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author | paramat <paramat@users.noreply.github.com> | 2017-06-04 22:28:32 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-06-11 02:11:08 +0100 |
commit | 842acbfad2b70550c562f6429d02c980912d2273 (patch) | |
tree | 8c17ebc69f973dcbf6bbd641251a9242dc010b83 /util/buildbot/buildwin64.sh | |
parent | a9f02ab51cd4b92a98d7b6dffe6d2838796ba9cc (diff) | |
download | minetest-842acbfad2b70550c562f6429d02c980912d2273.tar.gz minetest-842acbfad2b70550c562f6429d02c980912d2273.tar.bz2 minetest-842acbfad2b70550c562f6429d02c980912d2273.zip |
(Re)spawn players within 'mapgen_limit'
Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account,
a small limit often resulted in a spawn out in the void.
Use the recently added 'calcMapgenEdges()' to get max spawn range through a new
mapgenParams function 'getSpawnRangeMax()'.
Previously, when a player respawned into a world, 'objectpos_over_limit()' was
used as a check, which was inaccurate.
Use the recently added 'saoPosOverLimit()' to get exact mapgen edges.
Also fix default value of 'm_sao_limit_min'.
Diffstat (limited to 'util/buildbot/buildwin64.sh')
0 files changed, 0 insertions, 0 deletions