Throws InvalidPositionException if not found
- MapBlock *b = m_map->getBlockNoCreate(p);
- m_blocks[p] = b;
- return b;
-}
-#endif
-
/*
Map
*/
@@ -1573,12 +1534,12 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
tree_max = a / (t/0.03);
else
tree_max = a;
- u32 count = (rand()%(tree_max+1));
+ u32 count = (myrand()%(tree_max+1));
//u32 count = tree_max;
for(u32 i=0; i<count; i++)
{
- s16 x = (rand()%(MAP_BLOCKSIZE-2))+1;
- s16 z = (rand()%(MAP_BLOCKSIZE-2))+1;
+ s16 x = (myrand()%(MAP_BLOCKSIZE-2))+1;
+ s16 z = (myrand()%(MAP_BLOCKSIZE-2))+1;
s16 y = sector->getGroundHeight(v2s16(x,z))+1;
if(y < WATER_LEVEL)
continue;
@@ -1597,11 +1558,11 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
bush_max = (pitness*a*4);
if(bush_max > a)
bush_max = a;
- u32 count = (rand()%(bush_max+1));
+ u32 count = (myrand()%(bush_max+1));
for(u32 i=0; i<count; i++)
{
- s16 x = rand()%(MAP_BLOCKSIZE-0)+0;
- s16 z = rand()%(MAP_BLOCKSIZE-0)+0;
+ s16 x = myrand()%(MAP_BLOCKSIZE-0)+0;
+ s16 z = myrand()%(MAP_BLOCKSIZE-0)+0;
s16 y = sector->getGroundHeight(v2s16(x,z))+1;
if(y < WATER_LEVEL)
continue;
@@ -1614,11 +1575,11 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
*/
if(m_params.ravines_amount != 0)
{
- if(rand()%(s32)(20.0 / m_params.ravines_amount) == 0)
+ if(myrand()%(s32)(20.0 / m_params.ravines_amount) == 0)
{
s16 s = 6;
- s16 x = rand()%(MAP_BLOCKSIZE-s*2-1)+s;
- s16 z = rand()%(MAP_BLOCKSIZE-s*2-1)+s;
+ s16 x = myrand()%(MAP_BLOCKSIZE-s*2-1)+s;
+ s16 z = myrand()%(MAP_BLOCKSIZE-s*2-1)+s;
/*s16 x = 8;
s16 z = 8;*/
s16 y = sector->getGroundHeight(v2s16(x,z))+1;
@@ -1737,11 +1698,11 @@ MapBlock * ServerMap::emergeBlock(
const s32 ued_max = 5;
const s32 ued_min = 3;
bool underground_emptiness[ued_max*ued_max*ued_max];
- s32 ued = (rand()%(ued_max-ued_min+1))+1;
+ s32 ued = (myrand()%(ued_max-ued_min+1))+1;
//s32 ued = ued_max;
for(s32 i=0; i<ued*ued*ued; i++)
{
- underground_emptiness[i] = ((rand() % 5) == 0);
+ underground_emptiness[i] = ((myrand() % 5) == 0);
}
/*
@@ -1830,9 +1791,9 @@ MapBlock * ServerMap::emergeBlock(
*/
v3f orp(
- (float)(rand()%ued)+0.5,
- (float)(rand()%ued)+0.5,
- (float)(rand()%ued)+0.5
+ (float)(myrand()%ued)+0.5,
+ (float)(myrand()%ued)+0.5,
+ (float)(myrand()%ued)+0.5
);
// Check z-
@@ -1911,13 +1872,13 @@ continue_generating:
for(u16 i=0; i<3; i++)
{
v3f rp(
- (float)(rand()%ued)+0.5,
- (float)(rand()%ued)+0.5,
- (float)(rand()%ued)+0.5
+ (float)(myrand()%ued)+0.5,
+ (float)(myrand()%ued)+0.5,
+ (float)(myrand()%ued)+0.5
);
s16 min_d = 0;
s16 max_d = 4;
