summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--clientmods/preview/init.lua2
-rw-r--r--doc/client_lua_api.txt2
-rw-r--r--src/client/camera.cpp2
-rw-r--r--src/script/lua_api/l_camera.cpp59
-rw-r--r--src/script/lua_api/l_env.cpp16
5 files changed, 47 insertions, 34 deletions
diff --git a/clientmods/preview/init.lua b/clientmods/preview/init.lua
index d2440369a..089955d2f 100644
--- a/clientmods/preview/init.lua
+++ b/clientmods/preview/init.lua
@@ -79,7 +79,7 @@ core.register_on_item_use(function(itemstack, pointed_thing)
return false
end
- local pos = vector.add(core.localplayer:get_pos(), core.camera:get_offset())
+ local pos = core.camera:get_pos()
local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 100))
local rc = core.raycast(pos, pos2)
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt
index 53442d308..c9cd8ac93 100644
--- a/doc/client_lua_api.txt
+++ b/doc/client_lua_api.txt
@@ -967,7 +967,7 @@ Please do not try to access the reference until the camera is initialized, other
* `get_camera_mode()`
* Returns 0, 1, or 2 as described above
* `get_fov()`
- * Returns:
+ * Returns a table with X, Y, maximum and actual FOV in degrees:
```lua
{
diff --git a/src/client/camera.cpp b/src/client/camera.cpp
index 1a5253db4..9b311171a 100644
--- a/src/client/camera.cpp
+++ b/src/client/camera.cpp
@@ -540,7 +540,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
m_aspect = (f32) window_size.X / (f32) window_size.Y;
m_fov_y = m_curr_fov_degrees * M_PI / 180.0;
// Increase vertical FOV on lower aspect ratios (<16:10)
- m_fov_y *= MYMAX(1.0, MYMIN(1.4, sqrt(16./10. / m_aspect)));
+ m_fov_y *= core::clamp(sqrt(16./10. / m_aspect), 1.0, 1.4);
m_fov_x = 2 * atan(m_aspect * tan(0.5 * m_fov_y));
m_cameranode->setAspectRatio(m_aspect);
m_cameranode->setFOV(m_fov_y);
diff --git a/src/script/lua_api/l_camera.cpp b/src/script/lua_api/l_camera.cpp
index 9c1470284..bfa60be67 100644
--- a/src/script/lua_api/l_camera.cpp
+++ b/src/script/lua_api/l_camera.cpp
@@ -51,6 +51,7 @@ void LuaCamera::create(lua_State *L, Camera *m)
lua_setfield(L, objectstable, "camera");
}
+// set_camera_mode(self, mode)
int LuaCamera::l_set_camera_mode(lua_State *L)
{
Camera *camera = getobject(L, 1);
@@ -67,17 +68,19 @@ int LuaCamera::l_set_camera_mode(lua_State *L)
return 0;
}
+// get_camera_mode(self)
int LuaCamera::l_get_camera_mode(lua_State *L)
{
Camera *camera = getobject(L, 1);
if (!camera)
return 0;
- lua_pushnumber(L, (int)camera->getCameraMode());
+ lua_pushinteger(L, (int)camera->getCameraMode());
return 1;
}
+// get_fov(self)
int LuaCamera::l_get_fov(lua_State *L)
{
Camera *camera = getobject(L, 1);
@@ -85,9 +88,9 @@ int LuaCamera::l_get_fov(lua_State *L)
return 0;
lua_newtable(L);
- lua_pushnumber(L, camera->getFovX() * core::DEGTORAD);
+ lua_pushnumber(L, camera->getFovX() * core::RADTODEG);
lua_setfield(L, -2, "x");
- lua_pushnumber(L, camera->getFovY() * core::DEGTORAD);
+ lua_pushnumber(L, camera->getFovY() * core::RADTODEG);
lua_setfield(L, -2, "y");
lua_pushnumber(L, camera->getCameraNode()->getFOV() * core::RADTODEG);
lua_setfield(L, -2, "actual");
@@ -96,16 +99,18 @@ int LuaCamera::l_get_fov(lua_State *L)
return 1;
}
+// get_pos(self)
int LuaCamera::l_get_pos(lua_State *L)
{
Camera *camera = getobject(L, 1);
if (!camera)
return 0;
- push_v3f(L, camera->getPosition());
+ push_v3f(L, camera->getPosition() / BS);
return 1;
}
+// get_offset(self)
int LuaCamera::l_get_offset(lua_State *L)
{
LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
@@ -115,38 +120,40 @@ int LuaCamera::l_get_offset(lua_State *L)
return 1;
}
+// get_look_dir(self)
int LuaCamera::l_get_look_dir(lua_State *L)
{
- LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
- sanity_check(player);
-
- float pitch = -1.0 * player->getPitch() * core::DEGTORAD;
- float yaw = (player->getYaw() + 90.) * core::DEGTORAD;
- v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch),
- std::cos(pitch) * std::sin(yaw));
+ Camera *camera = getobject(L, 1);
+ if (!camera)
+ return 0;
- push_v3f(L, v);
+ push_v3f(L, camera->getDirection());
return 1;
}
+// get_look_horizontal(self)
+// FIXME: wouldn't localplayer be a better place for this?
