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author | paramat <mat.gregory@virginmedia.com> | 2017-03-29 03:40:30 +0100 |
---|---|---|
committer | paramat <mat.gregory@virginmedia.com> | 2017-03-30 04:52:54 +0100 |
commit | ea549bbae3650d246db7b70a2b07485a4b404409 (patch) | |
tree | 0f70b68d6f5f26c83050549562d1077418dd72b0 /src | |
parent | fbc1432fe8e821f58e97a5f35340efb2f46f93e4 (diff) | |
download | minetest-ea549bbae3650d246db7b70a2b07485a4b404409.tar.gz minetest-ea549bbae3650d246db7b70a2b07485a4b404409.tar.bz2 minetest-ea549bbae3650d246db7b70a2b07485a4b404409.zip |
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
Add the missing paramtype2 for param2 controlling the liquid level
inside the glasslike_framed drawtype.
Add missing documentation of the feature to lua_api.txt.
Update and improve comments for drawtype enumerations in nodedef.h.
Diffstat (limited to 'src')
-rw-r--r-- | src/content_mapblock.cpp | 7 | ||||
-rw-r--r-- | src/nodedef.h | 52 | ||||
-rw-r--r-- | src/script/cpp_api/s_node.cpp | 1 |
3 files changed, 43 insertions, 17 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index d0cb50db3..d18aff879 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -760,8 +760,11 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode() drawAutoLightedCuboid(glass_faces[face]); } - if (param2 > 0 && f->special_tiles[0].texture) { - // Interior volume level is in range 0 .. 63, + // Optionally render internal liquid level defined by param2 + // Liquid is textured with 1 tile defined in nodedef 'special_tiles' + if (param2 > 0 && f->param_type_2 == CPT2_GLASSLIKE_LIQUID_LEVEL && + f->special_tiles[0].texture) { + // Internal liquid level has param2 range 0 .. 63, // convert it to -0.5 .. 0.5 float vlev = (param2 / 63.0) * 2.0 - 1.0; tile = getSpecialTile(*f, n, 0); diff --git a/src/nodedef.h b/src/nodedef.h index 4a9908ecc..da3345d80 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -74,7 +74,9 @@ enum ContentParamType2 // 3 bits of palette index, then facedir CPT2_COLORED_FACEDIR, // 5 bits of palette index, then wallmounted - CPT2_COLORED_WALLMOUNTED + CPT2_COLORED_WALLMOUNTED, + // Glasslike framed drawtype internal liquid level, param2 values 0 to 63 + CPT2_GLASSLIKE_LIQUID_LEVEL, }; enum LiquidType @@ -144,26 +146,46 @@ public: enum NodeDrawType { - NDT_NORMAL, // A basic solid block - NDT_AIRLIKE, // Nothing is drawn - NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid - NDT_FLOWINGLIQUID, // A very special kind of thing - NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass - NDT_ALLFACES, // Leaves-like, draw all faces no matter what - NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal + // A basic solid block + NDT_NORMAL, + // Nothing is drawn + NDT_AIRLIKE, + // Do not draw face towards same kind of flowing/source liquid + NDT_LIQUID, + // A very special kind of thing + NDT_FLOWINGLIQUID, + // Glass-like, don't draw faces towards other glass + NDT_GLASSLIKE, + // Leaves-like, draw all faces no matter what + NDT_ALLFACES, + // Enabled -> ndt_allfaces, disabled -> ndt_normal + NDT_ALLFACES_OPTIONAL, + // Single plane perpendicular to a surface NDT_TORCHLIKE, + // Single plane parallel to a surface NDT_SIGNLIKE, + // 2 vertical planes in a 'X' shape diagonal to XZ axes. + // paramtype2 = "meshoptions" allows various forms, sizes and + // vertical and horizontal random offsets. NDT_PLANTLIKE, + // Fenceposts that connect to neighbouring fenceposts with horizontal bars NDT_FENCELIKE, + // Selects appropriate junction texture to connect like rails to + // neighbouring raillikes. NDT_RAILLIKE, + // Custom Lua-definable structure of multiple cuboids NDT_NODEBOX, - NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all - // visible faces - // uses 2 textures, one for frames, second for faces - NDT_FIRELIKE, // Draw faces slightly rotated and only on connecting nodes, - NDT_GLASSLIKE_FRAMED_OPTIONAL, // enabled -> connected, disabled -> Glass-like - // uses 2 textures, one for frames, second for faces - NDT_MESH, // Uses static meshes + // Glass-like, draw connected frames and all visible faces. + // param2 > 0 defines 64 levels of internal liquid + // Uses 3 textures, one for frames, second for faces, + // optional third is a 'special tile' for the liquid. + NDT_GLASSLIKE_FRAMED, + // Draw faces slightly rotated and only on neighbouring nodes + NDT_FIRELIKE, + // Enabled -> ndt_glasslike_framed, disabled -> ndt_glasslike + NDT_GLASSLIKE_FRAMED_OPTIONAL, + // Uses static meshes + NDT_MESH, }; // Mesh options for NDT_PLANTLIKE with CPT2_MESHOPTIONS diff --git a/src/script/cpp_api/s_node.cpp b/src/script/cpp_api/s_node.cpp index 23c8f43b9..adad01e45 100644 --- a/src/script/cpp_api/s_node.cpp +++ b/src/script/cpp_api/s_node.cpp @@ -62,6 +62,7 @@ struct EnumString ScriptApiNode::es_ContentParamType2[] = {CPT2_COLOR, "color"}, {CPT2_COLORED_FACEDIR, "colorfacedir"}, {CPT2_COLORED_WALLMOUNTED, "colorwallmounted"}, + {CPT2_GLASSLIKE_LIQUID_LEVEL, "glasslikeliquidlevel"}, {0, NULL}, }; |