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-rw-r--r--builtin/mainmenu/dlg_create_world.lua17
-rw-r--r--doc/lua_api.txt2
2 files changed, 12 insertions, 7 deletions
diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua
index 8d1509f33..76ceb0f16 100644
--- a/builtin/mainmenu/dlg_create_world.lua
+++ b/builtin/mainmenu/dlg_create_world.lua
@@ -315,12 +315,17 @@ local function create_world_formspec(dialogdata)
"field[0.3,0.6;6,0.5;te_world_name;" ..
fgettext("World name") ..
";" .. core.formspec_escape(dialogdata.worldname) .. "]" ..
- "set_focus[te_world_name;false]" ..
+ "set_focus[te_world_name;false]"
- "field[0.3,1.7;6,0.5;te_seed;" ..
- fgettext("Seed") ..
- ";".. core.formspec_escape(dialogdata.seed) .. "]" ..
+ if not disallowed_mapgen_settings["seed"] then
+ retval = retval .. "field[0.3,1.7;6,0.5;te_seed;" ..
+ fgettext("Seed") ..
+ ";".. core.formspec_escape(dialogdata.seed) .. "]"
+
+ end
+
+ retval = retval ..
"label[0,2;" .. fgettext("Mapgen") .. "]"..
"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]"
@@ -391,7 +396,7 @@ local function create_world_buttonhandler(this, fields)
end
if message == nil then
- this.data.seed = fields["te_seed"]
+ this.data.seed = fields["te_seed"] or ""
this.data.mg = fields["dd_mapgen"]
-- actual names as used by engine
@@ -426,7 +431,7 @@ local function create_world_buttonhandler(this, fields)
end
this.data.worldname = fields["te_world_name"]
- this.data.seed = fields["te_seed"]
+ this.data.seed = fields["te_seed"] or ""
if fields["games"] then
local gameindex = core.get_textlist_index("games")
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 1dc5f305d..23408ff6c 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -78,7 +78,7 @@ The game directory can contain the following files:
* `disallowed_mapgen_settings= <comma-separated mapgen settings>`
e.g. `disallowed_mapgen_settings = mgv5_spflags`
These mapgen settings are hidden for this game in the world creation
- dialog and game start menu.
+ dialog and game start menu. Add `seed` to hide the seed input field.
* `disabled_settings = <comma-separated settings>`
e.g. `disabled_settings = enable_damage, creative_mode`
These settings are hidden for this game in the "Start game" tab