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-rw-r--r--doc/texture_packs.txt5
-rw-r--r--textures/base/pack/bubble.pngbin158 -> 142 bytes
-rw-r--r--textures/base/pack/heart.pngbin248 -> 255 bytes
3 files changed, 5 insertions, 0 deletions
diff --git a/doc/texture_packs.txt b/doc/texture_packs.txt
index 40fdf2eeb..7ab0aca94 100644
--- a/doc/texture_packs.txt
+++ b/doc/texture_packs.txt
@@ -63,6 +63,7 @@ by texture packs. All existing fallback textures can be found in the directory
### Gameplay textures
* `bubble.png`: the bubble texture when the player is drowning
+ (default size: 12×12)
* `crack_anylength.png`: node overlay texture when digging
@@ -74,6 +75,7 @@ by texture packs. All existing fallback textures can be found in the directory
* `halo.png`: used for the node highlighting mesh
* `heart.png`: used to display the health points of the player
+ (default size: 12×12)
* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
* `minimap_mask_square.png`: mask used for the square minimap
@@ -102,6 +104,9 @@ by texture packs. All existing fallback textures can be found in the directory
* `wieldhand.png`: texture of the wieldhand
+Note: The default textures of `player.png`, `player_back.png` and `wieldhand.png`
+are placeholders intended to be overwritten by the game.
+
### Mainmenu textures
* `menu_bg.png`: used as mainmenu background when the clouds are disabled
diff --git a/textures/base/pack/bubble.png b/textures/base/pack/bubble.png
index f6ce0f53b..799327c61 100644
--- a/textures/base/pack/bubble.png
+++ b/textures/base/pack/bubble.png
Binary files differ
diff --git a/textures/base/pack/heart.png b/textures/base/pack/heart.png
index d6ba8ae8f..13db59be4 100644
--- a/textures/base/pack/heart.png
+++ b/textures/base/pack/heart.png
Binary files differ