diff options
author | Sebastian Rühl <bahamada_basti@yahoo.de> | 2011-06-26 12:52:03 +0200 |
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committer | Sebastian Rühl <bahamada_basti@yahoo.de> | 2011-06-26 12:52:03 +0200 |
commit | fb6ac9a1a6b68e87665a9e1692295230ebcef8db (patch) | |
tree | b3113be104d0f64b42a0417d02ba66049ce80f8c /src | |
parent | 033ae0dcaecc37fee487e44896a0c0fb4c844e4e (diff) | |
download | minetest-fb6ac9a1a6b68e87665a9e1692295230ebcef8db.tar.gz minetest-fb6ac9a1a6b68e87665a9e1692295230ebcef8db.tar.bz2 minetest-fb6ac9a1a6b68e87665a9e1692295230ebcef8db.zip |
small fix
Diffstat (limited to 'src')
-rw-r--r-- | src/guiKeyChangeMenu.cpp | 598 | ||||
-rw-r--r-- | src/guiKeyChangeMenu.h | 133 |
2 files changed, 731 insertions, 0 deletions
diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp new file mode 100644 index 000000000..3e594aeca --- /dev/null +++ b/src/guiKeyChangeMenu.cpp @@ -0,0 +1,598 @@ +/* + Minetest-delta + Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com> + Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com> + Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with this program; if not, write to the Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#include "guiKeyChangeMenu.h" +#include "debug.h" +#include "serialization.h" +#include "keycode.h" +#include "main.h" +#include <string> + +GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env, + gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) : + GUIModalMenu(env, parent, id, menumgr) +{ + activeKey = -1; + init_keys(); +} + +GUIKeyChangeMenu::~GUIKeyChangeMenu() +{ + removeChildren(); +} + +void GUIKeyChangeMenu::removeChildren() +{ + const core::list<gui::IGUIElement*> &children = getChildren(); + core::list<gui::IGUIElement*> children_copy; + for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i + != children.end(); i++) + { + children_copy.push_back(*i); + } + for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i + != children_copy.end(); i++) + { + (*i)->remove(); + } +} + +void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) +{ + /* + Remove stuff + */ + removeChildren(); + + /* + Calculate new sizes and positions + */ + + v2s32 size(620, 430); + + core::rect < s32 > rect(screensize.X / 2 - size.X / 2, + screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2, + screensize.Y / 2 + size.Y / 2); + + DesiredRect = rect; + recalculateAbsolutePosition(false); + + v2s32 topleft(0, 0); + + { + core::rect < s32 > rect(0, 0, 125, 20); + rect += topleft + v2s32(25, 3); + const wchar_t *text = L"KEYBINDINGS"; + //gui::IGUIStaticText *t = + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + v2s32 offset(25, 40); + // buttons + + { + core::rect < s32 > rect(0, 0, 100, 20); + rect += topleft + v2s32(offset.X, offset.Y); + const wchar_t *text = L"Forward"; + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + this->forward = Environment->addButton(rect, this, + GUI_ID_KEY_FORWARD_BUTTON, + narrow_to_wide(KeyNames[key_forward]).c_str()); + } + + offset += v2s32(0, 25); + { + core::rect < s32 > rect(0, 0, 100, 20); + rect += topleft + v2s32(offset.X, offset.Y); + const wchar_t *text = L"Backward"; + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + this->backward = Environment->addButton(rect, this, + GUI_ID_KEY_BACKWARD_BUTTON, + narrow_to_wide(KeyNames[key_backward]).c_str()); + } + offset += v2s32(0, 25); + { + core::rect < s32 > rect(0, 0, 100, 20); + rect += topleft + v2s32(offset.X, offset.Y); + const wchar_t *text = L"Left"; + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON, + narrow_to_wide(KeyNames[key_left]).c_str()); + } + offset += v2s32(0, 25); + { + core::rect < s32 > rect(0, 0, 100, 20); + rect += topleft + v2s32(offset.X, offset.Y); + const wchar_t *text = L"Right"; + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + this->right = Environment->addButton(rect, this, + GUI_ID_KEY_RIGHT_BUTTON, + narrow_to_wide(KeyNames[key_right]).c_str()); + } + offset += v2s32(0, 25); + { + core::rect < s32 > rect(0, 0, 100, 20); + rect += topleft + v2s32(offset.X, offset.Y); + const wchar_t *text = L"Use"; + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON, + narrow_to_wide(KeyNames[key_use]).c_str()); + } + offset += v2s32(0, 25); + { + core::rect < s32 > rect(0, 0, 100, 20); + rect += topleft + v2s32(offset.X, offset.Y); + const wchar_t *text = L"Sneak"; + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + this->sneak = Environment->addButton(rect, this, + GUI_ID_KEY_SNEAK_BUTTON, + narrow_to_wide(KeyNames[key_sneak]).c_str()); + } + offset += v2s32(0, 25); + { + core::rect < s32 > rect(0, 0, 100, 20); + rect += topleft + v2s32(offset.X, offset.Y); + const wchar_t *text = L"Jump"; + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON, + narrow_to_wide(KeyNames[key_jump]).c_str()); + } + + offset += v2s32(0, 25); + { + core::rect < s32 > rect(0, 0, 100, 20); + rect += topleft + v2s32(offset.X, offset.Y); + const wchar_t *text = L"Inventory"; + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + this->inventory = Environment->addButton(rect, this, + GUI_ID_KEY_INVENTORY_BUTTON, + narrow_to_wide(KeyNames[key_inventory]).c_str()); + } + offset += v2s32(0, 25); + { + core::rect < s32 > rect(0, 0, 100, 20); + rect += topleft + v2s32(offset.X, offset.Y); + const wchar_t *text = L"Chat"; + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON, + narrow_to_wide(KeyNames[key_chat]).c_str()); + } + + //next col + offset = v2s32(250, 40); + { + core::rect < s32 > rect(0, 0, 100, 20); + rect += topleft + v2s32(offset.X, offset.Y); + const wchar_t *text = L"Toggle fly"; + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON, + narrow_to_wide(KeyNames[key_fly]).c_str()); + } + offset += v2s32(0, 25); + { + core::rect < s32 > rect(0, 0, 100, 20); + rect += topleft + v2s32(offset.X, offset.Y); + const wchar_t *text = L"Toggle fast"; + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON, + narrow_to_wide(KeyNames[key_fast]).c_str()); + } + offset += v2s32(0, 25); + { + core::rect < s32 > rect(0, 0, 100, 20); + rect += topleft + v2s32(offset.X, offset.Y); + const wchar_t *text = L"Range select"; + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + this->range = Environment->addButton(rect, this, + GUI_ID_KEY_RANGE_BUTTON, + narrow_to_wide(KeyNames[key_range]).c_str()); + } + + offset += v2s32(0, 25); + { + core::rect < s32 > rect(0, 0, 100, 20); + rect += topleft + v2s32(offset.X, offset.Y); + const wchar_t *text = L"Print stacks"; + Environment->addStaticText(text, rect, false, true, this, -1); + //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + } + + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON, + narrow_to_wide(KeyNames[key_dump]).c_str()); + } + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40); + Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save"); + } + { + core::rect < s32 > rect(0, 0, 100, 30); + rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40); + Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel"); + } +} + +void GUIKeyChangeMenu::drawMenu() +{ + gui::IGUISkin* skin = Environment->getSkin(); + if (!skin) + return; + video::IVideoDriver* driver = Environment->getVideoDriver(); + + video::SColor bgcolor(140, 0, 0, 0); + + { + core::rect < s32 > rect(0, 0, 620, 620); + rect += AbsoluteRect.UpperLeftCorner; + driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect); + } + + gui::IGUIElement::draw(); +} + +bool GUIKeyChangeMenu::acceptInput() +{ + g_settings.set("keymap_forward", keycode_to_keyname(key_forward)); + g_settings.set("keymap_backward", keycode_to_keyname(key_backward)); + g_settings.set("keymap_left", keycode_to_keyname(key_left)); + g_settings.set("keymap_right", keycode_to_keyname(key_right)); + g_settings.set("keymap_jump", keycode_to_keyname(key_jump)); + g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak)); + g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory)); + g_settings.set("keymap_chat", keycode_to_keyname(key_chat)); + g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range)); + g_settings.set("keymap_freemove", keycode_to_keyname(key_fly)); + g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast)); + g_settings.set("keymap_special1", keycode_to_keyname(key_use)); + g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump)); + //clearKeyCache(); Y U NO SCOPE?! + return true; +} +void GUIKeyChangeMenu::init_keys() +{ + key_forward = getKeySetting("keymap_forward"); + key_backward = getKeySetting("keymap_backward"); + key_left = getKeySetting("keymap_left"); + key_right = getKeySetting("keymap_right"); + key_jump = getKeySetting("keymap_jump"); + key_sneak = getKeySetting("keymap_sneak"); + key_inventory = getKeySetting("keymap_inventory"); + key_chat = getKeySetting("keymap_chat"); + key_range = getKeySetting("keymap_rangeselect"); + key_fly = getKeySetting("keymap_freemove"); + key_fast = getKeySetting("keymap_fastmove"); + key_use = getKeySetting("keymap_special1"); + key_dump = getKeySetting("keymap_print_debug_stacks"); +} + +bool GUIKeyChangeMenu::resetMenu() +{ + if (activeKey >= 0) + { + switch (activeKey) + { + case GUI_ID_KEY_FORWARD_BUTTON: + this->forward->setText( + narrow_to_wide(KeyNames[key_forward]).c_str()); + break; + case GUI_ID_KEY_BACKWARD_BUTTON: + this->backward->setText( + narrow_to_wide(KeyNames[key_backward]).c_str()); + break; + case GUI_ID_KEY_LEFT_BUTTON: + this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str()); + break; + case GUI_ID_KEY_RIGHT_BUTTON: + this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str()); + break; + case GUI_ID_KEY_JUMP_BUTTON: + this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str()); + break; + case GUI_ID_KEY_SNEAK_BUTTON: + this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str()); + break; + case GUI_ID_KEY_INVENTORY_BUTTON: + this->inventory->setText( + narrow_to_wide(KeyNames[key_inventory]).c_str()); + break; + case GUI_ID_KEY_CHAT_BUTTON: + this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str()); + break; + case GUI_ID_KEY_RANGE_BUTTON: + this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str()); + break; + case GUI_ID_KEY_FLY_BUTTON: + this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str()); + break; + case GUI_ID_KEY_FAST_BUTTON: + this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str()); + break; + case GUI_ID_KEY_USE_BUTTON: + this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str()); + break; + case GUI_ID_KEY_DUMP_BUTTON: + this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str()); + break; + } + activeKey = -1; + return false; + } + return true; +} +bool GUIKeyChangeMenu::OnEvent(const SEvent& event) +{ + if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0 + && event.KeyInput.PressedDown) + { + if (activeKey == GUI_ID_KEY_FORWARD_BUTTON) + { + this->forward->setText( + narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str()); + this->key_forward = event.KeyInput.Key; + } + else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON) + { + this->backward->setText( + narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str()); + this->key_backward = event.KeyInput.Key; + } + else if (activeKey == GUI_ID_KEY_LEFT_BUTTON) + { + this->left->setText( + narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str()); + this->key_left = event.KeyInput.Key; + } + else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON) + { + this->right->setText( + narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str()); + this->key_right = event.KeyInput.Key; + } + else if (activeKey == GUI_ID_KEY_JUMP_BUTTON) + { + this->jump->setText( + narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str()); + this->key_jump = event.KeyInput.Key; + } + else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON) + { + this->sneak->setText( + narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str()); + this->key_sneak = event.KeyInput.Key; + } + else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON) + { + this->inventory->setText( + narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str()); + this->key_inventory = event.KeyInput.Key; + } + else if (activeKey == GUI_ID_KEY_CHAT_BUTTON) + { + this->chat->setText( + narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str()); + this->key_chat = event.KeyInput.Key; + } + else if (activeKey == GUI_ID_KEY_RANGE_BUTTON) + { + this->range->setText( + narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str()); + this->key_range = event.KeyInput.Key; + } + else if (activeKey == GUI_ID_KEY_FLY_BUTTON) + { + this->fly->setText( + narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str()); + this->key_fly = event.KeyInput.Key; + } + else if (activeKey == GUI_ID_KEY_FAST_BUTTON) + { + this->fast->setText( + narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str()); + this->key_fast = event.KeyInput.Key; + } + else if (activeKey == GUI_ID_KEY_USE_BUTTON) + { + this->use->setText( + narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str()); + this->key_use = event.KeyInput.Key; + } + else if (activeKey == GUI_ID_KEY_DUMP_BUTTON) + { + this->dump->setText( + narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str()); + this->key_dump = event.KeyInput.Key; + } + + activeKey = -1; + return true; + } + if (event.EventType == EET_GUI_EVENT) + { + if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST + && isVisible()) + { + if (!canTakeFocus(event.GUIEvent.Element)) + { + dstream << "GUIMainMenu: Not allowing focus change." + << std::endl; + // Returning true disables focus change + return true; + } + } + if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) + { + switch (event.GUIEvent.Caller->getID()) + { + case GUI_ID_BACK_BUTTON: //back + acceptInput(); + quitMenu(); + return true; + case GUI_ID_ABORT_BUTTON: //abort + quitMenu(); + return true; + case GUI_ID_KEY_FORWARD_BUTTON: + resetMenu(); + activeKey = event.GUIEvent.Caller->getID(); + this->forward->setText(L"press Key"); + break; + case GUI_ID_KEY_BACKWARD_BUTTON: + resetMenu(); + activeKey = event.GUIEvent.Caller->getID(); + this->backward->setText(L"press Key"); + break; + case GUI_ID_KEY_LEFT_BUTTON: + resetMenu(); + activeKey = event.GUIEvent.Caller->getID(); + this->left->setText(L"press Key"); + break; + case GUI_ID_KEY_RIGHT_BUTTON: + resetMenu(); + activeKey = event.GUIEvent.Caller->getID(); + this->right->setText(L"press Key"); + break; + case GUI_ID_KEY_USE_BUTTON: + resetMenu(); + activeKey = event.GUIEvent.Caller->getID(); + this->use->setText(L"press Key"); + break; + case GUI_ID_KEY_FLY_BUTTON: + resetMenu(); + activeKey = event.GUIEvent.Caller->getID(); + this->fly->setText(L"press Key"); + break; + case GUI_ID_KEY_FAST_BUTTON: + resetMenu(); + activeKey = event.GUIEvent.Caller->getID(); + this->fast->setText(L"press Key"); + break; + case GUI_ID_KEY_JUMP_BUTTON: + resetMenu(); + activeKey = event.GUIEvent.Caller->getID(); + this->jump->setText(L"press Key"); + break; + case GUI_ID_KEY_CHAT_BUTTON: + resetMenu(); + activeKey = event.GUIEvent.Caller->getID(); + this->chat->setText(L"press Key"); + break; + case GUI_ID_KEY_SNEAK_BUTTON: + resetMenu(); + activeKey = event.GUIEvent.Caller->getID(); + this->sneak->setText(L"press Key"); + break; + case GUI_ID_KEY_INVENTORY_BUTTON: + resetMenu(); + activeKey = event.GUIEvent.Caller->getID(); + this->inventory->setText(L"press Key"); + break; + case GUI_ID_KEY_DUMP_BUTTON: + resetMenu(); + activeKey = event.GUIEvent.Caller->getID(); + this->dump->setText(L"press Key"); + break; + case GUI_ID_KEY_RANGE_BUTTON: + resetMenu(); + activeKey = event.GUIEvent.Caller->getID(); + this->range->setText(L"press Key"); + break; + } + //Buttons + + } + } + return Parent ? Parent->OnEvent(event) : false; +} + diff --git a/src/guiKeyChangeMenu.h b/src/guiKeyChangeMenu.h new file mode 100644 index 000000000..389ce7aee --- /dev/null +++ b/src/guiKeyChangeMenu.h @@ -0,0 +1,133 @@ +/* + Minetest-delta + Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com> + Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com> + Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with this program; if not, write to the Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#ifndef GUIKEYCHANGEMENU_HEADER +#define GUIKEYCHANGEMENU_HEADER + +#include "common_irrlicht.h" +#include "utility.h" +#include "modalMenu.h" +#include "client.h" +#include <string> + +static const char *KeyNames[] = + { "-", "Left Button", "Right Button", "Cancel", "Middle Button", "X Button 1", + "X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-", + "-", "Shift", "Control", "Menu", "Pause", "Capital", "Kana", "-", + "Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert", + "Accept", "Mode Change", "Space", "Priot", "Next", "End", "Home", + "Left", "Up", "Right", "Down", "Select", "Print", "Execute", + "Snapshot", "Insert", "Delete", "Help", "0", "1", "2", "3", "4", "5", + "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C", + "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", + "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Left Windows", + "Right Windows", "Apps", "-", "Sleep", "Numpad 0", "Numpad 1", + "Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5", "Numpad 6", "Numpad 7", + "Numpad 8", "Numpad 9", "Numpad *", "Numpad +", "Numpad /", "Numpad -", + "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", + "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18", + "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-", + "-", "-", "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-", + "-", "-", "-", "-", "-", "-", "-", "Left Shift", "Right Shight", + "Left Control", "Right Control", "Left Menu", "Right Menu", "-", "-", + "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", + "-", "-", "-", "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-", + "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", + "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", + "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", + "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", + "ExSel", "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" }; + enum + { + GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR, + //buttons + GUI_ID_KEY_FORWARD_BUTTON, + GUI_ID_KEY_BACKWARD_BUTTON, + GUI_ID_KEY_LEFT_BUTTON, + GUI_ID_KEY_RIGHT_BUTTON, + GUI_ID_KEY_USE_BUTTON, + GUI_ID_KEY_FLY_BUTTON, + GUI_ID_KEY_FAST_BUTTON, + GUI_ID_KEY_JUMP_BUTTON, + GUI_ID_KEY_CHAT_BUTTON, + GUI_ID_KEY_SNEAK_BUTTON, + GUI_ID_KEY_INVENTORY_BUTTON, + GUI_ID_KEY_DUMP_BUTTON, + GUI_ID_KEY_RANGE_BUTTON + }; + +class GUIKeyChangeMenu: public GUIModalMenu +{ +public: + GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, + s32 id, IMenuManager *menumgr); + ~GUIKeyChangeMenu(); + + void removeChildren(); + /* + Remove and re-add (or reposition) stuff + */ + void regenerateGui(v2u32 screensize); + + void drawMenu(); + + bool acceptInput(); + + bool OnEvent(const SEvent& event); + +private: + + void init_keys(); + + bool resetMenu(); + + gui::IGUIButton *forward; + gui::IGUIButton *backward; + gui::IGUIButton *left; + gui::IGUIButton *right; + gui::IGUIButton *use; + gui::IGUIButton *sneak; + gui::IGUIButton *jump; + gui::IGUIButton *inventory; + gui::IGUIButton *fly; + gui::IGUIButton *fast; + gui::IGUIButton *range; + gui::IGUIButton *dump; + gui::IGUIButton *chat; + + u32 activeKey; + u32 key_forward; + u32 key_backward; + u32 key_left; + u32 key_right; + u32 key_use; + u32 key_sneak; + u32 key_jump; + u32 key_inventory; + u32 key_fly; + u32 key_fast; + u32 key_range; + u32 key_chat; + u32 key_dump; +}; + +#endif + |