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-rw-r--r--builtin/settingtypes.txt6
-rw-r--r--src/camera.cpp2
-rw-r--r--src/defaultsettings.cpp1
3 files changed, 9 insertions, 0 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 51d34e4b6..11651c9b2 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -532,6 +532,12 @@ pause_fps_max (FPS in pause menu) int 20
# View distance in nodes.
viewing_range (Viewing range) int 100 20 4000
+# Camera near plane distance in nodes, between 0 and 0.5
+# Most users will not need to change this.
+# Increasing can reduce artifacting on weaker GPUs.
+# 0.1 = Default, 0.25 = Good value for weaker tablets.
+near_plane (Near plane) float 0.1 0 0.5
+
# Width component of the initial window size.
screen_w (Screen width) int 1024
diff --git a/src/camera.cpp b/src/camera.cpp
index 29ff27f8f..e0028f480 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -549,7 +549,9 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
void Camera::updateViewingRange()
{
f32 viewing_range = g_settings->getFloat("viewing_range");
+ f32 near_plane = g_settings->getFloat("near_plane");
m_draw_control.wanted_range = viewing_range;
+ m_cameranode->setNearValue(rangelim(near_plane, 0.0f, 0.5f) * BS);
if (m_draw_control.range_all) {
m_cameranode->setFarValue(100000.0);
return;
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 3c826dd2e..58ea0c77a 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -149,6 +149,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("fps_max", "60");
settings->setDefault("pause_fps_max", "20");
settings->setDefault("viewing_range", "100");
+ settings->setDefault("near_plane", "0.1");
settings->setDefault("screen_w", "1024");
settings->setDefault("screen_h", "600");
settings->setDefault("autosave_screensize", "true");