diff options
-rw-r--r-- | src/biome.cpp | 6 | ||||
-rw-r--r-- | src/cavegen.cpp | 3 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 36 | ||||
-rw-r--r-- | src/dungeongen.cpp | 9 | ||||
-rw-r--r-- | src/emerge.cpp | 168 | ||||
-rw-r--r-- | src/emerge.h | 21 | ||||
-rw-r--r-- | src/map.cpp | 73 | ||||
-rw-r--r-- | src/map.h | 12 | ||||
-rw-r--r-- | src/mapgen.cpp | 72 | ||||
-rw-r--r-- | src/mapgen.h | 28 | ||||
-rw-r--r-- | src/mapgen_indev.cpp | 96 | ||||
-rw-r--r-- | src/mapgen_indev.h | 53 | ||||
-rw-r--r-- | src/mapgen_math.cpp | 8 | ||||
-rw-r--r-- | src/mapgen_math.h | 12 | ||||
-rw-r--r-- | src/mapgen_singlenode.cpp | 5 | ||||
-rw-r--r-- | src/mapgen_singlenode.h | 10 | ||||
-rw-r--r-- | src/mapgen_v6.cpp | 136 | ||||
-rw-r--r-- | src/mapgen_v6.h | 50 | ||||
-rw-r--r-- | src/mapgen_v7.cpp | 116 | ||||
-rw-r--r-- | src/mapgen_v7.h | 43 | ||||
-rw-r--r-- | src/noise.h | 13 | ||||
-rw-r--r-- | src/script/lua_api/l_mapgen.cpp | 47 | ||||
-rw-r--r-- | src/script/lua_api/l_vmanip.cpp | 2 | ||||
-rw-r--r-- | src/server.cpp | 8 |
24 files changed, 405 insertions, 622 deletions
diff --git a/src/biome.cpp b/src/biome.cpp index 7e3dcac77..1afad00a3 100644 --- a/src/biome.cpp +++ b/src/biome.cpp @@ -25,10 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "main.h" #include "util/mathconstants.h" -NoiseParams nparams_biome_def_heat = - {50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70}; -NoiseParams nparams_biome_def_humidity = - {50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55}; +NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70); +NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55); BiomeDefManager::BiomeDefManager() { diff --git a/src/cavegen.cpp b/src/cavegen.cpp index b32e140f8..d93911f27 100644 --- a/src/cavegen.cpp +++ b/src/cavegen.cpp @@ -24,8 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen_v7.h" #include "cavegen.h" -NoiseParams nparams_caveliquids = - {0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6}; +NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6); /////////////////////////////////////////////////////////////////////////////// diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 053602833..cb7b0ef7a 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -250,41 +250,7 @@ void set_default_settings(Settings *settings) settings->setDefault("mg_name", "v6"); settings->setDefault("water_level", "1"); settings->setDefault("chunksize", "5"); - settings->setDefault("mg_flags", "trees, caves, v6_biome_blend"); - settings->setDefault("mgv6_freq_desert", "0.45"); - settings->setDefault("mgv6_freq_beach", "0.15"); - - settings->setDefault("mgv6_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6"); - settings->setDefault("mgv6_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6"); - settings->setDefault("mgv6_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7"); - settings->setDefault("mgv6_np_height_select", "0.5, 1, (250, 250, 250), 4213, 5, 0.69"); - settings->setDefault("mgv6_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55"); - settings->setDefault("mgv6_np_beach", "0, 1, (250, 250, 250), 59420, 3, 0.50"); - settings->setDefault("mgv6_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50"); - settings->setDefault("mgv6_np_cave", "6, 6, (250, 250, 250), 34329, 3, 0.50"); - settings->setDefault("mgv6_np_humidity", "0.5, 0.5, (500, 500, 500), 72384, 4, 0.66"); - settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66"); - settings->setDefault("mgv6_np_apple_trees", "0, 1, (100, 100, 100), 342902, 3, 0.45"); - - settings->setDefault("mgv7_np_terrain_base", "4, 70, (300, 300, 300), 82341, 6, 0.7"); - settings->setDefault("mgv7_np_terrain_alt", "4, 25, (600, 600, 600), 5934, 5, 0.6"); - settings->setDefault("mgv7_np_terrain_persist", "0.6, 0.1, (500, 500, 500), 539, 3, 0.6"); - settings->setDefault("mgv7_np_height_select", "-0.5, 1, (250, 250, 250), 4213, 5, 0.69"); - settings->setDefault("mgv7_np_filler_depth", "0, 1.2, (150, 150, 150), 261, 4, 0.7"); - settings->setDefault("mgv7_np_mount_height", "100, 30, (500, 500, 500), 72449, 4, 0.6"); - settings->setDefault("mgv7_np_ridge_uwater", "0, 1, (500, 500, 500), 85039, 4, 0.6"); - settings->setDefault("mgv7_np_mountain", "0, 1, (250, 350, 250), 5333, 5, 0.68"); - settings->setDefault("mgv7_np_ridge", "0, 1, (100, 120, 100), 6467, 4, 0.75"); - - settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10"); - settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10"); - settings->setDefault("mgindev_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10"); - settings->setDefault("mgindev_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1"); - settings->setDefault("mgindev_np_float_islands1", "0, 1, (256, 256, 256), 3683, 6, 0.6, 1, 1.5"); - settings->setDefault("mgindev_np_float_islands2", "0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5"); - settings->setDefault("mgindev_np_float_islands3", "0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5"); - settings->setDefault("mgindev_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10"); - settings->setDefault("mgindev_float_islands", "500"); + settings->setDefault("mg_flags", "trees, caves"); settings->setDefault("mgmath_generator", "mandelbox"); diff --git a/src/dungeongen.cpp b/src/dungeongen.cpp index ff0a39e9e..2027b7f13 100644 --- a/src/dungeongen.cpp +++ b/src/dungeongen.cpp @@ -31,12 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc., //#define DGEN_USE_TORCHES -NoiseParams nparams_dungeon_rarity = - {0.0, 1.0, v3f(500.0, 500.0, 500.0), 0, 2, 0.8}; -NoiseParams nparams_dungeon_wetness = - {0.0, 1.0, v3f(40.0, 40.0, 40.0), 32474, 4, 1.1}; -NoiseParams nparams_dungeon_density = - {0.0, 1.0, v3f(2.5, 2.5, 2.5), 0, 2, 1.4}; +NoiseParams nparams_dungeon_rarity(0.0, 1.0, v3f(500.0, 500.0, 500.0), 0, 2, 0.8); +NoiseParams nparams_dungeon_wetness(0.0, 1.0, v3f(40.0, 40.0, 40.0), 32474, 4, 1.1); +NoiseParams nparams_dungeon_density(0.0, 1.0, v3f(2.5, 2.5, 2.5), 0, 2, 1.4); /////////////////////////////////////////////////////////////////////////////// diff --git a/src/emerge.cpp b/src/emerge.cpp index f63bc5dfe..42e533759 100644 --- a/src/emerge.cpp +++ b/src/emerge.cpp @@ -90,44 +90,42 @@ EmergeManager::EmergeManager(IGameDef *gamedef) { this->ndef = gamedef->getNodeDefManager(); this->biomedef = new BiomeDefManager(); - this->params = NULL; + this->gennotify = 0; // Note that accesses to this variable are not synchronized. // This is because the *only* thread ever starting or stopping // EmergeThreads should be the ServerThread. this->threads_active = false; - this->luaoverride_params = NULL; - this->luaoverride_params_modified = 