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-rw-r--r--minetest.conf.example360
1 files changed, 182 insertions, 178 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index ae52d2f36..e5e494d9c 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -22,17 +22,17 @@
# Client and server
#
-# Name of player; on a server this is the main admin
+# Name of player; on a server this is the main admin
#name =
#
# Client stuff
#
-# Port to connect to (UDP)
+# Port to connect to (UDP)
#remote_port =
-# Key mappings
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# Key mappings
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
#keymap_forward = KEY_KEY_W
#keymap_backward = KEY_KEY_S
#keymap_left = KEY_KEY_A
@@ -40,7 +40,7 @@
#keymap_jump = KEY_SPACE
#keymap_sneak = KEY_LSHIFT
#keymap_inventory = KEY_KEY_I
-# Go down ladder / go down in fly mode / go fast in fast mode
+# Go down ladder / go down in fly mode / go fast in fast mode
#keymap_special1 = KEY_KEY_E
#keymap_chat = KEY_KEY_T
#keymap_cmd = /
@@ -49,212 +49,213 @@
#keymap_freemove = KEY_KEY_K
#keymap_fastmove = KEY_KEY_J
#keymap_screenshot = KEY_F12
-# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
+# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
#aux1_descends = false
-# Double-tapping the jump key toggles fly mode
+# Double-tapping the jump key toggles fly mode
#doubletap_jump = false
-# If false aux1 is used to fly fast
+# If false aux1 is used to fly fast
#always_fly_fast = true
-# Some (temporary) keys for debugging
+# Some (temporary) keys for debugging
#keymap_print_debug_stacks = KEY_KEY_P
#keymap_quicktune_prev = KEY_HOME
#keymap_quicktune_next = KEY_END
#keymap_quicktune_dec = KEY_NEXT
#keymap_quicktune_inc = KEY_PRIOR
-# If set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes
+# If set to true, you can place blocks at the position (feet + eye level) where you stand
+# this is helpful when working with nodeboxes
#enable_build_where_you_stand = false
-# Minimum FPS
-# The amount of rendered stuff is dynamically set according to this
+# Minimum FPS
+# The amount of rendered stuff is dynamically set according to this
#wanted_fps = 30
-# If FPS would go higher than this, limit it by sleeping
-# (to not waste CPU power for no benefit)
+# If FPS would go higher than this, limit it by sleeping
+# to not waste CPU power for no benefit
#fps_max = 60
-# Maximum FPS when game is paused
+# Maximum FPS when game is paused
#pause_fps_max = 20
-# The allowed adjustment range for the automatic rendering range adjustment
+# The allowed adjustment range for the automatic rendering range adjustment
#viewing_range_nodes_max = 160
#viewing_range_nodes_min = 35
-# Initial window size
+# Initial window size
#screenW = 800
#screenH = 600
#fullscreen = false
#fullscreen_bpp = 24
-# Experimental option, might cause visible spaces between blocks
-# when set to higher number than 0
+# Experimental option, might cause visible spaces between blocks
+# when set to higher number than 0
#fsaa = 0
#vsync = false
#fov = 72
-# Address to connect to (#blank = start local server)
+# Address to connect to (#blank = start local server)
#address =
-# Enable random user input, for testing
+# Enable random user input, for testing
#random_input = false
-# Timeout for client to remove unused map data from memory
+# Timeout for client to remove unused map data from memory
#client_unload_unused_data_timeout = 600
-# Whether to fog out the end of the visible area
+# Whether to fog out the end of the visible area
#enable_fog = true
-# Whether to show the client debug info (has the same effect as hitting F5)
+# Whether to show the client debug info (has the same effect as hitting F5)
#show_debug = false
-# Enable a bit lower water surface; disable for speed (not quite optimized)
+# Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false
-# Max liquids processed per step
+# Max liquids processed per step
#liquid_loop_max = 100000
-# The time (in seconds) that the liquids queue may grow beyond processing
-# capacity until an attempt is made to decrease its size by dumping old queue
-# items. A value of 0 disables the functionality.
+# The time (in seconds) that the liquids queue may grow beyond processing
+# capacity until an attempt is made to decrease its size by dumping old queue
+# items. A value of 0 disables the functionality.
