diff options
-rw-r--r-- | doc/client_lua_api.txt | 30 | ||||
-rw-r--r-- | doc/lua_api.txt | 128 |
2 files changed, 79 insertions, 79 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt index 57876670c..3b6e1b25b 100644 --- a/doc/client_lua_api.txt +++ b/doc/client_lua_api.txt @@ -646,55 +646,55 @@ Minetest namespace reference ### Global callback registration functions Call these functions only at load time! -* `minetest.register_globalstep(func(dtime))` +* `minetest.register_globalstep(function(dtime))` * Called every client environment step, usually interval of 0.1s -* `minetest.register_on_mods_loaded(func())` +* `minetest.register_on_mods_loaded(function())` * Called just after mods have finished loading. -* `minetest.register_on_shutdown(func())` +* `minetest.register_on_shutdown(function())` * Called before client shutdown * **Warning**: If the client terminates abnormally (i.e. crashes), the registered callbacks **will likely not be run**. Data should be saved at semi-frequent intervals as well as on server shutdown. -* `minetest.register_on_receiving_chat_message(func(message))` +* `minetest.register_on_receiving_chat_message(function(message))` * Called always when a client receive a message * Return `true` to mark the message as handled, which means that it will not be shown to chat -* `minetest.register_on_sending_chat_message(func(message))` +* `minetest.register_on_sending_chat_message(function(message))` * Called always when a client send a message from chat * Return `true` to mark the message as handled, which means that it will not be sent to server * `minetest.register_chatcommand(cmd, chatcommand definition)` * Adds definition to minetest.registered_chatcommands * `minetest.unregister_chatcommand(name)` * Unregisters a chatcommands registered with register_chatcommand. -* `minetest.register_on_death(func())` +* `minetest.register_on_death(function())` * Called when the local player dies -* `minetest.register_on_hp_modification(func(hp))` +* `minetest.register_on_hp_modification(function(hp))` * Called when server modified player's HP -* `minetest.register_on_damage_taken(func(hp))` +* `minetest.register_on_damage_taken(function(hp))` * Called when the local player take damages -* `minetest.register_on_formspec_input(func(formname, fields))` +* `minetest.register_on_formspec_input(function(formname, fields))` * Called when a button is pressed in the local player's inventory form * Newest functions are called first * If function returns `true`, remaining functions are not called -* `minetest.register_on_dignode(func(pos, node))` +* `minetest.register_on_dignode(function(pos, node))` * Called when the local player digs a node * Newest functions are called first * If any function returns true, the node isn't dug -* `minetest.register_on_punchnode(func(pos, node))` +* `minetest.register_on_punchnode(function(pos, node))` * Called when the local player punches a node * Newest functions are called first * If any function returns true, the punch is ignored * `minetest.register_on_placenode(function(pointed_thing, node))` * Called when a node has been placed -* `minetest.register_on_item_use(func(item, pointed_thing))` +* `minetest.register_on_item_use(function(item, pointed_thing))` * Called when the local player uses an item. * Newest functions are called first. * If any function returns true, the item use is not sent to server. -* `minetest.register_on_modchannel_message(func(channel_name, sender, message))` +* `minetest.register_on_modchannel_message(function(channel_name, sender, message))` * Called when an incoming mod channel message is received * You must have joined some channels before, and server must acknowledge the join request. * If message comes from a server mod, `sender` field is an empty string. -* `minetest.register_on_modchannel_signal(func(channel_name, signal))` +* `minetest.register_on_modchannel_signal(function(channel_name, signal))` * Called when a valid incoming mod channel signal is received * Signal id permit to react to server mod channel events * Possible values are: @@ -704,7 +704,7 @@ Call these functions only at load time! 3: leave_failed 4: event_on_not_joined_channel 5: state_changed -* `minetest.register_on_inventory_open(func(inventory))` +* `minetest.register_on_inventory_open(function(inventory))` * Called when the local player open inventory * Newest functions are called first * If any function returns true, inventory doesn't open diff --git a/doc/lua_api.txt b/doc/lua_api.txt index e845d8f2c..5c83ae7ec 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3564,34 +3564,34 @@ Global callback registration functions Call these functions only at load