- s16 rs = (rand()%(max_d-min_d+1))+min_d;
+ s16 rs = (myrand()%(max_d-min_d+1))+min_d;
v3f vec = rp - orp;
@@ -2098,12 +2059,12 @@ continue_generating:
*/
for(s16 i=0; i<underground_level*1; i++)
{
- if(rand()%2 == 0)
+ if(myrand()%2 == 0)
{
v3s16 cp(
- (rand()%(MAP_BLOCKSIZE-2))+1,
- (rand()%(MAP_BLOCKSIZE-2))+1,
- (rand()%(MAP_BLOCKSIZE-2))+1
+ (myrand()%(MAP_BLOCKSIZE-2))+1,
+ (myrand()%(MAP_BLOCKSIZE-2))+1,
+ (myrand()%(MAP_BLOCKSIZE-2))+1
);
MapNode n;
@@ -2111,14 +2072,14 @@ continue_generating:
//if(is_ground_content(block->getNode(cp).d))
if(block->getNode(cp).d == CONTENT_STONE)
- if(rand()%8 == 0)
+ if(myrand()%8 == 0)
block->setNode(cp, n);
for(u16 i=0; i<26; i++)
{
//if(is_ground_content(block->getNode(cp+g_26dirs[i]).d))
if(block->getNode(cp+g_26dirs[i]).d == CONTENT_STONE)
- if(rand()%8 == 0)
+ if(myrand()%8 == 0)
block->setNode(cp+g_26dirs[i], n);
}
}
@@ -2131,16 +2092,16 @@ continue_generating:
u16 coal_rareness = 60 / coal_amount;
if(coal_rareness == 0)
coal_rareness = 1;
- if(rand()%coal_rareness == 0)
+ if(myrand()%coal_rareness == 0)
{
- u16 a = rand() % 16;
+ u16 a = myrand() % 16;
u16 amount = coal_amount * a*a*a / 1000;
for(s16 i=0; i<amount; i++)
{
v3s16 cp(
- (rand()%(MAP_BLOCKSIZE-2))+1,
- (rand()%(MAP_BLOCKSIZE-2))+1,
- (rand()%(MAP_BLOCKSIZE-2))+1
+ (myrand()%(MAP_BLOCKSIZE-2))+1,
+ (myrand()%(MAP_BLOCKSIZE-2))+1,
+ (myrand()%(MAP_BLOCKSIZE-2))+1
);
MapNode n;
@@ -2150,14 +2111,14 @@ continue_generating:
//if(is_ground_content(block->getNode(cp).d))
if(block->getNode(cp).d == CONTENT_STONE)
- if(rand()%8 == 0)
+ if(myrand()%8 == 0)
block->setNode(cp, n);
for(u16 i=0; i<26; i++)
{
//if(is_ground_content(block->getNode(cp+g_26dirs[i]).d))
if(block->getNode(cp+g_26dirs[i]).d == CONTENT_STONE)
- if(rand()%8 == 0)
+ if(myrand()%8 == 0)
block->setNode(cp+g_26dirs[i], n);
}
}
@@ -2172,9 +2133,9 @@ continue_generating:
//for(u16 i=0; i<2; i++)
{
v3s16 cp(
- (rand()%(MAP_BLOCKSIZE-2))+1,
- (rand()%(MAP_BLOCKSIZE-2))+1,
- (rand()%(MAP_BLOCKSIZE-2))+1
+ (myrand()%(MAP_BLOCKSIZE-2))+1,
+ (myrand()%(MAP_BLOCKSIZE-2))+1,
+ (myrand()%(MAP_BLOCKSIZE-2))+1
);
// Check that the place is empty
@@ -2295,18 +2256,18 @@ continue_generating:
n.d = CONTENT_STONE;
MapNode n2;
n2.d = CONTENT_AIR;
- s16 depth = maxdepth + (rand()%10);
+ s16 depth = maxdepth + (myrand()%10);
s16 z = 0;
s16 minz = -6 - (-2);
s16 maxz = 6 -1;
for(s16 x=-6; x<=6; x++)
{
- z += -1 + (rand()%3);
+ z += -1 + (myrand()%3);
if(z < minz)
z = minz;
if(z > maxz)
z = maxz;
- for(s16 y=depth+(rand()%2); y<=6; y++)
