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authorparamat <paramat@users.noreply.github.com>2017-11-15 23:52:31 +0000
committerparamat <mat.gregory@virginmedia.com>2017-11-17 19:27:06 +0000
commitec93893c7f34bcab35b1c356497d8def47d1bf1c (patch)
tree744b4a8f397b90737b8f81fdba25886b39a719b8 /src
parent05d93c7fa1be9245dd5211b7dc1bdf0961b39eea (diff)
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Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
Diffstat (limited to 'src')
-rw-r--r--src/mapgen/mapgen.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp
index f73e16dd0..a8b987325 100644
--- a/src/mapgen/mapgen.cpp
+++ b/src/mapgen/mapgen.cpp
@@ -831,7 +831,16 @@ void MapgenBasic::dustTopNodes()
}
content_t c = vm->m_data[vi].getContent();
- if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) {
+ NodeDrawType dtype = ndef->get(c).drawtype;
+ // Only place on walkable cubic non-liquid nodes
+ // Dust check needed due to vertical overgeneration
+ if ((dtype == NDT_NORMAL ||
+ dtype == NDT_ALLFACES_OPTIONAL ||
+ dtype == NDT_GLASSLIKE_FRAMED_OPTIONAL ||
+ dtype == NDT_GLASSLIKE ||
+ dtype == NDT_GLASSLIKE_FRAMED ||
+ dtype == NDT_ALLFACES) &&
+ ndef->get(c).walkable && c != biome->c_dust) {
vm->m_area.add_y(em, vi, 1);
vm->m_data[vi] = MapNode(biome->c_dust);
}