0; - this->luaoverride_flagmask = 0; - - this->gennotify = 0; - mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info"); - int nthreads; - if (g_settings->get("num_emerge_threads").empty()) { - int nprocs = porting::getNumberOfProcessors(); - // leave a proc for the main thread and one for some other misc threads - nthreads = (nprocs > 2) ? nprocs - 2 : 1; - } else { - nthreads = g_settings->getU16("num_emerge_threads"); - } + // if unspecified, leave a proc for the main thread and one for + // some other misc thread + int nthreads = 0; + if (!g_settings->tryGetS16("num_emerge_threads", nthreads)) + nthreads = porting::getNumberOfProcessors() - 2; if (nthreads < 1) nthreads = 1; - qlimit_total = g_settings->getU16("emergequeue_limit_total"); - qlimit_diskonly = g_settings->get("emergequeue_limit_diskonly").empty() ? - nthreads * 5 + 1 : - g_settings->getU16("emergequeue_limit_diskonly"); - qlimit_generate = g_settings->get("emergequeue_limit_generate").empty() ? - nthreads + 1 : - g_settings->getU16("emergequeue_limit_generate"); + qlimit_total = g_settings->getU16("emergequeue_limit_total"); + if (!g_settings->tryGetU16("emergequeue_limit_diskonly", qlimit_diskonly)) + qlimit_diskonly = nthreads * 5 + 1; + if (!g_settings->tryGetU16("emergequeue_limit_generate", qlimit_generate)) + qlimit_generate = nthreads + 1; for (int i = 0; i != nthreads; i++) emergethread.push_back(new EmergeThread((Server *)gamedef, i)); infostream << "EmergeManager: using " << nthreads << " threads" << std::endl; + + loadParamsFromSettings(g_settings); + + if (g_settings->get("fixed_map_seed").empty()) { + params.seed = (((u64)(myrand() & 0xffff) << 0) + | ((u64)(myrand() & 0xffff) << 16) + | ((u64)(myrand() & 0xffff) << 32) + | ((u64)(myrand() & 0xffff) << 48)); + } } @@ -162,9 +160,7 @@ EmergeManager::~EmergeManager() { } -void EmergeManager::initMapgens(MapgenParams *mgparams) { - Mapgen *mg; - +void EmergeManager::initMapgens() { if (mapgen.size()) return; @@ -178,77 +174,25 @@ void EmergeManager::initMapgens(MapgenParams *mgparams) { for (size_t i = 0; i != decorations.size(); i++) decorations[i]->resolveNodeNames(ndef); - // Apply mapgen parameter overrides from Lua - if (luaoverride_params) { - if (luaoverride_params_modified & MGPARAMS_SET_MGNAME) { - MapgenParams *mgp = setMapgenType(mgparams, luaoverride_params->mg_name); - if (!mgp) { - errorstream << "EmergeManager: Failed to set new mapgen name" - << std::endl; - } else { - mgparams = mgp; - } - } - - if (luaoverride_params_modified & MGPARAMS_SET_SEED) - mgparams->seed = luaoverride_params->seed; - - if (luaoverride_params_modified & MGPARAMS_SET_WATER_LEVEL) - mgparams->water_level = luaoverride_params->water_level; - - if (luaoverride_params_modified & MGPARAMS_SET_FLAGS) { - mgparams->flags &= ~luaoverride_flagmask; - mgparams->flags |= luaoverride_params->flags; + if (!params.sparams) { + params.sparams = createMapgenParams(params.mg_name); + if (!params.sparams) { + params.mg_name = DEFAULT_MAPGEN; + params.sparams = createMapgenParams(params.mg_name); + assert(params.sparams); } - - delete luaoverride_params; - luaoverride_params = NULL; + params.sparams->readParams(g_settings); } // Create the mapgens - this->params = mgparams; for (size_t i = 0; i != emergethread.size(); i++) { - mg = createMapgen(params->mg_name, i, params); - if (!mg) { - infostream << "EmergeManager: Falling back to Mapgen V6" << std::endl; - - params = setMapgenType(params, "v6"); - mg = createMapgen(params->mg_name, i, params); - if (!mg) { - errorstream << "EmergeManager: CRITICAL ERROR: Failed to fall" - "back to Mapgen V6, not generating map" << std::endl; - } - } + Mapgen *mg = createMapgen(params.mg_name, i, ¶ms); + assert(mg); mapgen.push_back(mg); } } -MapgenParams *EmergeManager::setMapgenType(MapgenParams *mgparams, - std::string newname) { - MapgenParams *newparams = createMapgenParams(newname); - if (!newparams) { - errorstream << "EmergeManager: Mapgen override failed" << std::endl; - return NULL; - } - - newparams->mg_name = newname; - newparams->seed = mgparams->seed; - newparams->water_level = mgparams->water_level; - newparams->chunksize = mgparams->chunksize; - newparams->flags = mgparams->flags; - - if (!newparams->readParams(g_settings)) { - errorstream << "EmergeManager: Mapgen override failed" << std::endl; - delete newparams; - return NULL; - } - - delete mgparams; - return newparams; -} - - Mapgen *EmergeManager::getCurrentMapgen() { for (unsigned int i = 0; i != emergethread.size(); i++) { if (emergethread[i]->IsSameThread()) @@ -363,12 +307,12 @@ bool EmergeManager::isBlockUnderground(v3s16 blockpos) { //yuck, but then again, should i bother being accurate? //the height of the nodes in a single block is quite variable - return blockpos.Y * (MAP_BLOCKSIZE + 1) <= params->water_level; + return blockpos.Y * (MAP_BLOCKSIZE + 1) <= params.water_level; } u32 EmergeManager::getBlockSeed(v3s16 p) { - return (u32)(params->seed & 0xFFFFFFFF) + + return (u32)(params.seed & 0xFFFFFFFF) + p.Z * 38134234 + p.Y * 42123 + p.X * 23; @@ -390,7 +334,7 @@ Mapgen *EmergeManager::createMapgen(std::string mgname, int mgid, } -MapgenParams *EmergeManager::createMapgenParams(std::string mgname) { +MapgenSpecificParams *EmergeManager::createMapgenParams(std::string mgname) { std::map<std::string, MapgenFactory *>::const_iterator iter; iter = mglist.find(mgname); if (iter == mglist.end()) { @@ -404,37 +348,35 @@ MapgenParams *EmergeManager::createMapgenParams(std::string mgname) { } -MapgenParams *EmergeManager::getParamsFromSettings(Settings *settings) { - std::string mg_name = settings->get("mg_name"); - MapgenParams *mgparams = createMapgenParams(mg_name); - if (!mgparams) - return NULL; +void EmergeManager::loadParamsFromSettings(Settings *settings) { + std::string seed_str; + const char *setname = (settings == g_settings) ? "fixed_map_seed" : "seed"; - std::string seedstr = settings->get(settings == g_settings ? - "fixed_map_seed" : "seed"); + if (settings->tryGet(setname, seed_str)) + params.seed = read_seed(seed_str.c_str()); - mgparams->mg_name = mg_name; - mgparams->seed = read_seed(seedstr.c_str()); - mgparams->water_level = settings->getS16("water_level"); - mgparams->chunksize = settings->getS16("chunksize"); - mgparams->flags = settings->getFlagStr("mg_flags", flagdesc_mapgen); + settings->tryGet("mg_name", params.mg_name); + settings->tryGetS16("water_level", params.water_level); + settings->tryGetS16("chunksize", params.chunksize); + settings->tryGetFlagStr("mg_flags", params.flags, flagdesc_mapgen); + + delete params.sparams; + params.sparams = createMapgenParams(params.mg_name); + if (params.sparams) + params.sparams->readParams(settings); - if (!mgparams->readParams(settings)) { - delete mgparams; - return NULL; - } - return mgparams; } -void EmergeManager::setParamsToSettings(Settings *settings) { - settings->set("mg_name", params->mg_name); - settings->setU64("seed", params->seed); - settings->setS16("water_level", params->water_level); - settings->setS16("chunksize", params->chunksize); - settings->setFlagStr("mg_flags", params->flags, flagdesc_mapgen); +void EmergeManager::saveParamsToSettings(Settings *settings) { + settings->set("mg_name", params.mg_name); + settings->setU64("seed", params.seed); + settings->setS16("water_level", params.water_level); + settings->setS16("chunksize", params.chunksize); + settings->setFlagStr("mg_flags", params.flags, flagdesc_mapgen); - params->writeParams(settings); + if (params.sparams) + params.sparams->writeParams(settings); } diff --git a/src/emerge.h b/src/emerge.h index 17097327b..14a2728ba 100644 --- a/src/emerge.h +++ b/src/emerge.h @@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irr_v3d.h" #include "util/container.h" #include "map.h" // for ManualMapVoxelManipulator +#include "mapgen.h" // for MapgenParams #define MGPARAMS_SET_MGNAME 1 #define MGPARAMS_SET_SEED 2 @@ -37,9 +38,8 @@ with this program; if not, write to the Free Software Foundation, Inc., infostream << "EmergeThread: " x << std::endl; } class EmergeThread; -class Mapgen; -struct MapgenParams; -struct MapgenFactory; +//class Mapgen; +//struct MapgenFactory; class Biome; class BiomeDefManager; class Decoration; @@ -90,7 +90,7 @@ public: bool threads_active; //settings - MapgenParams *params; + MapgenParams params; bool mapgen_debug_info; u16 qlimit_total; u16 qlimit_diskonly; @@ -98,10 +98,6 @@ public: u32 gennotify; - MapgenParams *luaoverride_params; - u32 luaoverride_params_modified; - u32 luaoverride_flagmask; - //block emerge queue data structures JMutex queuemutex; std::map<v3s16, BlockEmergeData *> blocks_enqueued; @@ -115,19 +111,18 @@ public: EmergeManager(IGameDef *gamedef); ~EmergeManager(); - void initMapgens(MapgenParams *mgparams); - MapgenParams *setMapgenType(MapgenParams *mgparams, std::string newname); + void initMapgens(); Mapgen *getCurrentMapgen(); Mapgen *createMapgen(std::string mgname, int mgid, MapgenParams *mgparams); - MapgenParams *createMapgenParams(std::string mgname); + MapgenSpecificParams *createMapgenParams(std::string mgname); void startThreads(); void stopThreads(); bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate); void registerMapgen(std::string name, MapgenFactory *mgfactory); - MapgenParams *getParamsFromSettings(Settings *settings); - void setParamsToSettings(Settings *settings); + void loadParamsFromSettings(Settings *settings); + void saveParamsToSettings(Settings *settings); //mapgen helper methods Biome *getBiomeAtPoint(v3s16 p); diff --git a/src/map.cpp b/src/map.cpp index 4d32ecdfe..075649f94 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -2407,34 +2407,11 @@ s16 Map::getHumidity(v3s16 p) */ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge): Map(dout_server, gamedef), - m_seed(0), + m_emerge(emerge), m_map_metadata_changed(true) { verbosestream<<__FUNCTION_NAME<<std::endl; - m_emerge = emerge; - m_mgparams = m_emerge->getParamsFromSettings(g_settings); - if (!m_mgparams) - m_mgparams = new MapgenV6Params(); - - m_seed = m_mgparams->seed; - - if (g_settings->get("fixed_map_seed").empty()) - { - m_seed = (((u64)(myrand() & 0xffff) << 0) - | ((u64)(myrand() & 0xffff) << 16) - | ((u64)(myrand() & 0xffff) << 32) - | ((u64)(myrand() & 0xffff) << 48)); - m_mgparams->seed = m_seed; - } - - /* - Experimental and debug stuff - */ - - { - } - /* Try to load map; if not found, create a new one. */ @@ -2496,7 +2473,7 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer infostream<<"ServerMap: Successfully loaded map " <<"metadata from "<<savedir <<", assuming valid save directory." - <<" seed="<<m_seed<<"." + <<" seed="<< m_emerge->params.seed <<"." <<std::endl; m_map_saving_enabled = true; @@ -2552,7 +2529,7 @@ ServerMap::~ServerMap() /* Close database if it was opened */ - delete(dbase); + delete dbase; #if 0 /* @@ -2565,8 +2542,16 @@ ServerMap::~ServerMap() delete chunk; } #endif +} + +u64 ServerMap::getSeed() +{ + return m_emerge->params.seed; +} - delete m_mgparams; +s16 ServerMap::getWaterLevel() +{ + return m_emerge->params.water_level; } bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos) @@ -2574,7 +2559,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos) bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info; EMERGE_DBG_OUT("initBlockMake(): " PP(blockpos) " - " PP(blockpos)); - s16 chunksize = m_mgparams->chunksize; + s16 chunksize = m_emerge->params.chunksize; s16 coffset = -chunksize / 2; v3s16 chunk_offset(coffset, coffset, coffset); v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize); @@ -2590,7 +2575,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos) blockpos_over_limit(blockpos_max + extra_borders)) return false; - data->seed = m_seed; + data->seed = m_emerge->params.seed; data->blockpos_min = blockpos_min; data->blockpos_max = blockpos_max; data->blockpos_requested = blockpos; @@ -3451,7 +3436,7 @@ void ServerMap::saveMapMeta() Settings params; - m_emerge->setParamsToSettings(¶ms); + m_emerge->saveParamsToSettings(¶ms); params.writeLines(ss); ss<<"[end_of_params]\n"; @@ -3497,28 +3482,10 @@ void ServerMap::loadMapMeta() params.parseConfigLine(line); } - MapgenParams *mgparams; - try { - mgparams = m_emerge->getParamsFromSettings(¶ms); - } catch (SettingNotFoundException &e) { - infostream << "Couldn't get a setting from map_meta.txt: " - << e.what() << std::endl; - mgparams = NULL; - } - - if (mgparams) { - if (m_mgparams) - delete m_mgparams; - m_mgparams = mgparams; - m_seed = mgparams->seed; - } else { - if (params.exists("seed")) { - m_seed = read_seed(params.get("seed").c_str()); - m_mgparams->seed = m_seed; - } - } + m_emerge->loadParamsFromSettings(¶ms); - verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl; + verbosestream<<"ServerMap::loadMapMeta(): seed=" + << m_emerge->params.seed<<std::endl; } void ServerMap::saveSectorMeta(ServerMapSector *sector) @@ -3940,7 +3907,7 @@ s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block) block = getBlockNoCreateNoEx(getNodeBlockPos(p)); } - f32 heat = m_emerge->biomedef->calcBlockHeat(p, m_seed, + f32 heat = m_emerge->biomedef->calcBlockHeat(p, getSeed(), env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed()); if(block) { @@ -3961,7 +3928,7 @@ s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *bl block = getBlockNoCreateNoEx(getNodeBlockPos(p)); } - f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, m_seed, + f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, getSeed(), env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed()); if(block) { @@ -493,21 +493,13 @@ public: bool isSavingEnabled(){ return m_map_saving_enabled; } - u64 getSeed(){ return m_seed; } - - MapgenParams *getMapgenParams(){ return m_mgparams; } - void setMapgenParams(MapgenParams *mgparams){ m_mgparams = mgparams; } - - // Parameters fed to the Mapgen - MapgenParams *m_mgparams; + u64 getSeed(); + s16 getWaterLevel(); virtual s16 updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL); virtual s16 updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL); private: - // Seed used for all kinds of randomness in generation - u64 m_seed; - // Emerge manager EmergeManager *m_emerge; diff --git a/src/mapgen.cpp b/src/mapgen.cpp index a07f24db5..d97c3e609 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -39,15 +39,13 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/serialize.h" #include "filesys.h" + FlagDesc flagdesc_mapgen[] = { {"trees", MG_TREES}, {"caves", MG_CAVES}, {"dungeons", MG_DUNGEONS}, - {"v6_jungles", MGV6_JUNGLES}, - {"v6_biome_blend", MGV6_BIOME_BLEND}, {"flat", MG_FLAT}, {"nolight", MG_NOLIGHT}, - {"v6_nomudflow", MGV6_NOMUDFLOW}, {NULL, 0} }; @@ -1124,71 +1122,3 @@ void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) { vm->spreadLight(bank, light_sources, ndef); } } - - -//////////////////////// Mapgen V6 parameter read/write - -bool MapgenV6Params::readParams(Settings *settings) { - freq_desert = settings->getFloat("mgv6_freq_desert"); - freq_beach = settings->getFloat("mgv6_freq_beach"); - - bool success = - settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) && - settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) && - settings->getNoiseParams("mgv6_np_steepness", np_steepness) && - settings->getNoiseParams("mgv6_np_height_select", np_height_select) && - settings->getNoiseParams("mgv6_np_mud", np_mud) && - settings->getNoiseParams("mgv6_np_beach", np_beach) && - settings->getNoiseParams("mgv6_np_biome", np_biome) && - settings->getNoiseParams("mgv6_np_cave", np_cave) && - settings->getNoiseParams("mgv6_np_humidity", np_humidity) && - settings->getNoiseParams("mgv6_np_trees", np_trees) && - settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees); - return success; -} - - -void MapgenV6Params::writeParams(Settings *settings) { - settings->setFloat("mgv6_freq_desert", freq_desert); - settings->setFloat("mgv6_freq_beach", freq_beach); - - settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base); - settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher); - settings->setNoiseParams("mgv6_np_steepness", np_steepness); - settings->setNoiseParams("mgv6_np_height_select", np_height_select); - settings->setNoiseParams("mgv6_np_mud", np_mud); - settings->setNoiseParams("mgv6_np_beach", np_beach); - settings->setNoiseParams("mgv6_np_biome", np_biome); - settings->setNoiseParams("mgv6_np_cave", np_cave); - settings->setNoiseParams("mgv6_np_humidity", np_humidity); - settings->setNoiseParams("mgv6_np_trees", np_trees); - settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees); -} - - -bool MapgenV7Params::readParams(Settings *settings) { - bool success = - settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) && - settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) && - settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) && - settings->getNoiseParams("mgv7_np_height_select", np_height_select) && - settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth) && - settings->getNoiseParams("mgv7_np_mount_height", np_mount_height) && - settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater) && - settings->getNoiseParams("mgv7_np_mountain", np_mountain) && - settings->getNoiseParams("mgv7_np_ridge", np_ridge); - return success; -} - - -void MapgenV7Params::writeParams(Settings *settings) { - settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base); - settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); - settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist); - settings->setNoiseParams("mgv7_np_height_select", np_height_select); - settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth); - settings->setNoiseParams("mgv7_np_mount_height", np_mount_height); - settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); - settings->setNoiseParams("mgv7_np_mountain", np_mountain); - settings->setNoiseParams("mgv7_np_ridge", np_ridge); -} diff --git a/src/mapgen.h b/src/mapgen.h index aa66982c3..4cee3c2aa 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -28,17 +28,14 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "noise.h" #include "settings.h" +#define DEFAULT_MAPGEN "v6" + /////////////////// Mapgen flags #define MG_TREES 0x01 #define MG_CAVES 0x02 #define MG_DUNGEONS 0x04 -#define MGV6_JUNGLES 0x08 -#define MGV6_BIOME_BLEND 0x10 -#define MG_FLAT 0x20 -#define MG_NOLIGHT 0x40 -#define MGV7_MOUNTAINS 0x80 -#define MGV7_RIDGES 0x100 -#define MGV6_NOMUDFLOW 0x200 +#define MG_FLAT 0x08 +#define MG_NOLIGHT 0x10 /////////////////// Ore generation flags // Use absolute value of height to determine ore placement @@ -101,6 +98,12 @@ enum OreType { }; +struct MapgenSpecificParams { + virtual void readParams(Settings *settings) = 0; + virtual void writeParams(Settings *settings) = 0; + virtual ~MapgenSpecificParams() {} +}; + struct MapgenParams { std::string mg_name; int chunksize; @@ -108,17 +111,16 @@ struct MapgenParams { int water_level; u32 flags; + MapgenSpecificParams *sparams; + MapgenParams() { mg_name = "v6"; seed = 0; water_level = 1; chunksize = 5; - flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND; + flags = MG_TREES | MG_CAVES; + sparams = NULL; } - - virtual bool readParams(Settings *settings) { return true; } - virtual void writeParams(Settings *settings) {} - virtual ~MapgenParams() {} }; class Mapgen { @@ -156,7 +158,7 @@ public: struct MapgenFactory { virtual Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) = 0; - virtual MapgenParams *createMapgenParams() = 0; + virtual MapgenSpecificParams *createMapgenParams() = 0; virtual ~MapgenFactory() {} }; diff --git a/src/mapgen_indev.cpp b/src/mapgen_indev.cpp index a22e2522f..67535b0b4 100644 --- a/src/mapgen_indev.cpp +++ b/src/mapgen_indev.cpp @@ -24,24 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/numeric.h" #include "log.h" -/////////////////// Mapgen Indev perlin noise (default values - not used, from config or defaultsettings) - -NoiseIndevParams nparams_indev_def; - -/* -NoiseIndevParams