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authorest31 <MTest31@outlook.com>2015-04-17 10:30:59 +0200
committerest31 <MTest31@outlook.com>2015-04-17 10:30:59 +0200
commitd4d561fbcdac0175584e4f62bc6c3bfdf83510f1 (patch)
tree9a0d1e9d6f41c173951f41605a83bed64c51b26b /src
parent3576f4fab7267ff6d110fe94b6f397d6471a6980 (diff)
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Fix build since: "Remove referenced schematics from Decorations on clear"
Fixes build, which has been broken for all platforms (except BSD?) since grandparent 406d9ba87b9f6e57b86c6282bf157e3341aa195c. Thanks to @SmallJoker for pointing out a solution.
Diffstat (limited to 'src')
-rw-r--r--src/mg_schematic.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mg_schematic.cpp b/src/mg_schematic.cpp
index 6215bce94..71f6f421c 100644
--- a/src/mg_schematic.cpp
+++ b/src/mg_schematic.cpp
@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include <fstream>
+#include <typeinfo>
#include "mg_schematic.h"
#include "gamedef.h"
#include "mapgen.h"
@@ -53,7 +54,7 @@ void SchematicManager::clear()
DecoSchematic *dschem = dynamic_cast<DecoSchematic *>(deco);
if (dschem)
dschem->schematic = NULL;
- } catch(std::bad_cast) {
+ } catch (std::bad_cast) {
}
}