time! -* `minetest.register_globalstep(func(dtime))` +* `minetest.register_globalstep(function(dtime))` * Called every server step, usually interval of 0.1s -* `minetest.register_on_mods_loaded(func())` +* `minetest.register_on_mods_loaded(function())` * Called after mods have finished loading and before the media is cached or the aliases handled. -* `minetest.register_on_shutdown(func())` +* `minetest.register_on_shutdown(function())` * Called before server shutdown * **Warning**: If the server terminates abnormally (i.e. crashes), the registered callbacks **will likely not be run**. Data should be saved at semi-frequent intervals as well as on server shutdown. -* `minetest.register_on_placenode(func(pos, newnode, placer, oldnode, itemstack, pointed_thing))` +* `minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing))` * Called when a node has been placed * If return `true` no item is taken from `itemstack` * `placer` may be any valid ObjectRef or nil. * **Not recommended**; use `on_construct` or `after_place_node` in node definition whenever possible. -* `minetest.register_on_dignode(func(pos, oldnode, digger))` +* `minetest.register_on_dignode(function(pos, oldnode, digger))` * Called when a node has been dug. * **Not recommended**; Use `on_destruct` or `after_dig_node` in node definition whenever possible. -* `minetest.register_on_punchnode(func(pos, node, puncher, pointed_thing))` +* `minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing))` * Called when a node is punched -* `minetest.register_on_generated(func(minp, maxp, blockseed))` +* `minetest.register_on_generated(function(minp, maxp, blockseed))` * Called after generating a piece of world. Modifying nodes inside the area is a bit faster than usually. -* `minetest.register_on_newplayer(func(ObjectRef))` +* `minetest.register_on_newplayer(function(ObjectRef))` * Called after a new player has been created -* `minetest.register_on_punchplayer(func(player, hitter, time_from_last_punch, tool_capabilities, dir, damage))` +* `minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage))` * Called when a player is punched * `player`: ObjectRef - Player that was punched * `hitter`: ObjectRef - Player that hit @@ -3602,7 +3602,7 @@ Call these functions only at load time! the puncher to the punched. * `damage`: Number that represents the damage calculated by the engine * should return `true` to prevent the default damage mechanism -* `minetest.register_on_player_hpchange(func(player, hp_change, reason), modifier)` +* `minetest.register_on_player_hpchange(function(player, hp_change, reason), modifier)` * Called when the player gets damaged or healed * `player`: ObjectRef of the player * `hp_change`: the amount of change. Negative when it is damage. @@ -3621,28 +3621,28 @@ Call these functions only at load time! Note: modifiers only get a temporary hp_change that can be modified by later modifiers. modifiers can return true as a second argument to stop the execution of further functions. Non-modifiers receive the final hp change calculated by the modifiers. -* `minetest.register_on_dieplayer(func(ObjectRef, reason))` +* `minetest.register_on_dieplayer(function(ObjectRef, reason))` * Called when a player dies * `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange -* `minetest.register_on_respawnplayer(func(ObjectRef))` +* `minetest.register_on_respawnplayer(function(ObjectRef))` * Called when player is to be respawned * Called _before_ repositioning of player occurs * return true in func to disable regular player placement -* `minetest.register_on_prejoinplayer(func(name, ip))` +* `minetest.register_on_prejoinplayer(function(name, ip))` * Called before a player joins the game * If it returns a string, the player is disconnected with that string as reason. -* `minetest.register_on_joinplayer(func(ObjectRef))` +* `minetest.register_on_joinplayer(function(ObjectRef))` * Called when a player joins the game -* `minetest.register_on_leaveplayer(func(ObjectRef, timed_out))` +* `minetest.register_on_leaveplayer(function(ObjectRef, timed_out))` * Called when a player leaves the game * `timed_out`: True for timeout, false for other reasons. -* `minetest.register_on_auth_fail(func(name, ip))` +* `minetest.register_on_auth_fail(function(name, ip))` * Called when a client attempts to log into an account but supplies the wrong password. * `ip`: The IP address of the client. * `name`: The account the client attempted to log into. -* `minetest.register_on_cheat(func(ObjectRef, cheat))` +* `minetest.register_on_cheat(function(ObjectRef, cheat))` * Called when a player cheats * `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of: * `moved_too_fast` @@ -3651,11 +3651,11 @@ Call these functions only at load time! * `finished_unknown_dig` * `dug_unbreakable` * `dug_too_fast` -* `minetest.register_on_chat_message(func(name, message))` +* `minetest.register_on_chat_message(function(name, message))` * Called always when a player says something * Return `true` to mark the message as handled, which means that it will not be sent to other players. -* `minetest.register_on_player_receive_fields(func(player, formname, fields))` +* `minetest.register_on_player_receive_fields(function(player, formname, fields))` * Called when a button is pressed in player's inventory form, when form values are submitted or when the form is actively closed by the player. * Fields are sent for formspec elements which define a field, and the "quit" @@ -3663,7 +3663,7 @@ Call these functions only at load time! through a button_exit[] element. * Newest functions are called first * If function returns `true`, remaining functions are not called -* `minetest.register_on_craft(func(itemstack, player, old_craft_grid, craft_inv))` +* `minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv))` * Called when `player` crafts something * `itemstack` is the output * `old_craft_grid` contains the recipe (Note: the one in the inventory is @@ -3671,10 +3671,10 @@ Call these functions only at load time! * `craft_inv` is the inventory with the crafting grid * Return either an `ItemStack`, to replace the output, or `nil`, to not modify it. -* `minetest.register_craft_predict(func(itemstack, player, old_craft_grid, craft_inv))` +* `minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv))` * The same as before, except that it is called before the player crafts, to make craft prediction, and it should not change anything. -* `minetest.register_allow_player_inventory_action(func(player, action, inventory, inventory_info))` +* `minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info))` * Determinates how much of a stack may be taken, put or moved to a player inventory. * `player` (type `ObjectRef`) is the player who modified the inventory @@ -3686,11 +3686,11 @@ Call these functions only at load time! * `take`: Same as `put` * Return a numeric value to limit the amount of items to be taken, put or moved. A value of `-1` for `take` will make the source stack infinite. -* `minetest.register_on_player_inventory_action(func(player, action, inventory, inventory_info))` +* `minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info))` * Called after a take, put or move event from/to/in a player inventory * Function arguments: see `minetest.register_allow_player_inventory_action` * Does not accept or handle any return value. -* `minetest.register_on_protection_violation(func(pos, name))` +* `minetest.register_on_protection_violation(function(pos, name))` * Called by `builtin` and mods when a player violates protection at a position (eg, digs a node or punches a protected entity). * The registered functions can be called using @@ -3698,7 +3698,7 @@ Call these functions only at load time! * The provided function should check that the position is protected by the mod calling this function before it prints a message, if it does, to allow for multiple protection mods. -* `minetest.register_on_item_eat(func(hp_change, replace_with_item, itemstack, user, pointed_thing))` +* `minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing))` * Called when an item is eaten, by `minetest.item_eat` * Return `true` or `itemstack` to cancel the default item eat response (i.e.: hp increase). @@ -3713,7 +3713,7 @@ Call these functions only at load time! * `minetest.register_can_bypass_userlimit(function(name, ip))` * Called when `name` user connects with `ip`. * Return `true` to by pass the player limit -* `minetest.register_on_modchannel_message(func(channel_name, sender, message))` +* `minetest.register_on_modchannel_message(function(channel_name, sender, message))` * Called when an incoming mod channel message is received * You should have joined some channels to receive events. * If message comes from a server mod, `sender` field is an empty string. @@ -5646,7 +5646,7 @@ Used by `minetest.register_lbm`. -- and not just for blocks that were saved last time before LBMs were -- introduced to the world. - action = func(pos, node), + action = function(pos, node), } Tile definition @@ -5781,22 +5781,22 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and eat = <SimpleSoundSpec>, }, - on_place = func(itemstack, placer, pointed_thing), + on_place = function(itemstack, placer, pointed_thing), -- Shall place item and return the leftover itemstack. -- The placer may be any ObjectRef or nil. -- default: minetest.item_place - on_secondary_use = func(itemstack, user, pointed_thing), + on_secondary_use = function(itemstack, user, pointed_thing), -- Same as on_place but called when pointing at nothing. -- The user may be any ObjectRef or nil. -- pointed_thing: always { type = "nothing" } - on_drop = func(itemstack, dropper, pos), + on_drop = function(itemstack, dropper, pos), -- Shall drop item and return the leftover itemstack. -- The dropper may be any ObjectRef or nil. -- default: minetest.item_drop - on_use = func(itemstack, user, pointed_thing), + on_use = function(itemstack, user, pointed_thing), -- default: nil -- Function must return either nil if no item shall be removed from -- inventory, or an itemstack to replace the original itemstack. @@ -5805,7 +5805,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and -- The user may be any ObjectRef or nil. -- The default functions handle regular use cases. - after_use = func(itemstack, user, node, digparams), + after_use = function(itemstack, user, node, digparams), -- default: nil -- If defined, should return an itemstack and will be called instead of -- wearing out the tool. If returns nil, does nothing. @@ -6003,23 +6003,23 @@ Used by `minetest.register_node`. }, }, - on_construct = func(pos), + on_construct = function(pos), -- Node constructor; called after adding node. -- Can set up metadata and stuff like that. -- Not called for bulk node placement (i.e. schematics and VoxelManip). -- default: nil - on_destruct = func(pos), + on_destruct = function(pos), -- Node destructor; called before removing node. -- Not called for bulk node placement. -- default: nil - after_destruct = func(pos, oldnode), + after_destruct = function(pos, oldnode), -- Node destructor; called after removing node. -- Not called for bulk node placement. -- default: nil - on_flood = func(pos, oldnode, newnode), + on_flood = function(pos, oldnode, newnode), -- Called when a liquid (newnode) is about to flood oldnode, if it has -- `floodable = true` in the nodedef. Not called for bulk node placement -- (i.e. schematics and VoxelManip) or air nodes. If return true the @@ -6028,7 +6028,7 @@ Used by `minetest.register_node`. -- Default: nil -- Warning: making a liquid node 'floodable' will cause problems. - preserve_metadata = func(pos, oldnode, oldmeta, drops), + preserve_metadata = function(pos, oldnode, oldmeta, drops), -- Called when oldnode is about be converted to an item, but before the -- node is deleted from the world or the drops are added. This is -- generally the result of either the node being dug or an attached node @@ -6038,14 +6038,14 @@ Used by `minetest.register_node`. -- "ItemStackMetaRef". -- default: nil - after_place_node = func(pos, placer, itemstack, pointed_thing), + after_place_node = function(pos, placer, itemstack, pointed_thing), -- Called after constructing node when node was placed using -- minetest.item_place_node / minetest.place_node. -- If return true no item is taken from itemstack. -- `placer` may be any valid ObjectRef or nil. -- default: nil - after_dig_node = func(pos, oldnode, oldmetadata, digger), + after_dig_node = function(pos, oldnode, oldmetadata, digger), -- oldmetadata is in table format. -- Called after destructing node when node was dug using -- minetest.node_dig / minetest.dig_node. @@ -6053,13 +6053,13 @@ Used by `minetest.register_node`. can_dig = function(pos, [player]), - on_punch = func(pos, node, puncher, pointed_thing), + on_punch = function(pos, node, puncher, pointed_thing), -- Returns true if node can be dug, or false if not. -- default: nil -- default: minetest.node_punch -- By default calls minetest.register_on_punchnode callbacks. - on_rightclick = func(pos, node, clicker, itemstack, pointed_thing), + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing), -- default: nil -- itemstack will hold clicker's wielded item. -- Shall return the leftover itemstack. @@ -6067,7 +6067,7 @@ Used by `minetest.register_node`. -- This function does not get triggered by clients <=0.4.16 if the -- "formspec" node metadata field is set. - on_dig = func(pos, node, digger), + on_dig = function(pos, node, digger), -- default: minetest.node_dig -- By default checks privileges, wears out tool and removes node. @@ -6078,33 +6078,33 @@ Used by `minetest.register_node`. -- return true to run the timer for another cycle with the same timeout -- value. - on_receive_fields = func(pos, formname, fields, sender), + on_receive_fields = function(pos, formname, fields, sender), -- fields = {name1 = value1, name2 = value2, ...