diff options
-rw-r--r-- | builtin/mainmenu/dlg_settings_advanced.lua | 4 | ||||
-rw-r--r-- | builtin/mainmenu/tab_settings.lua | 239 |
2 files changed, 114 insertions, 129 deletions
diff --git a/builtin/mainmenu/dlg_settings_advanced.lua b/builtin/mainmenu/dlg_settings_advanced.lua index cab9f169e..f5e80c252 100644 --- a/builtin/mainmenu/dlg_settings_advanced.lua +++ b/builtin/mainmenu/dlg_settings_advanced.lua @@ -151,8 +151,8 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se if setting_type == "float" then local default, min, max = remaining_line:match("^" -- first float is required, the last 2 are optional - .. "(" .. CHAR_CLASSES.FLOAT .. "+)" .. CHAR_CLASSES.SPACE .. "?" - .. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. CHAR_CLASSES.SPACE .. "?" + .. "(" .. CHAR_CLASSES.FLOAT .. "+)" .. CHAR_CLASSES.SPACE .. "*" + .. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. CHAR_CLASSES.SPACE .. "*" .. "(" .. CHAR_CLASSES.FLOAT .. "*)" .."$") diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua index dc2bcff14..d3226e0f4 100644 --- a/builtin/mainmenu/tab_settings.lua +++ b/builtin/mainmenu/tab_settings.lua @@ -17,6 +17,7 @@ -------------------------------------------------------------------------------- +-- Dropdown labels : Leaves local leaves_style_labels = { fgettext("Opaque Leaves"), fgettext("Simple Leaves"), @@ -24,10 +25,22 @@ local leaves_style_labels = { } local leaves_style = { - {leaves_style_labels[1] .. "," .. leaves_style_labels[2] .. "," .. leaves_style_labels[3]}, + table.concat(leaves_style_labels, ","), {"opaque", "simple", "fancy"}, } +-- Dropdown labels : Node highlighting +local node_highlighting_style_labels = { + fgettext("Node Outlining"), + fgettext("Node Highlighting") +} + +local node_highlighting_style = { + table.concat(node_highlighting_style_labels, ","), + {"box", "halo"}, +} + +-- Dropdown labels : Textures filtering local dd_filter_labels = { fgettext("No Filter"), fgettext("Bilinear Filter"), @@ -35,10 +48,11 @@ local dd_filter_labels = { } local filters = { - {dd_filter_labels[1] .. "," .. dd_filter_labels[2] .. "," .. dd_filter_labels[3]}, + table.concat(dd_filter_labels, ","), {"", "bilinear_filter", "trilinear_filter"}, } +-- Dropdown labels : Mip-mapping local dd_mipmap_labels = { fgettext("No Mipmap"), fgettext("Mipmap"), @@ -46,20 +60,11 @@ local dd_mipmap_labels = { } local mipmap = { - {dd_mipmap_labels[1] .. "," .. dd_mipmap_labels[2] .. "," .. dd_mipmap_labels[3]}, + table.concat(dd_mipmap_labels, ","), {"", "mip_map", "anisotropic_filter"}, } -local function getLeavesStyleSettingIndex() - local style = core.setting_get("leaves_style") - if (style == leaves_style[2][3]) then - return 3 - elseif (style == leaves_style[2][2]) then - return 2 - end - return 1 -end - +-- Dropdown labels : Anti-aliasing local dd_antialiasing_labels = { fgettext("None"), fgettext("2x"), @@ -68,34 +73,54 @@ local dd_antialiasing_labels = { } local antialiasing = { - {dd_antialiasing_labels[1] .. "," .. dd_antialiasing_labels[2] .. "," .. - dd_antialiasing_labels[3] .. "," .. dd_antialiasing_labels[4]}, + table.concat(dd_antialiasing_labels, ","), {"0", "2", "4", "8"} } +-- Dropdown index getter : Leaves +local function getLeavesStyleSettingIndex() + local style = core.setting_get("leaves_style") + for idx, name in pairs(leaves_style[2]) do + if style == name then return idx end + end + return 1 +end + +-- Dropdown index getter : Node highlighting +local function getNodeHighlightingSettingIndex() + local style = core.setting_get("node_highlighting") + for idx, name in pairs(node_highlighting_style[2]) do + if style == name then return idx end + end + return 1 +end + +-- Dropdown index getter : Textures filtering local function getFilterSettingIndex() - if (core.setting_get(filters[2][3]) == "true") then + if core.setting_get(filters[2][3]) == "true" then return 3 - end - if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then + elseif core.setting_get(filters[2][3]) == "false" and + core.setting_get(filters[2][2]) == "true" then return 2 end return 1 end +-- Dropdown index getter : Mip-mapping local function getMipmapSettingIndex() - if (core.setting_get(mipmap[2][3]) == "true") then + if core.setting_get(mipmap[2][3]) == "true" then return 3 - end - if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then + elseif core.setting_get(mipmap[2][3]) == "false" and + core.setting_get(mipmap[2][2]) == "true" then return 2 end return 1 end +-- Dropdown index getter : Anti-aliasing local function getAntialiasingSettingIndex() local antialiasing_setting = core.setting_get("fsaa") - for i = 1, #(antialiasing[2]) do + for i = 1, #antialiasing[2] do if antialiasing_setting == antialiasing[2][i] then return i end @@ -104,7 +129,7 @@ local function getAntialiasingSettingIndex() end local function antialiasing_fname_to_name(fname) - for i = 1, #(dd_antialiasing_labels) do + for i = 1, #dd_antialiasing_labels do if fname == dd_antialiasing_labels[i] then return antialiasing[2][i] end @@ -113,14 +138,10 @@ local function antialiasing_fname_to_name(fname) end local function dlg_confirm_reset_formspec(data) - local retval = - "size[8,3]" .. + return "size[8,3]" .. "label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" .. - "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. - fgettext("Yes") .. "]" .. - "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. - fgettext("No!!!") .. "]" - return retval + "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" .. + "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]" end local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) @@ -129,7 +150,7 @@ local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) local worldlist = core.get_worlds() local found_singleplayerworld = false - for i = 1, #worldlist, 1 do + for i = 1, #worldlist do if worldlist[i].name == "singleplayerworld" then found_singleplayerworld = true gamedata.worldindex = i @@ -141,12 +162,10 @@ local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) end core.create_world("singleplayerworld", 1) - worldlist = core.get_worlds() - found_singleplayerworld = false - for i = 1, #worldlist, 1 do + for i = 1, #worldlist do if worldlist[i].name == "singleplayerworld" then found_singleplayerworld = true gamedata.worldindex = i @@ -170,41 +189,12 @@ local function showconfirm_reset(tabview) new_dlg:show() end -local function gui_scale_to_scrollbar() - local current_value = tonumber(core.setting_get("gui_scaling")) - - if (current_value == nil) or current_value < 0.25 then - return 0 - end - if current_value <= 1.25 then - return ((current_value - 0.25)/ 1.0) * 700 - end - if current_value <= 6 then - return ((current_value -1.25) * 100) + 700 - end - - return 1000 -end - -local function scrollbar_to_gui_scale(value) - value = tonumber(value) - - if (value <= 700) then - return ((value / 700) * 1.0) + 0.25 - end - if (value <= 1000) then - return ((value - 700) / 100) + 1.25 - end - - return 1 -end - local function formspec(tabview, name, tabdata) local tab_string = - "box[0,0;3.5,4.3;#999999]" .. - "checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") - .. ";" .. dump(core.setting_getbool("smooth_lighting")) .. "]" .. - "checkbox[0.25,0.5;cb_particles;" .. fgettext("Enable Particles") .. ";" + "box[0,0;3.5,4.5;#999999]" .. + "checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";" + .. dump(core.setting_getbool("smooth_lighting")) .. "]" .. + "checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";" .. dump(core.setting_getbool("enable_particles")) .. "]" .. "checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";" .. dump(core.setting_getbool("enable_3d_clouds")) .. "]" .. @@ -212,20 +202,20 @@ local function formspec(tabview, name, tabdata) .. dump(core.setting_getbool("opaque_water")) .. "]" .. "checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";" .. dump(core.setting_getbool("connected_glass")) .. "]" .. - "checkbox[0.25,2.5;cb_node_highlighting;" .. fgettext("Node