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-rw-r--r--builtin/fstk/buttonbar.lua9
-rw-r--r--builtin/mainmenu/tab_singleplayer.lua3
2 files changed, 7 insertions, 5 deletions
diff --git a/builtin/fstk/buttonbar.lua b/builtin/fstk/buttonbar.lua
index 769bfb0be..9a9ec999b 100644
--- a/builtin/fstk/buttonbar.lua
+++ b/builtin/fstk/buttonbar.lua
@@ -57,10 +57,10 @@ local function buttonbar_formspec(self)
end
formspec = formspec ..
- string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]",
+ string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]tooltip[%s;%s]",
btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
self.buttons[i].image, btn_name, self.buttons[i].caption,
- borders)
+ borders, btn_name, self.buttons[i].tooltip)
else
--print("end of displayable buttons: orientation: " .. self.orientation)
--print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
@@ -140,11 +140,12 @@ local buttonbar_metatable = {
delete = function(self) ui.delete(self) end,
- add_button = function(self, name, caption, image)
+ add_button = function(self, name, caption, image, tooltip)
if caption == nil then caption = "" end
if image == nil then image = "" end
+ if tooltip == nil then tooltip = "" end
- table.insert(self.buttons,{ name=name, caption=caption, image=image})
+ table.insert(self.buttons,{ name=name, caption=caption, image=image, tooltip=tooltip})
if self.orientation == "horizontal" then
if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.x ) then
diff --git a/builtin/mainmenu/tab_singleplayer.lua b/builtin/mainmenu/tab_singleplayer.lua
index 8c6ab91bb..1f96a85db 100644
--- a/builtin/mainmenu/tab_singleplayer.lua
+++ b/builtin/mainmenu/tab_singleplayer.lua
@@ -53,6 +53,7 @@ local function singleplayer_refresh_gamebar()
local image = nil
local text = nil
+ local tooltip = core.formspec_escape(gamemgr.games[i].name)
if gamemgr.games[i].menuicon_path ~= nil and
gamemgr.games[i].menuicon_path ~= "" then
@@ -69,7 +70,7 @@ local function singleplayer_refresh_gamebar()
text = text .. "\n" .. part3
end
end
- btnbar:add_button(btn_name, text, image)
+ btnbar:add_button(btn_name, text, image, tooltip)
end
end