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author | Paramat <paramat@users.noreply.github.com> | 2018-12-02 07:25:43 +0000 |
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committer | GitHub <noreply@github.com> | 2018-12-02 07:25:43 +0000 |
commit | ff12630bc966ef6d72f4c6d07c59d952fd44dfb7 (patch) | |
tree | 8af7af1def7f114837bfe687250130c9ba3a653b /src | |
parent | 5dd542401a3537928b6a730eb534c3eb239e8308 (diff) | |
download | minetest-ff12630bc966ef6d72f4c6d07c59d952fd44dfb7.tar.gz minetest-ff12630bc966ef6d72f4c6d07c59d952fd44dfb7.tar.bz2 minetest-ff12630bc966ef6d72f4c6d07c59d952fd44dfb7.zip |
Draw stars behind the moon (#7928)
This time correctly, by resetting the 'material' to '1' after moon draw.
Diffstat (limited to 'src')
-rw-r--r-- | src/client/sky.cpp | 167 |
1 files changed, 86 insertions, 81 deletions
diff --git a/src/client/sky.cpp b/src/client/sky.cpp index 4df51b4eb..766f08b1a 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -366,88 +366,14 @@ void Sky::render() } } - // Draw moon - if (wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7) { - if (!m_moon_texture) { - driver->setMaterial(m_materials[1]); - float d = moonsize * 1.9; - video::SColor c = mooncolor; - c.setAlpha(0.05 * 255); - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - - d = moonsize * 1.3; - c = mooncolor; - c.setAlpha(0.15 * 255); - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - - d = moonsize; - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor, t, t); - vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, mooncolor, o, t); - vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, mooncolor, o, o); - vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, mooncolor, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - - float d2 = moonsize * 0.6; - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor2, t, t); - vertices[1] = video::S3DVertex( d2,-d, -1, 0, 0, 1, mooncolor2, o, t); - vertices[2] = video::S3DVertex( d2, d2, -1, 0, 0, 1, mooncolor2, o, o); - vertices[3] = video::S3DVertex(-d, d2, -1, 0, 0, 1, mooncolor2, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - } else { - driver->setMaterial(m_materials[4]); - float d = moonsize * 1.9; - video::SColor c; - if (m_moon_tonemap) - c = video::SColor (0, 0, 0, 0); - else - c = video::SColor (255, 255, 255, 255); - vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - } - } - - // Draw stars + // Draw stars before moon to be behind the moon do { driver->setMaterial(m_materials[1]); - // Tune values, so that stars begin to be drawn at the same time the - // sun disappears over the horizon, and so that star full brightness - // is reached at time 20000, for 8 'hours' of full star brightness. + // Tune values so that stars first appear just after the sun + // disappears over the horizon, and disappear just before the sun + // appears over the horizon. + // Also tune so that stars are at full brightness from time 20000 to + // time 4000. float starbrightness = MYMAX(0, MYMIN(1, (0.25 - fabs(wicked_time_of_day < 0.5 ? wicked_time_of_day : (1.0 - wicked_time_of_day))) * 20)); @@ -523,7 +449,86 @@ void Sky::render() #endif } while(false); - // Draw far cloudy fog thing below east and west horizons + // Draw moon + if (wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7) { + if (!m_moon_texture) { + driver->setMaterial(m_materials[1]); + float d = moonsize * 1.9; + video::SColor c = mooncolor; + c.setAlpha(0.05 * 255); + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); + for (video::S3DVertex &vertex : vertices) { + // Switch from -Z (south) to -X (west) + vertex.Pos.rotateXZBy(-90); + vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + + d = moonsize * 1.3; + c = mooncolor; + c.setAlpha(0.15 * 255); + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); + for (video::S3DVertex &vertex : vertices) { + // Switch from -Z (south) to -X (west) + vertex.Pos.rotateXZBy(-90); + vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + + d = moonsize; + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor, t, t); + vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, mooncolor, o, t); + vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, mooncolor, o, o); + vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, mooncolor, t, o); + for (video::S3DVertex &vertex : vertices) { + // Switch from -Z (south) to -X (west) + vertex.Pos.rotateXZBy(-90); + vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + + float d2 = moonsize * 0.6; + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor2, t, t); + vertices[1] = video::S3DVertex( d2,-d, -1, 0, 0, 1, mooncolor2, o, t); + vertices[2] = video::S3DVertex( d2, d2, -1, 0, 0, 1, mooncolor2, o, o); + vertices[3] = video::S3DVertex(-d, d2, -1, 0, 0, 1, mooncolor2, t, o); + for (video::S3DVertex &vertex : vertices) { + // Switch from -Z (south) to -X (west) + vertex.Pos.rotateXZBy(-90); + vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + } else { + driver->setMaterial(m_materials[4]); + float d = moonsize * 1.9; + video::SColor c; + if (m_moon_tonemap) + c = video::SColor (0, 0, 0, 0); + else + c = video::SColor (255, 255, 255, 255); + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); + for (video::S3DVertex &vertex : vertices) { + // Switch from -Z (south) to -X (west) + vertex.Pos.rotateXZBy(-90); + vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + } + } + + // Draw far cloudy fog thing below East and West horizons. + // These act as horizons that the sun and moon rise and set over. + driver->setMaterial(m_materials[1]); + for (u32 j = 0; j < 2; j++) { video::SColor c = cloudyfogcolor; vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t); |