Highlighting") .. ";" - .. dump(core.setting_getbool("enable_node_highlighting")) .. "]" .. - "dropdown[0.25,3.4;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";" + "dropdown[0.25,2.8;3.3;dd_node_highlighting;" .. node_highlighting_style[1] .. ";" + .. getNodeHighlightingSettingIndex() .. "]" .. + "dropdown[0.25,3.6;3.3;dd_leaves_style;" .. leaves_style[1] .. ";" .. getLeavesStyleSettingIndex() .. "]" .. "box[3.75,0;3.75,3.45;#999999]" .. "label[3.85,0.1;" .. fgettext("Texturing:") .. "]" .. - "dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";" + "dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1] .. ";" .. getFilterSettingIndex() .. "]" .. - "dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";" + "dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1] .. ";" .. getMipmapSettingIndex() .. "]" .. "label[3.85,2.15;" .. fgettext("Antialiasing:") .. "]" .. - "dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1][1] .. ";" + "dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1] .. ";" .. getAntialiasingSettingIndex() .. "]" .. - "box[7.75,0;4,4;#999999]" .. + "box[7.75,0;4,4.4;#999999]" .. "checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";" .. dump(core.setting_getbool("enable_shaders")) .. "]" @@ -236,37 +226,40 @@ local function formspec(tabview, name, tabdata) if core.setting_get("touchscreen_threshold") ~= nil then tab_string = tab_string .. - "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" .. - "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" .. - ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]" + "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" .. + "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" .. + ((tonumber(core.setting_get("touchscreen_threshold")) / 10) + 1) .. "]" end if core.setting_getbool("enable_shaders") then tab_string = tab_string .. - "checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bumpmapping") .. ";" - .. dump(core.setting_getbool("enable_bumpmapping")) .. "]" .. - "checkbox[8,1.0;cb_generate_normalmaps;" .. fgettext("Generate Normalmaps") .. ";" - .. dump(core.setting_getbool("generate_normalmaps")) .. "]" .. - "checkbox[8,1.5;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";" - .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" .. - "checkbox[8,2.0;cb_waving_water;" .. fgettext("Waving Water") .. ";" - .. dump(core.setting_getbool("enable_waving_water")) .. "]" .. - "checkbox[8,2.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";" - .. dump(core.setting_getbool("enable_waving_leaves")) .. "]" .. - "checkbox[8,3.0;cb_waving_plants;" .. fgettext("Waving Plants") .. ";" - .. dump(core.setting_getbool("enable_waving_plants")) .. "]" + "checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";" + .. dump(core.setting_getbool("enable_bumpmapping")) .. "]" .. + "checkbox[8,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";" + .. dump(core.setting_getbool("tone_mapping")) .. "]" .. + "checkbox[8,1.5;cb_generate_normalmaps;" .. fgettext("Normal Mapping") .. ";" + .. dump(core.setting_getbool("generate_normalmaps")) .. "]" .. + "checkbox[8,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";" + .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" .. + "checkbox[8,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";" + .. dump(core.setting_getbool("enable_waving_water")) .. "]" .. + "checkbox[8,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";" + .. dump(core.setting_getbool("enable_waving_leaves")) .. "]" .. + "checkbox[8,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";" + .. dump(core.setting_getbool("enable_waving_plants")) .. "]" else tab_string = tab_string .. - "tablecolumns[color;text]" .. - "tableoptions[background=#00000000;highlight=#00000000;border=false]" .. - "table[8.33,0.7;3.5,4;shaders;" .. - "#888888," .. fgettext("Bumpmapping") .. "," .. - "#888888," .. fgettext("Generate Normalmaps") .. "," .. - "#888888," .. fgettext("Parallax