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author | Perttu Ahola <celeron55@gmail.com> | 2012-03-09 20:50:20 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-03-10 17:28:56 +0200 |
commit | d74659254bc5225fbd6454a50c664cc965826ec3 (patch) | |
tree | 0b3773efdf9eba7b0dc3a0c41b41cfba5aab25e9 /src | |
parent | 55d310b05a2beab69600cd208590f884deb42915 (diff) | |
download | minetest-d74659254bc5225fbd6454a50c664cc965826ec3.tar.gz minetest-d74659254bc5225fbd6454a50c664cc965826ec3.tar.bz2 minetest-d74659254bc5225fbd6454a50c664cc965826ec3.zip |
Faster player movement and smaller collision box
Diffstat (limited to 'src')
-rw-r--r-- | src/player.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/player.cpp b/src/player.cpp index 068b51790..43a49439b 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -293,8 +293,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d, // This should always apply, otherwise there are glitches assert(d > pos_max_d); - float player_radius = BS*0.35; - float player_height = BS*1.7; + float player_radius = BS*0.30; + float player_height = BS*1.55; // Maximum distance over border for sneaking f32 sneak_max = BS*0.4; @@ -622,7 +622,7 @@ void LocalPlayer::applyControl(float dtime) // Random constants f32 walk_acceleration = 4.0 * BS; - f32 walkspeed_max = 4.0 * BS; + f32 walkspeed_max = 5.0 * BS; setPitch(control.pitch); setYaw(control.yaw); |