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authorWuzzy <Wuzzy2@mail.ru>2021-05-25 23:44:41 +0200
committersfan5 <sfan5@live.de>2021-05-29 11:44:31 +0200
commitff48619a857da2158768314f08191994b33ffee9 (patch)
treefab4e5c886a3a227b4c379d074ad0f0ede0512fb /src
parent673c29f7ea6735c15596a118fe7e6100d4a466e0 (diff)
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Fix cloud fog being broken for high clouds
Diffstat (limited to 'src')
-rw-r--r--src/client/clouds.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/clouds.cpp b/src/client/clouds.cpp
index 5008047af..383a1d799 100644
--- a/src/client/clouds.cpp
+++ b/src/client/clouds.cpp
@@ -352,7 +352,7 @@ void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse)
// is the camera inside the cloud mesh?
m_camera_inside_cloud = false; // default
if (m_enable_3d) {
- float camera_height = camera_p.Y;
+ float camera_height = camera_p.Y - BS * m_camera_offset.Y;
if (camera_height >= m_box.MinEdge.Y &&
camera_height <= m_box.MaxEdge.Y) {
v2f camera_in_noise;