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author | est31 <MTest31@outlook.com> | 2015-12-26 16:19:09 +0100 |
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committer | est31 <MTest31@outlook.com> | 2015-12-29 00:40:22 +0100 |
commit | e2d54c9f9275e4f77ec33be8054621d42945f7a4 (patch) | |
tree | 049e84891dae962f614514f7c3228f500ba95a12 /src | |
parent | 8a46c5df1c1b7d7c2b46b73f973a45388a517e71 (diff) | |
download | minetest-e2d54c9f9275e4f77ec33be8054621d42945f7a4.tar.gz minetest-e2d54c9f9275e4f77ec33be8054621d42945f7a4.tar.bz2 minetest-e2d54c9f9275e4f77ec33be8054621d42945f7a4.zip |
shutdown when requested from lua in singleplayer too
Before, minetest.request_shutdown didn't shut down
singleplayer instances or server instances from the server tab.
This commit fixes this. Fixes #3489.
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 3f025f6de..25424fa26 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1816,7 +1816,9 @@ void Game::run() && client->checkPrivilege("fast"); #endif - while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) { + while (device->run() + && !(*kill || g_gamecallback->shutdown_requested + || server->getShutdownRequested())) { /* Must be called immediately after a device->run() call because it * uses device->getTimer()->getTime() |