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author | paramat <mat.gregory@virginmedia.com> | 2015-12-02 03:28:03 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2015-12-07 03:18:24 +0000 |
commit | 49073ba2c34dfd8e286865ed2d108a4ec1eb3e3c (patch) | |
tree | 2372b48d5bfd846775ced52653afa92883e0a20c /textures/base/pack/unknown_node.png | |
parent | a78dd7f2b6b0e1fefdbaa1ae21b722dd4459e4f4 (diff) | |
download | minetest-49073ba2c34dfd8e286865ed2d108a4ec1eb3e3c.tar.gz minetest-49073ba2c34dfd8e286865ed2d108a4ec1eb3e3c.tar.bz2 minetest-49073ba2c34dfd8e286865ed2d108a4ec1eb3e3c.zip |
Mapgen: Add propagate_shadow bool to calcLighting
To terminate unwanted shadows from floatlands or realms above
Also add to LuaVoxelManip calc_lighting for use in mapgen mods
Remove the 2 argument calcLighting, mapgens now use the 5
argument form to specify the volumes for propagateSunlight and
spreadLight
In mgsinglenode replace calcLighting with setLighting and
clean-up use of tabs and spaces
Diffstat (limited to 'textures/base/pack/unknown_node.png')
0 files changed, 0 insertions, 0 deletions