+ for(s16 y=depth+(myrand()%2); y<=6; y++)
{
/*std::cout<<"("<<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
<<std::endl;*/
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index 186256589..60efa2fcf 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -1021,11 +1021,11 @@ void MapBlock::stepObjects(float dtime, bool server, u32 daynight_ratio)
m_spawn_timer -= dtime;
if(m_spawn_timer <= 0.0)
{
- m_spawn_timer += rand() % 300;
+ m_spawn_timer += myrand() % 300;
v2s16 p2d(
- (rand()%(MAP_BLOCKSIZE-1))+0,
- (rand()%(MAP_BLOCKSIZE-1))+0
+ (myrand()%(MAP_BLOCKSIZE-1))+0,
+ (myrand()%(MAP_BLOCKSIZE-1))+0
);
s16 y = getGroundLevel(p2d);
diff --git a/src/mapblockobject.h b/src/mapblockobject.h
index 08f535514..aee41f3ba 100644
--- a/src/mapblockobject.h
+++ b/src/mapblockobject.h
@@ -630,8 +630,8 @@ public:
m_counter2 -= dtime;
if(m_counter2 < 0.0)
{
- m_counter2 += (float)(rand()%100)/100*3.0;
- m_yaw += ((float)(rand()%200)-100)/100*180;
+ m_counter2 += (float)(myrand()%100)/100*3.0;
+ m_yaw += ((float)(myrand()%200)-100)/100*180;
m_yaw = wrapDegrees(m_yaw);
}
}
diff --git a/src/socket.cpp b/src/socket.cpp
index f4b8f4429..499ee504e 100644
--- a/src/socket.cpp
+++ b/src/socket.cpp
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
#include <stdlib.h>
#include <errno.h>
+#include "utility.h"
// Debug printing options
#define DP 0
@@ -194,8 +195,8 @@ void UDPSocket::Send(const Address & destination, const void * data, int size)
{
bool dumping_packet = false;
if(INTERNET_SIMULATOR)
- dumping_packet = (rand()%10==0); //easy
- //dumping_packet = (rand()%4==0); // hard
+ dumping_packet = (myrand()%10==0); //easy
+ //dumping_packet = (myrand()%4==0); // hard
if(DP){
/*dstream<<DPS<<"UDPSocket("<<(int)m_handle
diff --git a/src/test.cpp b/src/test.cpp
index 142918df6..38c663236 100644
--- a/src/test.cpp
+++ b/src/test.cpp
@@ -723,9 +723,9 @@ struct TestHeightmap
void Random()
{
dstream<<"Running random code (get a human to check this)"<<std::endl;
- dstream<<"rand() values: ";
+ dstream<<"myrand() values: ";
for(u16 i=0; i<5; i++)
- dstream<<(u16)rand()<<" ";
+ dstream<<(u16)myrand()<<" ";
dstream<<std::endl;
const s16 BS1 = 8;
diff --git a/src/voxel.cpp b/src/voxel.cpp
index 55cd73893..2fd4e7b45 100644
--- a/src/voxel.cpp
+++ b/src/voxel.cpp
@@ -893,7 +893,7 @@ void VoxelManipulator::flowWater(
*/
s32 k = 0;
if(active_nodes.size() != 0)
- k = (s32)rand() % (s32)active_nodes.size();
+ k = (s32)myrand() % (s32)active_nodes.size();
// Flow water to active nodes
for(;;)