int LuaCamera::l_get_look_horizontal(lua_State *L)
{
LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
sanity_check(player);
- lua_pushnumber(L, (player->getYaw() + 90.) * core::DEGTORAD);
+ lua_pushnumber(L, (player->getYaw() + 90.f) * core::DEGTORAD);
return 1;
}
+// get_look_vertical(self)
+// FIXME: wouldn't localplayer be a better place for this?
int LuaCamera::l_get_look_vertical(lua_State *L)
{
LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
sanity_check(player);
- lua_pushnumber(L, -1.0 * player->getPitch() * core::DEGTORAD);
+ lua_pushnumber(L, -1.0f * player->getPitch() * core::DEGTORAD);
return 1;
}
+// get_aspect_ratio(self)
int LuaCamera::l_get_aspect_ratio(lua_State *L)
{
Camera *camera = getobject(L, 1);
@@ -215,13 +222,19 @@ void LuaCamera::Register(lua_State *L)
lua_pop(L, 1);
}
+// clang-format off
const char LuaCamera::className[] = "Camera";
-const luaL_Reg LuaCamera::methods[] = {luamethod(LuaCamera, set_camera_mode),
- luamethod(LuaCamera, get_camera_mode), luamethod(LuaCamera, get_fov),
- luamethod(LuaCamera, get_pos), luamethod(LuaCamera, get_offset),
- luamethod(LuaCamera, get_look_dir),
- luamethod(LuaCamera, get_look_vertical),
- luamethod(LuaCamera, get_look_horizontal),
- luamethod(LuaCamera, get_aspect_ratio),
-
- {0, 0}};
+const luaL_Reg LuaCamera::methods[] = {
+ luamethod(LuaCamera, set_camera_mode),
+ luamethod(LuaCamera, get_camera_mode),
+ luamethod(LuaCamera, get_fov),
+ luamethod(LuaCamera, get_pos),
+ luamethod(LuaCamera, get_offset),
+ luamethod(LuaCamera, get_look_dir),
+ luamethod(LuaCamera, get_look_vertical),
+ luamethod(LuaCamera, get_look_horizontal),
+ luamethod(LuaCamera, get_aspect_ratio),
+
+ {0, 0}
+};
+// clang-format on
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index cabca124d..b8a8a5ce1 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -780,8 +780,8 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
#ifndef SERVER
// Client API limitations
- if (getClient(L))
- radius = getClient(L)->CSMClampRadius(pos, radius);
+ if (Client *client = getClient(L))
+ radius = client->CSMClampRadius(pos, radius);
#endif
for (int d = start_radius; d <= radius; d++) {
@@ -811,9 +811,9 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
const NodeDefManager *ndef = env->getGameDef()->ndef();
#ifndef SERVER
- if (getClient(L)) {
- minp = getClient(L)->CSMClampPos(minp);
- maxp = getClient(L)->CSMClampPos(maxp);
+ if (Client *client = getClient(L)) {
+ minp = client->CSMClampPos(minp);
+ maxp = client->CSMClampPos(maxp);
}
#endif
@@ -887,9 +887,9 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
const NodeDefManager *ndef = env->getGameDef()->ndef();
#ifndef SERVER
- if (getClient(L)) {
- minp = getClient(L)->CSMClampPos(minp);
- maxp = getClient(L)->CSMClampPos(maxp);
+ if (Client *client = getClient(L)) {
+ minp = client->CSMClampPos(minp);
+ maxp = client->CSMClampPos(maxp);
}
#endif