#liquid_queue_purge_time = 0
-# Update liquids every .. recommend for finite: 0.2
+# Update liquids every .. recommend for finite: 0.2
#liquid_update = 1.0
-# Enable nice leaves; disable for speed
+# Enable nice leaves; disable for speed
#new_style_leaves = true
-# Connects glass if supported by node
+# Connects glass if supported by node
#connected_glass = false
-# Enable smooth lighting with simple ambient occlusion;
-# disable for speed or for different looks.
+# Enable smooth lighting with simple ambient occlusion
+# disable for speed or for different looks.
#smooth_lighting = true
-# Path to texture directory. All textures are first searched from here.
+# Path to texture directory. All textures are first searched from here.
#texture_path =
-# Video back-end.
-# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
+# Video back-end.
+# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
#video_driver = opengl
-# Unobstructed movement without physics, downwards key is keymap_special1
+# Unobstructed movement without physics, downwards key is keymap_special1
#free_move = false
-# Continuous forward movement (for testing)
+# Continuous forward movement (for testing)
#continuous_forward = false
-# Fast movement (keymap_special1)
+# Fast movement (keymap_special1)
#fast_move = false
-# Invert mouse
+# Invert mouse
#invert_mouse = false
-# Enable/disable clouds
+# Enable/disable clouds
#enable_clouds = true
#cloud_height = 120
#enable_3d_clouds = true
-# Use a cloud animation for the main menu background
+# Use a cloud animation for the main menu background
#menu_clouds = true
-# Path for screenshots
+# Path for screenshots
#screenshot_path = .
-# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
+# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
#view_bobbing_amount = 1.0
-# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
+# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
#fall_bobbing_amount = 0.0
-# 3d support,
-# right now:
-# "none" = no 3d output,
-# "anaglyph" = cyan/magenta color 3d,
-# "interlaced" = odd/even line based polarisation screen support,
-# "topbottom" = split screen top boton,
-# "sidebyside" = split screen side by side
+# 3d support
+# currently:
+# "none" = no 3d output,
+# "anaglyph" = cyan/magenta color 3d,
+# "interlaced" = odd/even line based polarisation screen support,
+# "topbottom" = split screen top boton,
+# "sidebyside" = split screen side by side
#3d_mode = none
#3d_paralax_strength = 0.025
-# In-game chat console background color (R,G,B)
+# In-game chat console background color (R,G,B)
#console_color = (0,0,0)
-# In-game chat console background alpha (opaqueness, between 0 and 255)
+# In-game chat console background alpha (opaqueness, between 0 and 255)
#console_alpha = 200
-# Selection box border color (R,G,B)
+# Selection box border color (R,G,B)
#selectionbox_color = (0,0,0)
-# Crosshair color (R,G,B)
+# Crosshair color (R,G,B)
#crosshair_color = (255,255,255)
-# Cross alpha (opaqueness, between 0 and 255)
+# Cross alpha (opaqueness, between 0 and 255)
#crosshair_alpha = 255
-# scale gui by a user specified value
+# Scale gui by a user specified value
#gui_scaling = 1.0
-# Sensitivity multiplier
+# Sensitivity multiplier
#mouse_sensitivity = 0.2
-# Sound settings
+# Sound settings
#enable_sound = true
#sound_volume = 0.7
-# Whether node texture animations should be desynchronized per MapBlock
+# Whether node texture animations should be desynchronized per MapBlock
#desynchronize_mapblock_texture_animation = true
-# (useful if you've there's something to be displayed right or left of hotbar)
-# Width of the selectionbox's lines (Between 1 and 5)
+# Width of the selectionbox's lines (Between 1 and 5)
#selectionbox_width = 2
-# maximum percentage of current window to be used for hotbar
+# Maximum proportion of current window to be used for hotbar
+# useful if there's something to be displayed right or left of hotbar
#hud_hotbar_max_width = 1.0
-# Save the map received by the client on disk
+# Save the map received by the client on disk
#enable_local_map_saving = false
-# Enable highlighting for nodes (disables selectionboxes)
+# Enable highlighting for nodes (disables selectionboxes)
#enable_node_highlighting = false
-# Texture filtering settings
+# Texture filtering settings
#mip_map = false
#anisotropic_filter = false
#bilinear_filter = false
#trilinear_filter = false
-# Set to true to pre-generate all item visuals
+# Set to true to pre-generate all item visuals
#preload_item_visuals = false
-# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
+# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
#enable_shaders = true
-# Set to true to enable textures bumpmapping. Requires shaders enabled.
+# Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_bumpmapping = false
-# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+# Set to true enables parallax occlusion mapping. Requires shaders enabled.
#generate_normalmaps = false
-# Set to true enables on the fly normalmap generation (Emboss effect).
-# Requires bumpmapping enabled.
+# Set to true enables on the fly normalmap generation (Emboss effect).
+# Requires bumpmapping enabled.
#normalmaps_strength = 0.6
-# Strength of generated normalmaps
+# Strength of generated normalmaps
#normalmaps_smooth = 1
-# Defines sampling step of texture (0 - 2)
-# Higher the value normal maps will be smoother
+# Defines sampling step of texture (0 - 2)
+# a higher value results in smoother normal maps
#enable_parallax_occlusion = false
-# Scale of parallax occlusion effect
+# Scale of parallax occlusion effect
#parallax_occlusion_scale = 0.08
-# Bias of parallax occlusion effect, usually scale/2
+# Bias of parallax occlusion effect, usually scale/2
#parallax_occlusion_bias = 0.04
-# Set to true enables waving water. Requires shaders enabled.
+# Set to true enables waving water. Requires shaders enabled.
#enable_waving_water = false
-# Parameters for waving water:
+# Parameters for waving water:
#water_wave_height = 1.0
#water_wave_length = 20.0
#water_wave_speed = 5.0
-# Set to true enables waving leaves. Requires shaders enabled.
+# Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_leaves = false
-# Set to true enables waving plants. Requires shaders enabled.
+# Set to true enables waving plants. Requires shaders enabled.
#enable_waving_plants = false
-# Enables caching of facedir rotated meshes
+# Enables caching of facedir rotated meshes
#enable_mesh_cache = true
-# The time in seconds it takes between repeated
-# right clicks when holding the right mouse button
+# The time in seconds it takes between repeated
+# right clicks when holding the right mouse button
#repeat_rightclick_time = 0.25
-# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
+# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
#directional_colored_fog = true
+# Delay showing tooltips, in miliseconds
#tooltip_show_delay = 400
-# Delay showing tooltips, in miliseconds
+# Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
#screen_dpi = 72
-# adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
-# Default timeout for cURL, in milliseconds
-# Only has an effect if compiled with cURL
+# Default timeout for cURL, in milliseconds
+# Only has an effect if compiled with cURL
#curl_timeout = 5000
-# Limits number of parallel HTTP requests. Affects:
-# - Media fetch if server uses remote_media setting
-# - Serverlist download and server announcement
-# - Downloads performed by main menu (e.g. mod manager)
-# Only has an effect if compiled with cURL
+# Limits number of parallel HTTP requests. Affects:
+# Media fetch if server uses remote_media setting
+# Serverlist download and server announcement
+# Downloads performed by main menu (e.g. mod manager)
+# Only has an effect if compiled with cURL
#curl_parallel_limit = 8
-# maximum time in ms a file download (e.g. a mod download) may take
+# Maximum time in ms a file download (e.g. a mod download) may take
#curl_file_download_timeout = 300000
-# enable usage of remote media server (if provided by server)
+# Enable usage of remote media server (if provided by server)
#enable_remote_media_server = true
-# Url to the server list displayed in the Multiplayer Tab
+# Url to the server list displayed in the Multiplayer Tab
#serverlist_url = servers.minetest.net
-# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
+# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
#serverlist_file = favoriteservers.txt
-# Whether freetype fonts are used, requires freetype support to be compiled in
+# Whether freetype fonts are used, requires freetype support to be compiled in
#freetype = true
-# Path to TrueTypeFont or bitmap
+# Path to TrueTypeFont or bitmap
#font_path = fonts/liberationsans.ttf
#font_size = 13
-# Font shadow offset, if 0 then shadow will not be drawn.
