diff options
-rw-r--r-- | builtin/settingtypes.txt | 6 | ||||
-rw-r--r-- | src/camera.cpp | 2 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 1 |
3 files changed, 9 insertions, 0 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 51d34e4b6..11651c9b2 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -532,6 +532,12 @@ pause_fps_max (FPS in pause menu) int 20 # View distance in nodes. viewing_range (Viewing range) int 100 20 4000 +# Camera near plane distance in nodes, between 0 and 0.5 +# Most users will not need to change this. +# Increasing can reduce artifacting on weaker GPUs. +# 0.1 = Default, 0.25 = Good value for weaker tablets. +near_plane (Near plane) float 0.1 0 0.5 + # Width component of the initial window size. screen_w (Screen width) int 1024 diff --git a/src/camera.cpp b/src/camera.cpp index 29ff27f8f..e0028f480 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -549,7 +549,9 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r void Camera::updateViewingRange() { f32 viewing_range = g_settings->getFloat("viewing_range"); + f32 near_plane = g_settings->getFloat("near_plane"); m_draw_control.wanted_range = viewing_range; + m_cameranode->setNearValue(rangelim(near_plane, 0.0f, 0.5f) * BS); if (m_draw_control.range_all) { m_cameranode->setFarValue(100000.0); return; diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 3c826dd2e..58ea0c77a 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -149,6 +149,7 @@ void set_default_settings(Settings *settings) settings->setDefault("fps_max", "60"); settings->setDefault("pause_fps_max", "20"); settings->setDefault("viewing_range", "100"); + settings->setDefault("near_plane", "0.1"); settings->setDefault("screen_w", "1024"); settings->setDefault("screen_h", "600"); settings->setDefault("autosave_screensize", "true"); |