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-rw-r--r--doc/lua_api.txt32
1 files changed, 19 insertions, 13 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 3284baedb..85b332173 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -524,11 +524,25 @@ Noise Parameters, or commonly called NoiseParams, define the properties of perli
some other flags.
- eased
Maps noise gradient values onto a quintic S-curve before performing interpolation.
- This results in smooth, rolling noise. Disable this for sharp-looking noise.
+ This results in smooth, rolling noise. Disable this ("noeased") for sharp-looking noise.
If no flags are specified (or defaults is), 2D noise is eased and 3D noise is not eased.
- absvalue
Accumulates the absolute value of each noise gradient result.
+Noise parameters format example for 2D or 3D perlin noise or perlin noise maps:
+ np_terrain = {
+ offset = 0,
+ scale = 1,
+ spread = {x=500, y=500, z=500},
+ seed = 571347,
+ octaves = 5,
+ persist = 0.63,
+ lacunarity = 2.0,
+ flags = "defaults, absvalue"
+ }
+ ^ A single noise parameter table can be used to get 2D or 3D noise,
+ when getting 2D noise spread.z is ignored.
+
Ore types
---------------
@@ -2165,6 +2179,10 @@ methods:
PerlinNoiseMap: A fast, bulk perlin noise generator
- Can be created via PerlinNoiseMap(noiseparams, size)
- Also minetest.get_perlin_map(noiseparams, size)
+- Format of 'size' for 3D perlin maps: {x=dimx, y=dimy, z=dimz}
+- Format of 'size' for 2D perlin maps: {x=dimx, y=dimy}
+ ^ where dimx, dimy, dimz are the array dimensions
+ ^ for 3D perlin maps the z component of 'size' must be larger than 1 otherwise 'nil' is returned
methods:
- get2dMap(pos) -> <size.x>X<size.y> 2d array of 2d noise values starting at pos={x=,y=}
- get3dMap(pos) -> <size.x>X<size.y>X<size.z> 3d array of 3d noise values starting at pos={x=,y=,z=}
@@ -2859,15 +2877,3 @@ ParticleSpawner definition (add_particlespawner)
^ Playername is optional, if specified spawns particle only on the player's client
}
-NoiseParams definition (PerlinNoiseMap)
-{
- offset = 0,
- scale = 0,
- spread = 0,
- seed = 0,
- octaves = 0,
- ^ A higher value will result in more details, this means more operations
- persist = 0,
- eased = false
- ^ Whether it should create curves in 3D perlin maps
-}