diff options
-rw-r--r-- | minetest.conf.example | 360 |
1 files changed, 182 insertions, 178 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index ae52d2f36..e5e494d9c 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -22,17 +22,17 @@ # Client and server # -# Name of player; on a server this is the main admin +# Name of player; on a server this is the main admin #name = # # Client stuff # -# Port to connect to (UDP) +# Port to connect to (UDP) #remote_port = -# Key mappings -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# Key mappings +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 #keymap_forward = KEY_KEY_W #keymap_backward = KEY_KEY_S #keymap_left = KEY_KEY_A @@ -40,7 +40,7 @@ #keymap_jump = KEY_SPACE #keymap_sneak = KEY_LSHIFT #keymap_inventory = KEY_KEY_I -# Go down ladder / go down in fly mode / go fast in fast mode +# Go down ladder / go down in fly mode / go fast in fast mode #keymap_special1 = KEY_KEY_E #keymap_chat = KEY_KEY_T #keymap_cmd = / @@ -49,212 +49,213 @@ #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J #keymap_screenshot = KEY_F12 -# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending +# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending #aux1_descends = false -# Double-tapping the jump key toggles fly mode +# Double-tapping the jump key toggles fly mode #doubletap_jump = false -# If false aux1 is used to fly fast +# If false aux1 is used to fly fast #always_fly_fast = true -# Some (temporary) keys for debugging +# Some (temporary) keys for debugging #keymap_print_debug_stacks = KEY_KEY_P #keymap_quicktune_prev = KEY_HOME #keymap_quicktune_next = KEY_END #keymap_quicktune_dec = KEY_NEXT #keymap_quicktune_inc = KEY_PRIOR -# If set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes +# If set to true, you can place blocks at the position (feet + eye level) where you stand +# this is helpful when working with nodeboxes #enable_build_where_you_stand = false -# Minimum FPS -# The amount of rendered stuff is dynamically set according to this +# Minimum FPS +# The amount of rendered stuff is dynamically set according to this #wanted_fps = 30 -# If FPS would go higher than this, limit it by sleeping -# (to not waste CPU power for no benefit) +# If FPS would go higher than this, limit it by sleeping +# to not waste CPU power for no benefit #fps_max = 60 -# Maximum FPS when game is paused +# Maximum FPS when game is paused #pause_fps_max = 20 -# The allowed adjustment range for the automatic rendering range adjustment +# The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 160 #viewing_range_nodes_min = 35 -# Initial window size +# Initial window size #screenW = 800 #screenH = 600 #fullscreen = false #fullscreen_bpp = 24 -# Experimental option, might cause visible spaces between blocks -# when set to higher number than 0 +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0 #fsaa = 0 #vsync = false #fov = 72 -# Address to connect to (#blank = start local server) +# Address to connect to (#blank = start local server) #address = -# Enable random user input, for testing +# Enable random user input, for testing #random_input = false -# Timeout for client to remove unused map data from memory +# Timeout for client to remove unused map data from memory #client_unload_unused_data_timeout = 600 -# Whether to fog out the end of the visible area +# Whether to fog out the end of the visible area #enable_fog = true -# Whether to show the client debug info (has the same effect as hitting F5) +# Whether to show the client debug info (has the same effect as hitting F5) #show_debug = false -# Enable a bit lower water surface; disable for speed (not quite optimized) +# Enable a bit lower water surface; disable for speed (not quite optimized) #new_style_water = false -# Max liquids processed per step +# Max liquids processed per step #liquid_loop_max = 100000 -# The time (in seconds) that the liquids queue may grow beyond processing -# capacity until an attempt is made to decrease its size by dumping old queue -# items. A value of 0 disables the functionality. +# The time (in seconds) that the liquids queue may grow beyond processing +# capacity until an attempt is made to decrease its size by dumping old queue +# items. A value of 0 disables the functionality. #liquid_queue_purge_time = 0 -# Update liquids every .. recommend for finite: 0.2 +# Update liquids every .. recommend for finite: 0.2 #liquid_update = 1.0 -# Enable nice leaves; disable for speed +# Enable nice leaves; disable for speed #new_style_leaves = true -# Connects glass if supported by node +# Connects glass if supported by node #connected_glass = false -# Enable smooth lighting with simple ambient occlusion; -# disable for speed or for different looks. +# Enable smooth lighting with simple ambient occlusion +# disable for speed or for different looks. #smooth_lighting = true -# Path to texture directory. All textures are first searched from here. +# Path to texture directory. All textures are first searched from here. #texture_path = -# Video back-end. -# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl +# Video back-end. +# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl -# Unobstructed movement without physics, downwards key is keymap_special1 +# Unobstructed movement without physics, downwards key is keymap_special1 #free_move = false -# Continuous forward movement (for testing) +# Continuous forward movement (for testing) #continuous_forward = false -# Fast movement (keymap_special1) +# Fast movement (keymap_special1) #fast_move = false -# Invert mouse +# Invert mouse #invert_mouse = false -# Enable/disable clouds +# Enable/disable clouds #enable_clouds = true #cloud_height = 120 #enable_3d_clouds = true -# Use a cloud animation for the main menu background +# Use a cloud animation for the main menu background #menu_clouds = true -# Path for screenshots +# Path for screenshots #screenshot_path = . -# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) +# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) #view_bobbing_amount = 1.0 -# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) +# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) #fall_bobbing_amount = 0.0 -# 3d support, -# right now: -# "none" = no 3d output, -# "anaglyph" = cyan/magenta color 3d, -# "interlaced" = odd/even line based polarisation screen support, -# "topbottom" = split screen top boton, -# "sidebyside" = split screen side by side +# 3d support +# currently: +# "none" = no 3d output, +# "anaglyph" = cyan/magenta color 3d, +# "interlaced" = odd/even line based polarisation screen support, +# "topbottom" = split screen top boton, +# "sidebyside" = split screen side by side #3d_mode = none #3d_paralax_strength = 0.025 -# In-game chat console background color (R,G,B) +# In-game chat console background color (R,G,B) #console_color = (0,0,0) -# In-game chat console background alpha (opaqueness, between 0 and 255) +# In-game chat console background alpha (opaqueness, between 0 and 255) #console_alpha = 200 -# Selection box border color (R,G,B) +# Selection box border color (R,G,B) #selectionbox_color = (0,0,0) -# Crosshair color (R,G,B) +# Crosshair color (R,G,B) #crosshair_color = (255,255,255) -# Cross alpha (opaqueness, between 0 and 255) +# Cross alpha (opaqueness, between 0 and 255) #crosshair_alpha = 255 -# scale gui by a user specified value +# Scale gui by a user specified value #gui_scaling = 1.0 -# Sensitivity multiplier +# Sensitivity multiplier #mouse_sensitivity = 0.2 -# Sound settings +# Sound settings #enable_sound = true #sound_volume = 0.7 -# Whether node texture animations should be desynchronized per MapBlock +# Whether node texture animations should be desynchronized per MapBlock #desynchronize_mapblock_texture_animation = true -# (useful if you've there's something to be displayed right or left of hotbar) -# Width of the selectionbox's lines (Between 1 and 5) +# Width of the selectionbox's lines (Between 1 and 5) #selectionbox_width = 2 -# maximum percentage of current window to be used for hotbar +# Maximum proportion of current window to be used for hotbar +# useful if there's something to be displayed right or left of hotbar #hud_hotbar_max_width = 1.0 -# Save the map received by the client on disk +# Save the map received by the client on disk #enable_local_map_saving = false -# Enable highlighting for nodes (disables selectionboxes) +# Enable highlighting for nodes (disables selectionboxes) #enable_node_highlighting = false -# Texture filtering settings +# Texture filtering settings #mip_map = false #anisotropic_filter = false #bilinear_filter = false #trilinear_filter = false -# Set to true to pre-generate all item visuals +# Set to true to pre-generate all item visuals #preload_item_visuals = false -# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. +# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. #enable_shaders = true -# Set to true to enable textures bumpmapping. Requires shaders enabled. +# Set to true to enable textures bumpmapping. Requires shaders enabled. #enable_bumpmapping = false -# Set to true enables parallax occlusion mapping. Requires shaders enabled. +# Set to true enables parallax occlusion mapping. Requires shaders