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author | Dalai Felinto <dfelinto@gmail.com> | 2015-12-14 19:01:32 -0200 |
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committer | sfan5 <sfan5@live.de> | 2016-01-09 16:52:29 +0100 |
commit | 9943ae3f1a4fa1b687c780419b7f3a2d8091abe0 (patch) | |
tree | ccef2ab8002f276b6a2c4e4fb8cdb8d0064ff49b /textures/base/pack/camera_btn.png | |
parent | fe3f6be4d262b466cd511595ad3b3c9bd5c89ea1 (diff) | |
download | minetest-9943ae3f1a4fa1b687c780419b7f3a2d8091abe0.tar.gz minetest-9943ae3f1a4fa1b687c780419b7f3a2d8091abe0.tar.bz2 minetest-9943ae3f1a4fa1b687c780419b7f3a2d8091abe0.zip |
New 3D Mode: Pageflip
The pageflip mode requires a stereo quadbuffer, and a modern graphic
card. Patch tested with NVidia 3D Vision.
The mini-map is not drawn, but that's what is done for topbottom and
sidebyside modes as well.
Also most of the time the user would prefer the HUD to be off. That's
for the user to decide though, and toggle it manually.
Finally, the interocular distance (aka eye separation) is twice as much
as the "3d_paralax_strength" settings. I find this a strange design
decision. I didn't want to chance this though, since it's how the other
3d modes interpret this settings.
Diffstat (limited to 'textures/base/pack/camera_btn.png')
0 files changed, 0 insertions, 0 deletions