Occlusion") .. "," .. - "#888888," .. fgettext("Waving Water") .. "," .. - "#888888," .. fgettext("Waving Leaves") .. "," .. - "#888888," .. fgettext("Waving Plants") .. "," .. - ";1]" + "tablecolumns[color;text]" .. + "tableoptions[background=#00000000;highlight=#00000000;border=false]" .. + "table[8.33,0.7;3.5,4;shaders;" .. + "#888888," .. fgettext("Bump Mapping") .. "," .. + "#888888," .. fgettext("Tone Mapping") .. "," .. + "#888888," .. fgettext("Normal Mapping") .. "," .. + "#888888," .. fgettext("Parallax Occlusion") .. "," .. + "#888888," .. fgettext("Waving Water") .. "," .. + "#888888," .. fgettext("Waving Leaves") .. "," .. + "#888888," .. fgettext("Waving Plants") .. "," .. + ";1]" end return tab_string @@ -283,7 +276,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) --mm_texture.update("singleplayer", current_game()) return true end - if fields["cb_smooth_lighting"] then core.setting_set("smooth_lighting", fields["cb_smooth_lighting"]) return true @@ -304,13 +296,9 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.setting_set("connected_glass", fields["cb_connected_glass"]) return true end - if fields["cb_node_highlighting"] then - core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"]) - return true - end if fields["cb_shaders"] then - if (core.setting_get("video_driver") == "direct3d8" - or core.setting_get("video_driver") == "direct3d9") then + if (core.setting_get("video_driver") == "direct3d8" or + core.setting_get("video_driver") == "direct3d9") then core.setting_set("enable_shaders", "false") gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.") else @@ -320,9 +308,15 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) end if fields["cb_bumpmapping"] then core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"]) + return true + end + if fields["cb_tonemapping"] then + core.setting_set("tone_mapping", fields["cb_tonemapping"]) + return true end if fields["cb_generate_normalmaps"] then core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"]) + return true end if fields["cb_parallax"] then core.setting_set("enable_parallax_occlusion", fields["cb_parallax"]) @@ -339,17 +333,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.setting_set("enable_waving_plants", fields["cb_waving_plants"]) return true end - - if fields["sb_gui_scaling"] then - local event = core.explode_scrollbar_event(fields["sb_gui_scaling"]) - - if event.type == "CHG" then - local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value)) - core.setting_set("gui_scaling", tosave) - return true - end - end - if fields["btn_change_keys"] then core.show_keys_menu() return true @@ -366,15 +349,17 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) --Note dropdowns have to be handled LAST! local ddhandled = false - if fields["dd_leaves_style"] == leaves_style_labels[1] then - core.setting_set("leaves_style", leaves_style[2][1]) - ddhandled = true - elseif fields["dd_leaves_style"] == leaves_style_labels[2] then - core.setting_set("leaves_style", leaves_style[2][2]) - ddhandled = true - elseif fields["dd_leaves_style"] == leaves_style_labels[3] then - core.setting_set("leaves_style", leaves_style[2][3]) - ddhandled = true + for i = 1, #leaves_style_labels do + if fields["dd_leaves_style"] == leaves_style_labels[i] then + core.setting_set("leaves_style", leaves_style[2][i]) + ddhandled = true + end + end + for i = 1, #node_highlighting_style_labels do + if fields["dd_node_highlighting"] == node_highlighting_style_labels[i] then + core.setting_set("node_highlighting", node_highlighting_style[2][i]) + ddhandled = true + end end if fields["dd_filters"] == dd_filter_labels[1] then core.setting_set("bilinear_filter", "false") @@ -408,7 +393,7 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) ddhandled = true end if fields["dd_touchthreshold"] then - core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"]) + core.setting_set("touchscreen_threshold", fields["dd_touchthreshold"]) ddhandled = true end |