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-rw-r--r--builtin/fstk/ui.lua69
-rw-r--r--src/client/game.cpp5
2 files changed, 31 insertions, 43 deletions
diff --git a/builtin/fstk/ui.lua b/builtin/fstk/ui.lua
index a3e3a092a..4e6aa3c4e 100644
--- a/builtin/fstk/ui.lua
+++ b/builtin/fstk/ui.lua
@@ -54,52 +54,39 @@ end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-local function wordwrap_quickhack(str)
- local res = ""
- local ar = str:split("\n")
- for i = 1, #ar do
- local text = ar[i]
- -- Hack to add word wrapping.
- -- TODO: Add engine support for wrapping in formspecs
- while #text > 80 do
- if res ~= "" then
- res = res .. ","
- end
- res = res .. core.formspec_escape(string.sub(text, 1, 79))
- text = string.sub(text, 80, #text)
- end
- if res ~= "" then
- res = res .. ","
- end
- res = res .. core.formspec_escape(text)
- end
- return res
-end
-
---------------------------------------------------------------------------------
function ui.update()
- local formspec = ""
+ local formspec = {}
-- handle errors
if gamedata ~= nil and gamedata.reconnect_requested then
- formspec = wordwrap_quickhack(gamedata.errormessage or "")
- formspec = "size[12,5]" ..
- "label[0.5,0;" .. fgettext("The server has requested a reconnect:") ..
- "]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
- "]button[6,4.6;3,0.5;btn_reconnect_no;" .. fgettext("Main menu") .. "]" ..
- "button[3,4.6;3,0.5;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]"
+ local error_message = core.formspec_escape(
+ gamedata.errormessage or "<none available>")
+ formspec = {
+ "size[14,8]",
+ "real_coordinates[true]",
+ ("textarea[0.5,1.2;13,5;;%s;%s]"):format(
+ fgettext("The server has requested a reconnect:"), error_message),
+ "box[0.5,1.2;13,5;#000]",
+ "button[2,6.6;4,1;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]",
+ "button[8,6.6;4,1;btn_reconnect_no;" .. fgettext("Main menu") .. "]"
+ }
elseif gamedata ~= nil and gamedata.errormessage ~= nil then
- formspec = wordwrap_quickhack(gamedata.errormessage)
+ local error_message = core.formspec_escape(gamedata.errormessage)
+
local error_title
if string.find(gamedata.errormessage, "ModError") then
- error_title = fgettext("An error occurred in a Lua script, such as a mod:")
+ error_title = fgettext("An error occurred in a Lua script:")
else
error_title = fgettext("An error occurred:")
end
- formspec = "size[12,5]" ..
- "label[0.5,0;" .. error_title ..
- "]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
- "]button[4.5,4.6;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
+ formspec = {
+ "size[14,8]",
+ "real_coordinates[true]",
+ ("textarea[0.5,1.2;13,5;;%s;%s]"):format(
+ error_title, error_message),
+ "box[0.5,1.2;13,5;#000]",
+ "button[5,6.6;4,1;btn_error_confirm;" .. fgettext("Ok") .. "]"
+ }
else
local active_toplevel_ui_elements = 0
for key,value in pairs(ui.childlist) do
@@ -107,8 +94,8 @@ function ui.update()
local retval = value:get_formspec()
if retval ~= nil and retval ~= "" then
- active_toplevel_ui_elements = active_toplevel_ui_elements +1
- formspec = formspec .. retval
+ active_toplevel_ui_elements = active_toplevel_ui_elements + 1
+ table.insert(formspec, retval)
end
end
end
@@ -120,7 +107,7 @@ function ui.update()
local retval = value:get_formspec()
if retval ~= nil and retval ~= "" then
- formspec = formspec .. retval
+ table.insert(formspec, retval)
end
end
end
@@ -135,10 +122,10 @@ function ui.update()
core.log("warning", "no toplevel ui element "..
"active; switching to default")
ui.childlist[ui.default]:show()
- formspec = ui.childlist[ui.default]:get_formspec()
+ formspec = {ui.childlist[ui.default]:get_formspec()}
end
end
- core.update_formspec(formspec)
+ core.update_formspec(table.concat(formspec))
end
--------------------------------------------------------------------------------
diff --git a/src/client/game.cpp b/src/client/game.cpp
index a00e61e1d..22fc17b48 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -4256,7 +4256,8 @@ void the_game(bool *kill,
error_message = e.what();
errorstream << "ServerError: " << error_message << std::endl;
} catch (ModError &e) {
- error_message = e.what() + strgettext("\nCheck debug.txt for details.");
- errorstream << "ModError: " << error_message << std::endl;
+ error_message = std::string("ModError: ") + e.what() +
+ strgettext("\nCheck debug.txt for details.");
+ errorstream << error_message << std::endl;
}
}