} -- Called when an UI form (e.g. sign text input) returns data. -- default: nil - allow_metadata_inventory_move = func(pos, from_list, from_index, to_list, to_index, count, player), + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player), -- Called when a player wants to move items inside the inventory. -- Return value: number of items allowed to move. - allow_metadata_inventory_put = func(pos, listname, index, stack, player), + allow_metadata_inventory_put = function(pos, listname, index, stack, player), -- Called when a player wants to put something into the inventory. -- Return value: number of items allowed to put. -- Return value -1: Allow and don't modify item count in inventory. - allow_metadata_inventory_take = func(pos, listname, index, stack, player), + allow_metadata_inventory_take = function(pos, listname, index, stack, player), -- Called when a player wants to take something out of the inventory. -- Return value: number of items allowed to take. -- Return value -1: Allow and don't modify item count in inventory. - on_metadata_inventory_move = func(pos, from_list, from_index, to_list, to_index, count, player), - on_metadata_inventory_put = func(pos, listname, index, stack, player), - on_metadata_inventory_take = func(pos, listname, index, stack, player), + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player), + on_metadata_inventory_put = function(pos, listname, index, stack, player), + on_metadata_inventory_take = function(pos, listname, index, stack, player), -- Called after the actual action has happened, according to what was -- allowed. -- No return value. - on_blast = func(pos, intensity), + on_blast = function(pos, intensity), -- intensity: 1.0 = mid range of regular TNT. -- If defined, called when an explosion touches the node, instead of -- removing the node. @@ -6575,23 +6575,23 @@ Detached inventory callbacks Used by `minetest.create_detached_inventory`. { - allow_move = func(inv, from_list, from_index, to_list, to_index, count, player), + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player), -- Called when a player wants to move items inside the inventory. -- Return value: number of items allowed to move. - allow_put = func(inv, listname, index, stack, player), + allow_put = function(inv, listname, index, stack, player), -- Called when a player wants to put something into the inventory. -- Return value: number of items allowed to put. -- Return value -1: Allow and don't modify item count in inventory. - allow_take = func(inv, listname, index, stack, player), + allow_take = function(inv, listname, index, stack, player), -- Called when a player wants to take something out of the inventory. -- Return value: number of items allowed to take. -- Return value -1: Allow and don't modify item count in inventory. - on_move = func(inv, from_list, from_index, to_list, to_index, count, player), - on_put = func(inv, listname, index, stack, player), - on_take = func(inv, listname, index, stack, player), + on_move = function(inv, from_list, from_index, to_list, to_index, count, player), + on_put = function(inv, listname, index, stack, player), + on_take = function(inv, listname, index, stack, player), -- Called after the actual action has happened, according to what was -- allowed. -- No return value. @@ -6801,38 +6801,38 @@ Authentication handler definition Used by `minetest.register_authentication_handler`. { - get_auth = func(name), + get_auth = function(name), -- Get authentication data for existing player `name` (`nil` if player -- doesn't exist). -- Returns following structure: -- `{password=<string>, privileges=<table>, last_login=<number or nil>}` - create_auth = func(name, password), + create_auth = function(name, password), -- Create new auth data for player `name`. -- Note that `password` is not plain-text but an arbitrary -- representation decided by the engine. - delete_auth = func(name), + delete_auth = function(name), -- Delete auth data of player `name`. -- Returns boolean indicating success (false if player is nonexistent). - set_password = func(name, password), + set_password = function(name, password), -- Set password of player `name` to `password`. -- Auth data should be created if not present. - set_privileges = func(name, privileges), + set_privileges = function(name, privileges), -- Set privileges of player `name`. -- `privileges` is in table form, auth data should be created if not -- present. - reload = func(), + reload = function(), -- Reload authentication data from the storage location. -- Returns boolean indicating success. - record_login = func(name), + record_login = function(name), -- Called when player joins, used for keeping track of last_login - iterate = func(), + iterate = function(), -- Returns an iterator (use with `for` loops) for all player names -- currently in the auth database } |