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authorparamat <mat.gregory@virginmedia.com>2016-01-31 04:23:46 +0000
committerparamat <mat.gregory@virginmedia.com>2016-02-02 06:37:01 +0000
commit0a8af8814787654dcbe0459a28255586fbfa3bd1 (patch)
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Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
Tunnel 3D noises are only calculated when solid terrain is present in mapchunk, avoiding large amounts of unnecessary calculations Change 'int' to 's16' in calculateNoise Change 'i' to 'vi' for voxelmanip indexes for consistency Keep 'u32 index3d' local to a smaller part of tunnel code Mgv7: Don't call CaveV7 if no solid terrain in mapchunk Give 'open' bool a more descriptive name
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