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authorLouis Pearson <desttinghimgame@gmail.com>2017-04-25 06:11:51 -0500
committerZeno- <kde.psych@gmail.com>2017-04-25 21:11:51 +1000
commitdb17225a976e20c6628afe70dd6b230673287b4d (patch)
tree67aa28779d86ad6e995171218ae9578159ebc652 /src
parenta7e131f53e211ffbe38d34d23b33e13cc401f013 (diff)
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Footsteps without view bobbing (#5645)
* Remove redundant view_bobbing setting Also fixes bug where disabling view_bobbing disables footstep sounds. * Removes redundant view_bobbing setting Setting view_bobbing amount to 0 is now the only way to turn view_bobbing on and off. Also fixed a bug where footstep sounds would not play when view_bobbing was disabled.
Diffstat (limited to 'src')
-rw-r--r--src/camera.cpp9
-rw-r--r--src/camera.h1
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/settings_translation_file.cpp2
4 files changed, 4 insertions, 9 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index 7e83dadeb..b119bbfbb 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -102,7 +102,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount");
m_cache_fov = g_settings->getFloat("fov");
m_cache_zoom_fov = g_settings->getFloat("zoom_fov");
- m_cache_view_bobbing = g_settings->getBool("view_bobbing");
m_nametags.clear();
}
@@ -280,8 +279,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
v3f rel_cam_target = v3f(0,0,1);
v3f rel_cam_up = v3f(0,1,0);
- if (m_view_bobbing_anim != 0 && m_camera_mode < CAMERA_MODE_THIRD)
- {
+ if (m_cache_view_bobbing_amount != 0.0f && m_view_bobbing_anim != 0.0f &&
+ m_camera_mode < CAMERA_MODE_THIRD) {
f32 bobfrac = my_modf(m_view_bobbing_anim * 2);
f32 bobdir = (m_view_bobbing_anim < 0.5) ? 1.0 : -1.0;
@@ -467,9 +466,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
const bool swimming = (movement_XZ || player->swimming_vertical) && player->in_liquid;
const bool climbing = movement_Y && player->is_climbing;
if ((walking || swimming || climbing) &&
- m_cache_view_bobbing &&
- (!g_settings->getBool("free_move") || !m_client->checkLocalPrivilege("fly")))
- {
+ (!g_settings->getBool("free_move") || !m_client->checkLocalPrivilege("fly"))) {
// Start animation
m_view_bobbing_state = 1;
m_view_bobbing_speed = MYMIN(speed.getLength(), 70);
diff --git a/src/camera.h b/src/camera.h
index f57efdf10..e4c1d0b25 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -231,7 +231,6 @@ private:
f32 m_cache_view_bobbing_amount;
f32 m_cache_fov;
f32 m_cache_zoom_fov;
- bool m_cache_view_bobbing;
std::list<Nametag *> m_nametags;
};
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 573b5e2d8..d45e386cf 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -171,7 +171,6 @@ void set_default_settings(Settings *settings)
// Effects
settings->setDefault("directional_colored_fog", "true");
- settings->setDefault("view_bobbing", "true");
settings->setDefault("inventory_items_animations", "false");
settings->setDefault("mip_map", "false");
settings->setDefault("anisotropic_filter", "false");
diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp
index d34665181..47601135d 100644
--- a/src/settings_translation_file.cpp
+++ b/src/settings_translation_file.cpp
@@ -242,7 +242,7 @@ fake_function() {
gettext("Enable view bobbing");
gettext("Enables view bobbing when walking.");
gettext("View bobbing factor");
- gettext("Multiplier for view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
+ gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
gettext("Fall bobbing factor");
gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
gettext("3D mode");