diff options
-rw-r--r-- | src/mods.cpp | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/src/mods.cpp b/src/mods.cpp index 75c2dd89c..bcdda01ef 100644 --- a/src/mods.cpp +++ b/src/mods.cpp @@ -114,26 +114,6 @@ std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modp return result; } -ModSpec findCommonMod(const std::string &modname) -{ - // Try to find in {$user,$share}/games/common/$modname - std::vector<std::string> find_paths; - find_paths.push_back(porting::path_user + DIR_DELIM + "games" + - DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname); - find_paths.push_back(porting::path_share + DIR_DELIM + "games" + - DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname); - for(u32 i=0; i<find_paths.size(); i++){ - const std::string &try_path = find_paths[i]; - if(fs::PathExists(try_path)){ - ModSpec spec(modname, try_path); - parseModContents(spec); - return spec; - } - } - // Failed to find mod - return ModSpec(); -} - std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods) { std::map<std::string, ModSpec> result; @@ -182,36 +162,6 @@ ModConfiguration::ModConfiguration(std::string worldpath) { SubgameSpec gamespec = findWorldSubgame(worldpath); - // Add common mods - std::map<std::string, ModSpec> common_mods; - std::vector<std::string> inexistent_common_mods; - Settings gameconf; - if(getGameConfig(gamespec.path, gameconf)){ - if(gameconf.exists("common_mods")){ - Strfnd f(gameconf.get("common_mods")); - while(!f.atend()){ - std::string modname = trim(f.next(",")); - if(modname.empty()) - continue; - ModSpec spec = findCommonMod(modname); - if(spec.name.empty()) - inexistent_common_mods.push_back(modname); - else - common_mods.insert(std::make_pair(modname, spec)); - } - } - } - if(!inexistent_common_mods.empty()){ - std::string s = "Required common mods "; - for(u32 i=0; i<inexistent_common_mods.size(); i++){ - if(i != 0) s += ", "; - s += std::string("\"") + inexistent_common_mods[i] + "\""; - } - s += " could not be found."; - throw ModError(s); - } - addMods(flattenMods(common_mods)); - // Add all game mods and all world mods addModsInPath(gamespec.gamemods_path); addModsInPath(worldpath + DIR_DELIM + "worldmods"); |