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author | Kahrl <kahrl@gmx.net> | 2011-09-20 18:19:26 +0200 |
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committer | Kahrl <kahrl@gmx.net> | 2011-09-20 18:19:26 +0200 |
commit | cbd2bcf102bd338ba1d97ad54bd257913f4dcd36 (patch) | |
tree | 28f78b71b20f4d2c7cc8c0a9f2a6ff59403271ce /src | |
parent | 01f3ae1c5089f36f1f2a164bcaa36fb2fc8642be (diff) | |
download | minetest-cbd2bcf102bd338ba1d97ad54bd257913f4dcd36.tar.gz minetest-cbd2bcf102bd338ba1d97ad54bd257913f4dcd36.tar.bz2 minetest-cbd2bcf102bd338ba1d97ad54bd257913f4dcd36.zip |
Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there
Diffstat (limited to 'src')
-rw-r--r-- | src/camera.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index a1830fcfc..316a3f70a 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -195,17 +195,16 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize) // Compute absolute camera position and target m_headnode->getAbsoluteTransformation().transformVect(m_camera_position, rel_cam_pos); - m_headnode->getAbsoluteTransformation().transformVect(m_camera_direction, rel_cam_target); - m_camera_direction -= m_camera_position; + m_headnode->getAbsoluteTransformation().rotateVect(m_camera_direction, rel_cam_target - rel_cam_pos); v3f abs_cam_up; - m_headnode->getAbsoluteTransformation().transformVect(abs_cam_up, rel_cam_pos + rel_cam_up); - abs_cam_up -= m_camera_position; + m_headnode->getAbsoluteTransformation().rotateVect(abs_cam_up, rel_cam_up); // Set camera node transformation m_cameranode->setPosition(m_camera_position); m_cameranode->setUpVector(abs_cam_up); - m_cameranode->setTarget(m_camera_position + m_camera_direction); + // *100.0 helps in large map coordinates + m_cameranode->setTarget(m_camera_position + 100 * m_camera_direction); // FOV and and aspect ratio m_aspect = (f32)screensize.X / (f32) screensize.Y; |