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-rw-r--r--builtin/mainmenu/tab_local.lua92
-rw-r--r--doc/lua_api.txt10
2 files changed, 89 insertions, 13 deletions
diff --git a/builtin/mainmenu/tab_local.lua b/builtin/mainmenu/tab_local.lua
index 0e06c3bef..be5f905ac 100644
--- a/builtin/mainmenu/tab_local.lua
+++ b/builtin/mainmenu/tab_local.lua
@@ -18,8 +18,14 @@
local enable_gamebar = PLATFORM ~= "Android"
local current_game, singleplayer_refresh_gamebar
+local valid_disabled_settings = {
+ ["enable_damage"]=true,
+ ["creative_mode"]=true,
+ ["enable_server"]=true,
+}
if enable_gamebar then
+ -- Currently chosen game in gamebar for theming and filtering
function current_game()
local last_game_id = core.settings:get("menu_last_game")
local game = pkgmgr.find_by_gameid(last_game_id)
@@ -102,37 +108,87 @@ if enable_gamebar then
btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
end
else
+ -- Currently chosen game in gamebar: no gamebar -> no "current" game
function current_game()
return nil
end
end
+local function get_disabled_settings(game)
+ if not game then
+ return {}
+ end
+
+ local gameconfig = Settings(game.path .. "/game.conf")
+ local disabled_settings = {}
+ if gameconfig then
+ local disabled_settings_str = (gameconfig:get("disabled_settings") or ""):split()
+ for _, value in pairs(disabled_settings_str) do
+ local state = false
+ value = value:trim()
+ if string.sub(value, 1, 1) == "!" then
+ state = true
+ value = string.sub(value, 2)
+ end
+ if valid_disabled_settings[value] then
+ disabled_settings[value] = state
+ else
+ core.log("error", "Invalid disabled setting in game.conf: "..tostring(value))
+ end
+ end
+ end
+ return disabled_settings
+end
+
local function get_formspec(tabview, name, tabdata)
local retval = ""
local index = filterlist.get_current_index(menudata.worldlist,
- tonumber(core.settings:get("mainmenu_last_selected_world"))
- )
+ tonumber(core.settings:get("mainmenu_last_selected_world")))
+ local list = menudata.worldlist:get_list()
+ local world = list and index and list[index]
+ local gameid = world and world.gameid
+ local game = gameid and pkgmgr.find_by_gameid(gameid)
+ local disabled_settings = get_disabled_settings(game)
+
+ local creative, damage, host = "", "", ""
+
+ -- Y offsets for game settings checkboxes
+ local y = -0.2
+ local yo = 0.45
+
+ if disabled_settings["creative_mode"] == nil then
+ creative = "checkbox[0,"..y..";cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ dump(core.settings:get_bool("creative_mode")) .. "]"
+ y = y + yo
+ end
+ if disabled_settings["enable_damage"] == nil then
+ damage = "checkbox[0,"..y..";cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ dump(core.settings:get_bool("enable_damage")) .. "]"
+ y = y + yo
+ end
+ if disabled_settings["enable_server"] == nil then
+ host = "checkbox[0,"..y..";cb_server;".. fgettext("Host Server") ..";" ..
+ dump(core.settings:get_bool("enable_server")) .. "]"
+ y = y + yo
+ end
retval = retval ..
"button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.55,3.8;2.8,1;world_configure;".. fgettext("Select Mods") .. "]" ..
"button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
"label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
- "checkbox[0,-0.20;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
- dump(core.settings:get_bool("creative_mode")) .. "]"..
- "checkbox[0,0.25;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
- dump(core.settings:get_bool("enable_damage")) .. "]"..
- "checkbox[0,0.7;cb_server;".. fgettext("Host Server") ..";" ..
- dump(core.settings:get_bool("enable_server")) .. "]" ..
+ creative ..
+ damage ..
+ host ..
"textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
menu_render_worldlist() ..
";" .. index .. "]"
- if core.settings:get_bool("enable_server") then
+ if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
retval = retval ..
"button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
- "checkbox[0,1.15;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
+ "checkbox[0,"..y..";cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
dump(core.settings:get_bool("server_announce")) .. "]" ..
"field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
core.formspec_escape(core.settings:get("name")) .. "]" ..
@@ -227,9 +283,21 @@ local function main_button_handler(this, fields, name, tabdata)
-- Update last game
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
+ local game_obj
if world then
- local game = pkgmgr.find_by_gameid(world.gameid)
- core.settings:set("menu_last_game", game.id)
+ game_obj = pkgmgr.find_by_gameid(world.gameid)
+ core.settings:set("menu_last_game", game_obj.id)
+ end
+
+ local disabled_settings = get_disabled_settings(game_obj)
+ for k, _ in pairs(valid_disabled_settings) do
+ local v = disabled_settings[k]
+ if v ~= nil then
+ if k == "enable_server" and v == true then
+ error("Setting 'enable_server' cannot be force-enabled! The game.conf needs to be fixed.")
+ end
+ core.settings:set_bool(k, disabled_settings[k])
+ end
end
if core.settings:get_bool("enable_server") then
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 21e34b1ec..45b7b7478 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -77,8 +77,16 @@ The game directory can contain the following files:
`disallowed_mapgens`.
* `disallowed_mapgen_settings= <comma-separated mapgen settings>`
e.g. `disallowed_mapgen_settings = mgv5_spflags`
- These settings are hidden for this game in the world creation
+ These mapgen settings are hidden for this game in the world creation
dialog and game start menu.
+ * `disabled_settings = <comma-separated settings>`
+ e.g. `disabled_settings = enable_damage, creative_mode`
+ These settings are hidden for this game in the "Start game" tab
+ and will be initialized as `false` when the game is started.
+ Prepend a setting name with an exclamation mark to initialize it to `true`
+ (this does not work for `enable_server`).
+ Only these settings are supported:
+ `enable_damage`, `creative_mode`, `enable_server`.
* `author`: The author of the game. It only appears when downloaded from
ContentDB.
* `release`: Ignore this: Should only ever be set by ContentDB, as it is