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authorRogier-5 <rogier777@gmail.com>2016-11-11 09:30:37 +0100
committerZeno- <kde.psych@gmail.com>2016-11-11 18:30:37 +1000
commitb98f98b367f2c55d5a0bff4bafaaa183b3746403 (patch)
treec76817eb29ffc8ec633888a834cfeeef5f890c84 /textures/base/pack/player_marker.png
parent7e17eaedb2e697581ace1bd038781f908e19a985 (diff)
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Fix incorrect distance computation for visible blocks (#4765)
The client would not compute the distance from the camera to to a mapblock correctly. The result was that blocks that were in view (i.e. not beyond the fog limit) would not be rendered. With the improved distance computation, a range adjustment that existed in clientiface.cpp is no longer required.
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