enabled. #generate_normalmaps = false -# Set to true enables on the fly normalmap generation (Emboss effect). -# Requires bumpmapping enabled. +# Set to true enables on the fly normalmap generation (Emboss effect). +# Requires bumpmapping enabled. #normalmaps_strength = 0.6 -# Strength of generated normalmaps +# Strength of generated normalmaps #normalmaps_smooth = 1 -# Defines sampling step of texture (0 - 2) -# Higher the value normal maps will be smoother +# Defines sampling step of texture (0 - 2) +# a higher value results in smoother normal maps #enable_parallax_occlusion = false -# Scale of parallax occlusion effect +# Scale of parallax occlusion effect #parallax_occlusion_scale = 0.08 -# Bias of parallax occlusion effect, usually scale/2 +# Bias of parallax occlusion effect, usually scale/2 #parallax_occlusion_bias = 0.04 -# Set to true enables waving water. Requires shaders enabled. +# Set to true enables waving water. Requires shaders enabled. #enable_waving_water = false -# Parameters for waving water: +# Parameters for waving water: #water_wave_height = 1.0 #water_wave_length = 20.0 #water_wave_speed = 5.0 -# Set to true enables waving leaves. Requires shaders enabled. +# Set to true enables waving leaves. Requires shaders enabled. #enable_waving_leaves = false -# Set to true enables waving plants. Requires shaders enabled. +# Set to true enables waving plants. Requires shaders enabled. #enable_waving_plants = false -# Enables caching of facedir rotated meshes +# Enables caching of facedir rotated meshes #enable_mesh_cache = true -# The time in seconds it takes between repeated -# right clicks when holding the right mouse button +# The time in seconds it takes between repeated +# right clicks when holding the right mouse button #repeat_rightclick_time = 0.25 -# Make fog and sky colors depend on daytime (dawn/sunset) and view direction +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction #directional_colored_fog = true +# Delay showing tooltips, in miliseconds #tooltip_show_delay = 400 -# Delay showing tooltips, in miliseconds +# Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens #screen_dpi = 72 -# adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens -# Default timeout for cURL, in milliseconds -# Only has an effect if compiled with cURL +# Default timeout for cURL, in milliseconds +# Only has an effect if compiled with cURL #curl_timeout = 5000 -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting -# - Serverlist download and server announcement -# - Downloads performed by main menu (e.g. mod manager) -# Only has an effect if compiled with cURL +# Limits number of parallel HTTP requests. Affects: +# Media fetch if server uses remote_media setting +# Serverlist download and server announcement +# Downloads performed by main menu (e.g. mod manager) +# Only has an effect if compiled with cURL #curl_parallel_limit = 8 -# maximum time in ms a file download (e.g. a mod download) may take +# Maximum time in ms a file download (e.g. a mod download) may take #curl_file_download_timeout = 300000 -# enable usage of remote media server (if provided by server) +# Enable usage of remote media server (if provided by server) #enable_remote_media_server = true -# Url to the server list displayed in the Multiplayer Tab +# Url to the server list displayed in the Multiplayer Tab #serverlist_url = servers.minetest.net -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab +# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab #serverlist_file = favoriteservers.txt -# Whether freetype fonts are used, requires freetype support to be compiled in +# Whether freetype fonts are used, requires freetype support to be compiled in #freetype = true -# Path to TrueTypeFont or bitmap +# Path to TrueTypeFont or bitmap #font_path = fonts/liberationsans.ttf #font_size = 13 -# Font shadow offset, if 0 then shadow will not be drawn. +# Font shadow offset, if 0 then shadow will not be drawn. #font_shadow = 1 -# Font shadow alpha (opaqueness, between 0 and 255) +# Font shadow alpha (opaqueness, between 0 and 255) #font_shadow_alpha = 128 #mono_font_path = fonts/liberationmono.ttf #mono_font_size = 13 -# This font will be used for certain languages +# This font will be used for certain languages #fallback_font_path = fonts/DroidSansFallbackFull.ttf #fallback_font_size = 13 #fallback_font_shadow = 1 @@ -263,137 +264,140 @@ # # Server stuff # -# Network port to listen (UDP) + +# Network port to listen (UDP) #port = 30000 -# Bind address +# Bind address #bind_address = -# Name of server +# Name of server #server_name = Minetest server -# Description of server +# Description of server #server_description = mine here -# Domain name of server +# Domain name of server #server_address = game.minetest.net -# Homepage of server +# Homepage of server #server_url = http://minetest.net -# Automaticaly report to masterserver +# Automaticaly report to masterserver #server_announce = 0 -# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net +# Announce to this masterserver. +# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net #serverlist_url = servers.minetest.net -# Default game (default when creating a new world) +# Default game (default when creating a new world) #default_game = minetest -# World directory (everything in the world is stored here) +# World directory (everything in the world is stored here) #map-dir = /custom/world -# Message of the Day +# Message of the Day #motd = Welcome to this awesome Minetest server! -# Maximum number of players connected simultaneously +# Maximum number of players connected simultaneously #max_users = 15 -# Set to true to disallow old clients from connecting +# Set to true to disallow old clients from connecting #strict_protocol_version_checking = false -# Time in seconds for item entity to live. Default value: 900s -# Setting it to -1 disables the feature +# Time in seconds for item entity to live. Default value: 900s +# Setting it to -1 disables the feature #item_entity_ttl = 900 -# Set to true to enable creative mode (unlimited inventory) +# Set to true to enable creative mode (unlimited inventory) #creative_mode = false -# Enable players getting damage and dying +# Enable players getting damage and dying #enable_damage = false -# A chosen map seed for a new map, leave empty for random +# A chosen map seed for a new map, leave empty for random #fixed_map_seed = -# Gives some stuff to players at the beginning +# Gives some stuff to players at the beginning #give_initial_stuff = false -# New users need to input this password +# New users need to input this password #default_password = -# Available privileges: interact, shout, teleport, settime, privs, ... -# See /privs in game for a full list on your server and mod configuration. +# Available privileges: interact, shout, teleport, settime, privs, ... +# See /privs in game for a full list on your server and mod configuration. #default_privs = interact, shout -# Whether players are shown to clients without any range limit -# deprecated, use the setting player_transfer_distance instead +# Whether players are shown to clients without any range limit +# Deprecated, use the setting player_transfer_distance instead #unlimited_player_transfer_distance = true -# Defines the maximal player transfer distance in blocks (0 = unlimited) +# Defines the maximal player transfer distance in blocks (0 = unlimited) #player_transfer_distance = 0 -# Whether to enable players killing each other +# Whether to enable players killing each other #enable_pvp = true -# If this is set, players will always (re)spawn at the given position +# If this is set, players will always (re)spawn at the given position #static_spawnpoint = 0, 10, 0 -# If true, new players cannot join with an empty password +# If true, new players cannot join with an empty password #disallow_empty_password = false -# If true, disable cheat prevention in multiplayer +# If true, disable cheat prevention in multiplayer #disable_anticheat = false -# If true, actions are recorded for rollback +# If true, actions are recorded for rollback #enable_rollback_recording = false -# handling for deprecated lua api calls -# "legacy" = (try to) mimic old behaviour (default for release) -# "log" = mimic and log backtrace of deprecated call (default for debug) -# "error" = abort on usage of deprecated call (suggested for mod developers) +# handling for deprecated lua api calls +# "legacy" = (try to) mimic old behaviour (default for release) +# "log" = mimic and log backtrace of deprecated call (default for debug) +# "error" = abort on usage of deprecated call (suggested for mod developers) #deprecated_lua_api_handling = legacy -# Mod profiler +# Mod profiler #mod_profiling = false -# Detailed mod profile data +# Detailed mod profile data #detailed_profiling = false -# Profiler data print interval. #0 = disable. +# Profiler data print interval. #0 = disable. #profiler_print_interval = 0 #enable_mapgen_debug_info = false -# from how far client knows about objects +# From how far client knows about objects #active_object_send_range_blocks = 3 -# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) +# How large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) #active_block_range = 2 -# how many blocks are flying in the wire simultaneously per client +# How many blocks are flying in the wire simultaneously per client #max_simultaneous_block_sends_per_client = 10 -# how many blocks are flying in the wire simultaneously per server +# How many blocks are flying in the wire simultaneously per server #max_simultaneous_block_sends_server_total = 40 -# From how far blocks are sent to clients (value * 16 nodes) +# From how far blocks are sent to clients (value * 16 nodes) #max_block_send_distance = 10 -# From how far blocks are generated for clients (value * 16 nodes) +# From how far blocks are generated for clients (value * 16 nodes) #max_block_generate_distance = 6 -# Number of extra blocks that can be loaded by /clearobjects at once -# This is a trade-off between sqlite transaction overhead and -# memory consumption (4096=100MB, as a rule of thumb) +# Number of extra blocks that can be loaded by /clearobjects at once +# This is a trade-off between sqlite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb) #max_clearobjects_extra_loaded_blocks = 4096 -# Maximum number of forceloaded blocks +# Maximum number of forceloaded blocks #max_forceloaded_blocks = 16 -# Interval of sending time of day to clients +# Interval of sending time of day to clients #time_send_interval = 5 -# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged +# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged #time_speed = 72 -# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours +# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. +# 30 days = 10 real hours #year_days = 30 #server_unload_unused_data_timeout = 29 -# Maximum number of statically stored objects in a block +# Maximum number of statically stored objects in a block #max_objects_per_block = 49 -# Interval of saving important changes in the world +# Interval of saving important changes in the world #server_map_save_interval = 5.3 -# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 +# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 #sqlite_synchronous = 2 -# To reduce lag, block transfers are slowed down when a player is building something. -# This determines how long they are slowed down after placing or removing a node. +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. #full_block_send_enable_min_time_from_building = 2.0 -# Length of a server tick and the interval at which objects are generally updated over network +# Length of a server tick and the interval at which objects are generally updated over network #dedicated_server_step = 0.1 -# Can be set to true to disable shutting down on invalid world data +# Can be set to true to disable shutting down on invalid world data #ignore_world_load_errors = false -# Specifies URL from which client fetches media instead of using UDP -# $filename should be accessible from $remote_media$filename via cURL -# (obviously, remote_media should end with a slash) -# Files that are not present would be fetched the usual way +# Specifies URL from which client fetches media instead of using UDP +# $filename should be accessible from $remote_media$filename via cURL +# (obviously, remote_media should end with a slash) +# Files that are not present would be fetched the usual way #remote_media = -# Level of logging to be written to debug.txt. -# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose +# Level of logging to be written to debug.txt. +# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose #debug_log_level = 2 -# Maximum number of blocks that can be queued for loading. +# Maximum number of blocks that can be queued for loading. #emergequeue_limit_total = 256 -# Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. +# Maximum number of blocks to be queued that are to be loaded from file. +# Set to blank for an appropriate amount to be chosen automatically. #emergequeue_limit_diskonly = 32 -# Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. +# Maximum number of blocks to be queued that are to be generated. +# Set to blank for an appropriate amount to be chosen automatically. #emergequeue_limit_generate = 32 -# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. -# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. +# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. +# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. #num_emerge_threads = 1 -# maximum number of packets sent per send step, if you have a slow connection -# try reducing it, but don't reduce it to a number below double of targeted -# client number +# Maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number #max_packets_per_iteration = 1024 # |