+# Font shadow offset, if 0 then shadow will not be drawn.
#font_shadow = 1
-# Font shadow alpha (opaqueness, between 0 and 255)
+# Font shadow alpha (opaqueness, between 0 and 255)
#font_shadow_alpha = 128
#mono_font_path = fonts/liberationmono.ttf
#mono_font_size = 13
-# This font will be used for certain languages
+# This font will be used for certain languages
#fallback_font_path = fonts/DroidSansFallbackFull.ttf
#fallback_font_size = 13
#fallback_font_shadow = 1
@@ -263,137 +264,140 @@
#
# Server stuff
#
-# Network port to listen (UDP)
+
+# Network port to listen (UDP)
#port = 30000
-# Bind address
+# Bind address
#bind_address =
-# Name of server
+# Name of server
#server_name = Minetest server
-# Description of server
+# Description of server
#server_description = mine here
-# Domain name of server
+# Domain name of server
#server_address = game.minetest.net
-# Homepage of server
+# Homepage of server
#server_url = http://minetest.net
-# Automaticaly report to masterserver
+# Automaticaly report to masterserver
#server_announce = 0
-# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
+# Announce to this masterserver.
+# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
#serverlist_url = servers.minetest.net
-# Default game (default when creating a new world)
+# Default game (default when creating a new world)
#default_game = minetest
-# World directory (everything in the world is stored here)
+# World directory (everything in the world is stored here)
#map-dir = /custom/world
-# Message of the Day
+# Message of the Day
#motd = Welcome to this awesome Minetest server!
-# Maximum number of players connected simultaneously
+# Maximum number of players connected simultaneously
#max_users = 15
-# Set to true to disallow old clients from connecting
+# Set to true to disallow old clients from connecting
#strict_protocol_version_checking = false
-# Time in seconds for item entity to live. Default value: 900s
-# Setting it to -1 disables the feature
+# Time in seconds for item entity to live. Default value: 900s
+# Setting it to -1 disables the feature
#item_entity_ttl = 900
-# Set to true to enable creative mode (unlimited inventory)
+# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
-# Enable players getting damage and dying
+# Enable players getting damage and dying
#enable_damage = false
-# A chosen map seed for a new map, leave empty for random
+# A chosen map seed for a new map, leave empty for random
#fixed_map_seed =
-# Gives some stuff to players at the beginning
+# Gives some stuff to players at the beginning
#give_initial_stuff = false
-# New users need to input this password
+# New users need to input this password
#default_password =
-# Available privileges: interact, shout, teleport, settime, privs, ...
-# See /privs in game for a full list on your server and mod configuration.
+# Available privileges: interact, shout, teleport, settime, privs, ...
+# See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout
-# Whether players are shown to clients without any range limit
-# deprecated, use the setting player_transfer_distance instead
+# Whether players are shown to clients without any range limit
+# Deprecated, use the setting player_transfer_distance instead
#unlimited_player_transfer_distance = true
-# Defines the maximal player transfer distance in blocks (0 = unlimited)
+# Defines the maximal player transfer distance in blocks (0 = unlimited)
#player_transfer_distance = 0
-# Whether to enable players killing each other
+# Whether to enable players killing each other
#enable_pvp = true
-# If this is set, players will always (re)spawn at the given position
+# If this is set, players will always (re)spawn at the given position
#static_spawnpoint = 0, 10, 0
-# If true, new players cannot join with an empty password
+# If true, new players cannot join with an empty password
#disallow_empty_password = false
-# If true, disable cheat prevention in multiplayer
+# If true, disable cheat prevention in multiplayer
#disable_anticheat = false
-# If true, actions are recorded for rollback
+# If true, actions are recorded for rollback
#enable_rollback_recording = false
-# handling for deprecated lua api calls
-# "legacy" = (try to) mimic old behaviour (default for release)
-# "log" = mimic and log backtrace of deprecated call (default for debug)
-# "error" = abort on usage of deprecated call (suggested for mod developers)
+# handling for deprecated lua api calls
+# "legacy" = (try to) mimic old behaviour (default for release)
+# "log" = mimic and log backtrace of deprecated call (default for debug)
+# "error" = abort on usage of deprecated call (suggested for mod developers)
#deprecated_lua_api_handling = legacy
-# Mod profiler
+# Mod profiler
#mod_profiling = false
-# Detailed mod profile data
+# Detailed mod profile data
#detailed_profiling = false
-# Profiler data print interval. #0 = disable.
+# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false
-# from how far client knows about objects
+# From how far client knows about objects
#active_object_send_range_blocks = 3
-# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
+# How large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
#active_block_range = 2
-# how many blocks are flying in the wire simultaneously per client
+# How many blocks are flying in the wire simultaneously per client
#max_simultaneous_block_sends_per_client = 10
-# how many blocks are flying in the wire simultaneously per server
+# How many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 40
-# From how far blocks are sent to clients (value * 16 nodes)
+# From how far blocks are sent to clients (value * 16 nodes)
#max_block_send_distance = 10
-# From how far blocks are generated for clients (value * 16 nodes)
+# From how far blocks are generated for clients (value * 16 nodes)
#max_block_generate_distance = 6
-# Number of extra blocks that can be loaded by /clearobjects at once
-# This is a trade-off between sqlite transaction overhead and
-# memory consumption (4096=100MB, as a rule of thumb)
+# Number of extra blocks that can be loaded by /clearobjects at once
+# This is a trade-off between sqlite transaction overhead and
+# memory consumption (4096=100MB, as a rule of thumb)
#max_clearobjects_extra_loaded_blocks = 4096
-# Maximum number of forceloaded blocks
+# Maximum number of forceloaded blocks
#max_forceloaded_blocks = 16
-# Interval of sending time of day to clients
+# Interval of sending time of day to clients
#time_send_interval = 5
-# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
+# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
#time_speed = 72
-# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
+# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year.
+# 30 days = 10 real hours
#year_days = 30
#server_unload_unused_data_timeout = 29
-# Maximum number of statically stored objects in a block
+# Maximum number of statically stored objects in a block
#max_objects_per_block = 49
-# Interval of saving important changes in the world
+# Interval of saving important changes in the world
#server_map_save_interval = 5.3
-# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
+# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
#sqlite_synchronous = 2
-# To reduce lag, block transfers are slowed down when a player is building something.
-# This determines how long they are slowed down after placing or removing a node.
+# To reduce lag, block transfers are slowed down when a player is building something.
+# This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0
-# Length of a server tick and the interval at which objects are generally updated over network
+# Length of a server tick and the interval at which objects are generally updated over network
#dedicated_server_step = 0.1
-# Can be set to true to disable shutting down on invalid world data
+# Can be set to true to disable shutting down on invalid world data
#ignore_world_load_errors = false
-# Specifies URL from which client fetches media instead of using UDP
-# $filename should be accessible from $remote_media$filename via cURL
-# (obviously, remote_media should end with a slash)
-# Files that are not present would be fetched the usual way
+# Specifies URL from which client fetches media instead of using UDP
+# $filename should be accessible from $remote_media$filename via cURL
+# (obviously, remote_media should end with a slash)
+# Files that are not present would be fetched the usual way
#remote_media =
-# Level of logging to be written to debug.txt.
-# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
+# Level of logging to be written to debug.txt.
+# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
#debug_log_level = 2
-# Maximum number of blocks that can be queued for loading.
+# Maximum number of blocks that can be queued for loading.
#emergequeue_limit_total = 256
-# Maximum number of blocks to be queued that are to be loaded from file.
-# Set to blank for an appropriate amount to be chosen automatically.
+# Maximum number of blocks to be queued that are to be loaded from file.
+# Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_diskonly = 32
-# Maximum number of blocks to be queued that are to be generated.
-# Set to blank for an appropriate amount to be chosen automatically.
+# Maximum number of blocks to be queued that are to be generated.
+# Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_generate = 32
-# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
-# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
+# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
+# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
#num_emerge_threads = 1
-# maximum number of packets sent per send step, if you have a slow connection
-# try reducing it, but don't reduce it to a number below double of targeted
-# client number
+# Maximum number of packets sent per send step, if you have a slow connection
+# try reducing it, but don't reduce it to a number below double of targeted
+# client number
#max_packets_per_iteration = 1024
#