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authorDesour <vorunbekannt75@web.de>2022-01-02 17:16:16 +0100
committerShadowNinja <ShadowNinja@users.noreply.github.com>2022-01-02 22:15:41 -0500
commit196562870552b156265feb83043da2bc21bd6246 (patch)
tree19b0820ed7d10a92271f071466b9a88da0a36379 /textures/base/pack/player.png
parent84fdd369d45314a5b7946ff66fe5fce85c1abc1f (diff)
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Fix vector.from_string returning a table without vector metatable
Diffstat (limited to 'textures/base/pack/player.png')
0 files changed, 0 insertions, 0 deletions
pan class="hl slc"># free to make use of it in any way you like. #------------------------------------------------------------------- # - Try to find OpenGLES and EGL # Once done this will define # # OPENGLES2_FOUND - system has OpenGLES # OPENGLES2_INCLUDE_DIR - the GL include directory # OPENGLES2_LIBRARIES - Link these to use OpenGLES # # EGL_FOUND - system has EGL # EGL_INCLUDE_DIR - the EGL include directory # EGL_LIBRARIES - Link these to use EGL # Win32, Apple, and Android are not tested! # Linux tested and works if(WIN32) if(CYGWIN) find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h) find_library(OPENGLES2_LIBRARY libGLESv2) else() if(BORLAND) set(OPENGLES2_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for Win32") else() # TODO # set(OPENGLES_LIBRARY ${SOURCE_DIR}/Dependencies/lib/release/libGLESv2.lib CACHE STRING "OpenGL ES 2.x library for win32" endif() endif() elseif(APPLE) create_search_paths(/Developer/Platforms) findpkg_framework(OpenGLES2) set(OPENGLES2_LIBRARY "-framework OpenGLES") else() find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h PATHS /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include /usr/include ) find_library(OPENGLES2_LIBRARY NAMES GLESv2 PATHS /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib /usr/X11R6/lib /usr/lib ) if(NOT BUILD_ANDROID) find_path(EGL_INCLUDE_DIR EGL/egl.h PATHS /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include /usr/include ) find_library(EGL_LIBRARY NAMES EGL PATHS /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib /usr/X11R6/lib /usr/lib ) # On Unix OpenGL usually requires X11. # It doesn't require X11 on OSX. if(OPENGLES2_LIBRARY) if(NOT X11_FOUND) include(FindX11) endif() if(X11_FOUND) set(OPENGLES2_LIBRARIES ${X11_LIBRARIES}) endif() endif() endif() endif() set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARIES} ${OPENGLES2_LIBRARY}) if(BUILD_ANDROID) if(OPENGLES2_LIBRARY) set(EGL_LIBRARIES) set(OPENGLES2_FOUND TRUE) endif() else() if(OPENGLES2_LIBRARY AND EGL_LIBRARY) set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARY} ${OPENGLES2_LIBRARIES}) set(EGL_LIBRARIES ${EGL_LIBRARY} ${EGL_LIBRARIES}) set(OPENGLES2_FOUND TRUE)