diff options
-rw-r--r-- | builtin/privileges.lua | 4 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 2 | ||||
-rw-r--r-- | src/game.cpp | 17 | ||||
-rw-r--r-- | src/guiKeyChangeMenu.cpp | 2 | ||||
-rw-r--r-- | src/localplayer.cpp | 9 |
5 files changed, 31 insertions, 3 deletions
diff --git a/builtin/privileges.lua b/builtin/privileges.lua index 9ec09d7f6..8dd06b24f 100644 --- a/builtin/privileges.lua +++ b/builtin/privileges.lua @@ -44,5 +44,9 @@ minetest.register_privilege("fast", { description = "Can walk fast using the fast_move mode", give_to_singleplayer = false, }) +minetest.register_privilege("noclip", { + description = "Can fly through walls", + give_to_singleplayer = false, +}) minetest.register_privilege("rollback", "Can use the rollback functionality") diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index c43e0e03c..d824d2923 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -43,6 +43,7 @@ void set_default_settings(Settings *settings) settings->setDefault("keymap_rangeselect", "KEY_KEY_R"); settings->setDefault("keymap_freemove", "KEY_KEY_K"); settings->setDefault("keymap_fastmove", "KEY_KEY_J"); + settings->setDefault("keymap_noclip", "KEY_KEY_H"); settings->setDefault("keymap_screenshot", "KEY_F12"); settings->setDefault("keymap_toggle_hud", "KEY_F1"); settings->setDefault("keymap_toggle_chat", "KEY_F2"); @@ -95,6 +96,7 @@ void set_default_settings(Settings *settings) settings->setDefault("shader_path", ""); settings->setDefault("video_driver", "opengl"); settings->setDefault("free_move", "false"); + settings->setDefault("noclip", "false"); settings->setDefault("continuous_forward", "false"); settings->setDefault("fast_move", "false"); settings->setDefault("invert_mouse", "false"); diff --git a/src/game.cpp b/src/game.cpp index 9cd460922..dbb71369f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1665,6 +1665,23 @@ void the_game( statustext += L" (note: no 'fast' privilege)"; } } + else if(input->wasKeyDown(getKeySetting("keymap_noclip"))) + { + if(g_settings->getBool("noclip")) + { + g_settings->set("noclip","false"); + statustext = L"noclip disabled"; + statustext_time = 0; + } + else + { + g_settings->set("noclip","true"); + statustext = L"noclip enabled"; + statustext_time = 0; + if(!client.checkPrivilege("noclip")) + statustext += L" (note: no 'noclip' privilege)"; + } + } else if(input->wasKeyDown(getKeySetting("keymap_screenshot"))) { irr::video::IImage* const image = driver->createScreenShot(); diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp index 405a81e0b..8f7c7245c 100644 --- a/src/guiKeyChangeMenu.cpp +++ b/src/guiKeyChangeMenu.cpp @@ -46,6 +46,7 @@ enum GUI_ID_KEY_FLY_BUTTON, GUI_ID_KEY_FAST_BUTTON, GUI_ID_KEY_JUMP_BUTTON, + GUI_ID_KEY_NOCLIP_BUTTON, GUI_ID_KEY_CHAT_BUTTON, GUI_ID_KEY_CMD_BUTTON, GUI_ID_KEY_CONSOLE_BUTTON, @@ -362,6 +363,7 @@ void GUIKeyChangeMenu::init_keys() this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, "Console", "keymap_console"); this->add_key(GUI_ID_KEY_FLY_BUTTON, "Toggle fly", "keymap_freemove"); this->add_key(GUI_ID_KEY_FAST_BUTTON, "Toggle fast", "keymap_fastmove"); + this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, "Toggle noclip", "keymap_noclip"); this->add_key(GUI_ID_KEY_RANGE_BUTTON, "Range select", "keymap_rangeselect"); this->add_key(GUI_ID_KEY_DUMP_BUTTON, "Print stacks", "keymap_print_debug_stacks"); } diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 14d1ac60e..96ddb4bb2 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -73,9 +73,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d, return; } - // Skip collision detection if a special movement mode is used + // Skip collision detection if noclip mode is used bool fly_allowed = m_gamedef->checkLocalPrivilege("fly"); - bool free_move = fly_allowed && g_settings->getBool("free_move"); + bool noclip = m_gamedef->checkLocalPrivilege("noclip") && + g_settings->getBool("noclip"); + bool free_move = noclip && fly_allowed && g_settings->getBool("free_move"); if(free_move) { position += m_speed * dtime; @@ -300,7 +302,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d, Report collisions */ bool bouncy_jump = false; - if(collision_info) + // Dont report if flying + if(collision_info && !g_settings->getBool("free_move")) { for(size_t i=0; i<result.collisions.size(); i++){ const CollisionInfo &info = result.collisions[i]; |