nparams_indev_def_terrain_base; -// (-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 1); -NoiseIndevParams nparams_indev_def_terrain_higher; -// (20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 1); -NoiseIndevParams nparams_indev_def_steepness; -// (0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 1); -NoiseIndevParams nparams_indev_def_mud; -// (AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 1); -NoiseIndevParams nparams_indev_def_float_islands; -// (1, 10.0, v3f(500.0, 500.0, 500.0), 32451, 5, 0.6, 1); -NoiseIndevParams nparams_indev_def_biome; -*/ - /////////////////////////////////////////////////////////////////////////////// void NoiseIndev::init(NoiseIndevParams *np, int seed, int sx, int sy, int sz) { @@ -81,27 +63,28 @@ void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) { } } -MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge) +MapgenIndev::MapgenIndev(int mapgenid, MapgenParams *params, EmergeManager *emerge) : MapgenV6(mapgenid, params, emerge) { - noiseindev_terrain_base = new NoiseIndev(¶ms->npindev_terrain_base, seed, csize.X, csize.Z); - noiseindev_terrain_higher = new NoiseIndev(¶ms->npindev_terrain_higher, seed, csize.X, csize.Z); - noiseindev_steepness = new NoiseIndev(¶ms->npindev_steepness, seed, csize.X, csize.Z); - noiseindev_mud = new NoiseIndev(¶ms->npindev_mud, seed, csize.X, csize.Z); - noiseindev_float_islands1 = new NoiseIndev(¶ms->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z); - noiseindev_float_islands2 = new NoiseIndev(¶ms->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z); - noiseindev_float_islands3 = new NoiseIndev(¶ms->npindev_float_islands3, seed, csize.X, csize.Z); - noiseindev_biome = new NoiseIndev(¶ms->npindev_biome, seed, csize.X, csize.Z); + MapgenIndevParams *sp = (MapgenIndevParams *)params->sparams; + + float_islands = sp->float_islands; + + noiseindev_terrain_base = new NoiseIndev(&sp->npindev_terrain_base, seed, csize.X, csize.Z); + noiseindev_terrain_higher = new NoiseIndev(&sp->npindev_terrain_higher, seed, csize.X, csize.Z); + noiseindev_steepness = new NoiseIndev(&sp->npindev_steepness, seed, csize.X, csize.Z); + noiseindev_mud = new NoiseIndev(&sp->npindev_mud, seed, csize.X, csize.Z); + noiseindev_float_islands1 = new NoiseIndev(&sp->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z); + noiseindev_float_islands2 = new NoiseIndev(&sp->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z); + noiseindev_float_islands3 = new NoiseIndev(&sp->npindev_float_islands3, seed, csize.X, csize.Z); + noiseindev_biome = new NoiseIndev(&sp->npindev_biome, seed, csize.X, csize.Z); } MapgenIndev::~MapgenIndev() { delete noiseindev_terrain_base; delete noiseindev_terrain_higher; delete noiseindev_steepness; - //delete noise_height_select; - //delete noise_trees; delete noiseindev_mud; - //delete noise_beach; delete noiseindev_float_islands1; delete noiseindev_float_islands2; delete noiseindev_float_islands3; @@ -166,39 +149,43 @@ void MapgenIndev::calculateNoise() { z + 0.2 * noiseindev_biome->npindev->spread.Z * farscale(noiseindev_biome->npindev->farspread, x, z)); } -bool MapgenIndevParams::readParams(Settings *settings) { - freq_desert = settings->getFloat("mgv6_freq_desert"); - freq_beach = settings->getFloat("mgv6_freq_beach"); - - bool success = - settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base) && - settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher) && - settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness) && - settings->getNoiseParams("mgv6_np_height_select", np_height_select) && - settings->getNoiseParams("mgv6_np_trees", np_trees) && - settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud) && - settings->getNoiseParams("mgv6_np_beach", np_beach) && - settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome) && - settings->getNoiseParams("mgv6_np_cave", np_cave) && - settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1) && - settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2) && - settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3); - return success; +MapgenIndevParams::MapgenIndevParams() { + float_islands = 500; + npindev_terrain_base = NoiseIndevParams(-4, 20, v3f(250, 250, 250), 82341, 5, 0.6, 10, 10); + npindev_terrain_higher = NoiseIndevParams(20, 16, v3f(500, 500, 500), 85039, 5, 0.6, 10, 10); + npindev_steepness = NoiseIndevParams(0.85, 0.5, v3f(125, 125, 125), -932, 5, 0.7, 2, 10); + npindev_mud = NoiseIndevParams(4, 2, v3f(200, 200, 200), 91013, 3, 0.55, 1, 1); + npindev_biome = NoiseIndevParams(0, 1, v3f(250, 250, 250), 9130, 3, 0.50, 1, 10); + npindev_float_islands1 = NoiseIndevParams(0, 1, v3f(256, 256, 256), 3683, 6, 0.6, 1, 1.5); + npindev_float_islands2 = NoiseIndevParams(0, 1, v3f(8, 8, 8 ), 9292, 2, 0.5, 1, 1.5); + npindev_float_islands3 = NoiseIndevParams(0, 1, v3f(256, 256, 256), 6412, 2, 0.5, 1, 0.5); +} + +void MapgenIndevParams::readParams(Settings *settings) { + MapgenV6Params::readParams(settings); + + settings->tryGetS16("mgindev_float_islands", float_islands); + + settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base); + settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher); + settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness); + settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud); + settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome); + settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1); + settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2); + settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3); } void MapgenIndevParams::writeParams(Settings *settings) { - settings->setFloat("mgv6_freq_desert", freq_desert); - settings->setFloat("mgv6_freq_beach", freq_beach); + MapgenV6Params::writeParams(settings); + + settings->setS16("mgindev_float_islands", float_islands); settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base); settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher); settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness); - settings->setNoiseParams("mgv6_np_height_select", np_height_select); - settings->setNoiseParams("mgv6_np_trees", np_trees); settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud); - settings->setNoiseParams("mgv6_np_beach", np_beach); settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome); - settings->setNoiseParams("mgv6_np_cave", np_cave); settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1); settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2); settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3); @@ -391,7 +378,6 @@ void MapgenIndev::generateFloatIslands(int min_y) { } void MapgenIndev::generateExperimental() { - int float_islands = g_settings->getS16("mgindev_float_islands"); if (float_islands) generateFloatIslands(float_islands); } diff --git a/src/mapgen_indev.h b/src/mapgen_indev.h index cfef59041..a5b0a6678 100644 --- a/src/mapgen_indev.h +++ b/src/mapgen_indev.h @@ -65,72 +65,38 @@ public: void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0); }; -extern NoiseIndevParams nparams_indev_def; -/* -extern NoiseIndevParams nparams_indev_def_terrain_base; -extern NoiseIndevParams nparams_indev_def_terrain_higher; -extern NoiseIndevParams nparams_indev_def_steepness; -//extern NoiseIndevParams nparams_indev_def_height_select; -//extern NoiseIndevParams nparams_indev_def_trees; -extern NoiseIndevParams nparams_indev_def_mud; -//extern NoiseIndevParams nparams_indev_def_beach; -extern NoiseIndevParams nparams_indev_def_biome; -//extern NoiseIndevParams nparams_indev_def_cave; -extern NoiseIndevParams nparams_indev_def_float_islands; -*/ struct MapgenIndevParams : public MapgenV6Params { + s16 float_islands; NoiseIndevParams npindev_terrain_base; NoiseIndevParams npindev_terrain_higher; NoiseIndevParams npindev_steepness; - //NoiseParams *np_height_select; - //NoiseParams *np_trees; NoiseIndevParams npindev_mud; - //NoiseParams *np_beach; NoiseIndevParams npindev_biome; - //NoiseParams *np_cave; NoiseIndevParams npindev_float_islands1; NoiseIndevParams npindev_float_islands2; NoiseIndevParams npindev_float_islands3; - MapgenIndevParams() { - //freq_desert = 0.45; - //freq_beach = 0.15; - npindev_terrain_base = nparams_indev_def; //&nparams_indev_def_terrain_base; - npindev_terrain_higher = nparams_indev_def; //&nparams_indev_def_terrain_higher; - npindev_steepness = nparams_indev_def; //&nparams_indev_def_steepness; - //np_height_select = &nparams_v6_def_height_select; - //np_trees = &nparams_v6_def_trees; - npindev_mud = nparams_indev_def; //&nparams_indev_def_mud; - //np_beach = &nparams_v6_def_beach; - npindev_biome = nparams_indev_def; //&nparams_indev_def_biome; - //np_cave = &nparams_v6_def_cave; - npindev_float_islands1 = nparams_indev_def; //&nparams_indev_def_float_islands; - npindev_float_islands2 = nparams_indev_def; //&nparams_indev_def_float_islands; - npindev_float_islands3 = nparams_indev_def; //&nparams_indev_def_float_islands; + MapgenIndevParams(); + ~MapgenIndevParams() {} - } - - bool readParams(Settings *settings); + void readParams(Settings *settings); void writeParams(Settings *settings); }; class MapgenIndev : public MapgenV6 { - public: +public: NoiseIndev *noiseindev_terrain_base; NoiseIndev *noiseindev_terrain_higher; NoiseIndev *noiseindev_steepness; - //NoiseIndev *noise_height_select; - //NoiseIndev *noise_trees; NoiseIndev *noiseindev_mud; - //NoiseIndev *noise_beach; NoiseIndev *noiseindev_biome; - //NoiseIndevParams *np_cave; NoiseIndev *noiseindev_float_islands1; NoiseIndev *noiseindev_float_islands2; NoiseIndev *noiseindev_float_islands3; + s16 float_islands; - MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge); + MapgenIndev(int mapgenid, MapgenParams *params, EmergeManager *emerge); ~MapgenIndev(); void calculateNoise(); @@ -138,7 +104,6 @@ class MapgenIndev : public MapgenV6 { float baseTerrainLevelFromMap(int index); float getMudAmount(int index); void generateCaves(int max_stone_y); - //void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave); void generateExperimental(); void generateFloatIslands(int min_y); @@ -146,10 +111,10 @@ class MapgenIndev : public MapgenV6 { struct MapgenFactoryIndev : public MapgenFactoryV6 { Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { - return new MapgenIndev(mgid, (MapgenIndevParams *)params, emerge); + return new MapgenIndev(mgid, params, emerge); }; - MapgenParams *createMapgenParams() { + MapgenSpecificParams *createMapgenParams() { return new MapgenIndevParams(); }; }; diff --git a/src/mapgen_math.cpp b/src/mapgen_math.cpp index 7748895b5..aee2b0d2a 100644 --- a/src/mapgen_math.cpp +++ b/src/mapgen_math.cpp @@ -147,7 +147,7 @@ double sphere(double x, double y, double z, double d, int ITR = 1) { //////////////////////// Mapgen Math parameter read/write -bool MapgenMathParams::readParams(Settings *settings) { +void MapgenMathParams::readParams(Settings *settings) { //params = settings->getJson("mg_math"); // can be counfigured from here. std::string value = "{}"; @@ -157,8 +157,6 @@ bool MapgenMathParams::readParams(Settings *settings) { } if (params["generator"].empty()) params["generator"] = settings->get("mgmath_generator"); - - return true; } @@ -169,8 +167,8 @@ void MapgenMathParams::writeParams(Settings *settings) { /////////////////////////////////////////////////////////////////////////////// -MapgenMath::MapgenMath(int mapgenid, MapgenMathParams *params_, EmergeManager *emerge) : MapgenV7(mapgenid, params_, emerge) { - mg_params = params_; +MapgenMath::MapgenMath(int mapgenid, MapgenParams *params_, EmergeManager *emerge) : MapgenV7(mapgenid, params_, emerge) { + mg_params = (MapgenMathParams *)params_; this->flags |= MG_NOLIGHT; Json::Value & params = mg_params->params; diff --git a/src/mapgen_math.h b/src/mapgen_math.h index 1bc404641..304a337c4 100644 --- a/src/mapgen_math.h +++ b/src/mapgen_math.h @@ -26,12 +26,12 @@ with this program; if not, write to the Free Software Foundation, Inc., struct MapgenMathParams : public MapgenV7Params { - MapgenMathParams() { - } + MapgenMathParams() {} + ~MapgenMathParams() {} Json::Value params; - bool readParams(Settings *settings); + void readParams(Settings *settings); void writeParams(Settings *settings); }; @@ -39,7 +39,7 @@ class MapgenMath : public MapgenV7 { public: MapgenMathParams * mg_params; - MapgenMath(int mapgenid, MapgenMathParams *mg_params, EmergeManager *emerge); + MapgenMath(int mapgenid, MapgenParams *mg_params, EmergeManager *emerge); ~MapgenMath(); int generateTerrain(); @@ -57,10 +57,10 @@ class MapgenMath : public MapgenV7 { struct MapgenFactoryMath : public MapgenFactory { Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { - return new MapgenMath(mgid, (MapgenMathParams *)params, emerge); + return new MapgenMath(mgid, params, emerge); }; - MapgenParams *createMapgenParams() { + MapgenSpecificParams *createMapgenParams() { return new MapgenMathParams(); }; }; diff --git a/src/mapgen_singlenode.cpp b/src/mapgen_singlenode.cpp index fd443995c..5288a1f08 100644 --- a/src/mapgen_singlenode.cpp +++ b/src/mapgen_singlenode.cpp @@ -29,8 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc., //////////////////////// Mapgen Singlenode parameter read/write -bool MapgenSinglenodeParams::readParams(Settings *settings) { - return true; +void MapgenSinglenodeParams::readParams(Settings *settings) { } @@ -39,7 +38,7 @@ void MapgenSinglenodeParams::writeParams(Settings *settings) { /////////////////////////////////////////////////////////////////////////////// -MapgenSinglenode::MapgenSinglenode(int mapgenid, MapgenSinglenodeParams *params) { +MapgenSinglenode::MapgenSinglenode(int mapgenid, MapgenParams *params) { flags = params->flags; } diff --git a/src/mapgen_singlenode.h b/src/mapgen_singlenode.h index e2eb1bb90..eba85e7ce 100644 --- a/src/mapgen_singlenode.h +++ b/src/mapgen_singlenode.h @@ -22,12 +22,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen.h" -struct MapgenSinglenodeParams : public MapgenParams { +struct MapgenSinglenodeParams : public MapgenSpecificParams { MapgenSinglenodeParams() {} ~MapgenSinglenodeParams() {} - bool readParams(Settings *settings); + void readParams(Settings *settings); void writeParams(Settings *settings); }; @@ -35,7 +35,7 @@ class MapgenSinglenode : public Mapgen { public: u32 flags; - MapgenSinglenode(int mapgenid, MapgenSinglenodeParams *params); + MapgenSinglenode(int mapgenid, MapgenParams *params); ~MapgenSinglenode(); void makeChunk(BlockMakeData *data); @@ -44,10 +44,10 @@ public: struct MapgenFactorySinglenode : public MapgenFactory { Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { - return new MapgenSinglenode(mgid, (MapgenSinglenodeParams *)params); + return new MapgenSinglenode(mgid, params); }; - MapgenParams *createMapgenParams() { + MapgenSpecificParams *createMapgenParams() { return new MapgenSinglenodeParams(); }; }; diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index a27ca2e0a..526d4af2e 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -37,62 +37,47 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "treegen.h" #include "mapgen_v6.h" -/////////////////// Mapgen V6 perlin noise default values -NoiseParams nparams_v6_def_terrain_base = - {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6}; -NoiseParams nparams_v6_def_terrain_higher = - {20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6}; -NoiseParams nparams_v6_def_steepness = - {0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7}; -NoiseParams nparams_v6_def_height_select = - {0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69}; -NoiseParams nparams_v6_def_mud = - {AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55}; -NoiseParams nparams_v6_def_beach = - {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50}; -NoiseParams nparams_v6_def_biome = - {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50}; -NoiseParams nparams_v6_def_cave = - {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50}; -NoiseParams nparams_v6_def_humidity = - {0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66}; -NoiseParams nparams_v6_def_trees = - {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66}; -NoiseParams nparams_v6_def_apple_trees = - {0.0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45}; - +FlagDesc flagdesc_mapgen_v6[] = { + {"v6_jungles", MGV6_JUNGLES}, + {"v6_biome_blend", MGV6_BIOME_BLEND}, + {"v6_nomudflow", MGV6_NOMUDFLOW}, + {NULL, 0} +}; /////////////////////////////////////////////////////////////////////////////// -MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) { +MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge) { this->generating = false; this->id = mapgenid; this->emerge = emerge; - this->seed = (int)params->seed; + this->seed = (int)params->seed; this->water_level = params->water_level; - this->flags = params->flags; - this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE; - this->gennotify = emerge->gennotify; - - this->freq_desert = params->freq_desert; - this->freq_beach = params->freq_beach; + this->flags = params->flags; + this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE; + this->gennotify = emerge->gennotify; this->ystride = csize.X; //////fix this - np_cave = ¶ms->np_cave; - np_humidity = ¶ms->np_humidity; - np_trees = ¶ms->np_trees; - np_apple_trees = ¶ms->np_apple_trees; - - noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Y); - noise_terrain_higher = new Noise(¶ms->np_terrain_higher, seed, csize.X, csize.Y); - noise_steepness = new Noise(¶ms->np_steepness, seed, csize.X, csize.Y); - noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Y); - noise_mud = new Noise(¶ms->np_mud, seed, csize.X, csize.Y); - noise_beach = new Noise(¶ms->np_beach, seed, csize.X, csize.Y); - noise_biome = new Noise(¶ms->np_biome, seed, csize.X, csize.Y); + MapgenV6Params *sp = (MapgenV6Params *)params->sparams; + + this->spflags = sp->spflags; + this->freq_desert = sp->freq_desert; + this->freq_beach = sp->freq_beach; + + np_cave = &sp->np_cave; + np_humidity = &sp->np_humidity; + np_trees = &sp->np_trees; + np_apple_trees = &sp->np_apple_trees; + + noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Y); + noise_terrain_higher = new Noise(&sp->np_terrain_higher, seed, csize.X, csize.Y); + noise_steepness = new Noise(&sp->np_steepness, seed, csize.X, csize.Y); + noise_height_select = new Noise(&sp->np_height_select, seed, csize.X, csize.Y); + noise_mud = new Noise(&sp->np_mud, seed, csize.X, csize.Y); + noise_beach = new Noise(&sp->np_beach, seed, csize.X, csize.Y); + noise_biome = new Noise(&sp->np_biome, seed, csize.X, csize.Y); } @@ -107,6 +92,63 @@ MapgenV6::~MapgenV6() { } +MapgenV6Params::MapgenV6Params() { + spflags = MGV6_BIOME_BLEND; + freq_desert = 0.45; + freq_beach = 0.15; + + np_terrain_base = NoiseParams(-4, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6); + np_terrain_higher = NoiseParams(20, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6); + np_steepness = NoiseParams(0.85,0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7); + np_height_select = NoiseParams(0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69); + np_mud = NoiseParams(4, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55); + np_beach = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50); + np_biome = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50); + np_cave = NoiseParams(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50); + np_humidity = NoiseParams(0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66); + np_trees = NoiseParams(0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66); + np_apple_trees = NoiseParams(0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45); +} + + +void MapgenV6Params::readParams(Settings *settings) { + settings->tryGetFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6); + settings->tryGetFloat("mgv6_freq_desert", freq_desert); + settings->tryGetFloat("mgv6_freq_beach", freq_beach); + + settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base); + settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher); + settings->getNoiseParams("mgv6_np_steepness", np_steepness); + settings->getNoiseParams("mgv6_np_height_select", np_height_select); + settings->getNoiseParams("mgv6_np_mud", np_mud); + settings->getNoiseParams("mgv6_np_beach", np_beach); + settings->getNoiseParams("mgv6_np_biome", np_biome); + settings->getNoiseParams("mgv6_np_cave", np_cave); + settings->getNoiseParams("mgv6_np_humidity", np_humidity); + settings->getNoiseParams("mgv6_np_trees", np_trees); + settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees); +} + + +void MapgenV6Params::writeParams(Settings *settings) { + settings->setFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6); + settings->setFloat("mgv6_freq_desert", freq_desert); + settings->setFloat("mgv6_freq_beach", freq_beach); + + settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base); + settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher); + settings->setNoiseParams("mgv6_np_steepness", np_steepness); + settings->setNoiseParams("mgv6_np_height_select", np_height_select); + settings->setNoiseParams("mgv6_np_mud", np_mud); + settings->setNoiseParams("mgv6_np_beach", np_beach); + settings->setNoiseParams("mgv6_np_biome", np_biome); + settings->setNoiseParams("mgv6_np_cave", np_cave); + settings->setNoiseParams("mgv6_np_humidity", np_humidity); + settings->setNoiseParams("mgv6_np_trees", np_trees); + settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees); +} + + //////////////////////// Some helper functions for the map generator @@ -323,7 +365,7 @@ BiomeType MapgenV6::getBiome(int index, v2s16 p) if (d > freq_desert) return BT_DESERT; - if ((flags & MGV6_BIOME_BLEND) && + if ((spflags & MGV6_BIOME_BLEND) && (d > freq_desert - 0.10) && ((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0)) return BT_DESERT; @@ -439,7 +481,7 @@ void MapgenV6::makeChunk(BlockMakeData *data) { addDirtGravelBlobs(); // Flow mud away from steep edges - if (!(flags & MGV6_NOMUDFLOW)) + if (!(spflags & MGV6_NOMUDFLOW)) flowMud(mudflow_minpos, mudflow_maxpos); } @@ -866,7 +908,7 @@ void MapgenV6::placeTreesAndJungleGrass() { float humidity; bool is_jungle = false; - if (flags & MGV6_JUNGLES) { + if (spflags & MGV6_JUNGLES) { humidity = getHumidity(p2d_center); if (humidity > 0.75) { is_jungle = true; diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h index eec5e4677..07d79f6a6 100644 --- a/src/mapgen_v6.h +++ b/src/mapgen_v6.h @@ -24,25 +24,23 @@ with this program; if not, write to the Free Software Foundation, Inc., #define AVERAGE_MUD_AMOUNT 4 +/////////////////// Mapgen V6 flags +#define MGV6_JUNGLES 0x01 +#define MGV6_BIOME_BLEND 0x02 +#define MGV6_NOMUDFLOW 0x04 + + +extern FlagDesc flagdesc_mapgen_v6[]; + + enum BiomeType { BT_NORMAL, BT_DESERT }; -extern NoiseParams nparams_v6_def_terrain_base; -extern NoiseParams nparams_v6_def_terrain_higher; -extern NoiseParams nparams_v6_def_steepness; -extern NoiseParams nparams_v6_def_height_select; -extern NoiseParams nparams_v6_def_mud; -extern NoiseParams nparams_v6_def_beach; -extern NoiseParams nparams_v6_def_biome; -extern NoiseParams nparams_v6_def_cave; -extern NoiseParams nparams_v6_def_humidity; -extern NoiseParams nparams_v6_def_trees; -extern NoiseParams nparams_v6_def_apple_trees; - -struct MapgenV6Params : public MapgenParams { +struct MapgenV6Params : public MapgenSpecificParams { + u32 spflags; float freq_desert; float freq_beach; NoiseParams np_terrain_base; @@ -57,25 +55,10 @@ struct MapgenV6Params : public MapgenParams { NoiseParams np_trees; NoiseParams np_apple_trees; - MapgenV6Params() { - freq_desert = 0.45; - freq_beach = 0.15; - np_terrain_base = nparams_v6_def_terrain_base; - np_terrain_higher = nparams_v6_def_terrain_higher; - np_steepness = nparams_v6_def_steepness; - np_height_select = nparams_v6_def_height_select; - np_mud = nparams_v6_def_mud; - np_beach = nparams_v6_def_beach; - np_biome = nparams_v6_def_biome; - np_cave = nparams_v6_def_cave; - np_humidity = nparams_v6_def_humidity; - np_trees = nparams_v6_def_trees; - np_apple_trees = nparams_v6_def_apple_trees; - } - + MapgenV6Params(); ~MapgenV6Params() {} - bool readParams(Settings *settings); + void readParams(Settings *settings); void writeParams(Settings *settings); }; @@ -85,6 +68,7 @@ public: int ystride; u32 flags; + u32 spflags; u32 blockseed; v3s16 node_min; @@ -124,7 +108,7 @@ public: content_t c_stair_cobble; content_t c_stair_sandstone; - MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge); + MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge); ~MapgenV6(); void makeChunk(BlockMakeData *data); @@ -165,10 +149,10 @@ public: struct MapgenFactoryV6 : public MapgenFactory { Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { - return new MapgenV6(mgid, (MapgenV6Params *)params, emerge); + return new MapgenV6(mgid, params, emerge); }; - MapgenParams *createMapgenParams() { + MapgenSpecificParams *createMapgenParams() { return new MapgenV6Params(); }; }; diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 6d5c04900..77e25a672 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -38,33 +38,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen_v7.h" -/////////////////// Mapgen V7 perlin noise default values -NoiseParams nparams_v7_def_terrain_base = - {4, 70, v3f(300, 300, 300), 82341, 6, 0.7}; -NoiseParams nparams_v7_def_terrain_alt = - {4, 25, v3f(600, 600, 600), 5934, 5, 0.6}; -NoiseParams nparams_v7_def_terrain_persist = - {0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6}; -NoiseParams nparams_v7_def_height_select = - {-0.5, 1, v3f(250, 250, 250), 4213, 5, 0.69}; - -NoiseParams nparams_v7_def_filler_depth = - {0, 1.2, v3f(150, 150, 150), 261, 4, 0.7}; - -NoiseParams nparams_v7_def_mount_height = - {100, 30, v3f(500, 500, 500), 72449, 4, 0.6}; -NoiseParams nparams_v7_def_ridge_uwater = - {0, 1, v3f(500, 500, 500), 85039, 4, 0.6}; -NoiseParams nparams_v7_def_mountain = - {0, 1, v3f(250, 350, 250), 5333, 5, 0.68}; -NoiseParams nparams_v7_def_ridge = - {0, 1, v3f(100, 100, 100), 6467, 4, 0.75}; - +FlagDesc flagdesc_mapgen_v7[] = { + {"v7_mountains", MGV7_MOUNTAINS}, + {"v7_ridges", MGV7_RIDGES}, + {NULL, 0} +}; /////////////////////////////////////////////////////////////////////////////// -MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) { +MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) { this->generating = false; this->id = mapgenid; this->emerge = emerge; @@ -86,19 +69,21 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) this->heightmap = new s16[csize.X * csize.Z]; this->ridge_heightmap = new s16[csize.X * csize.Z]; + MapgenV7Params *sp = (MapgenV7Params *)params->sparams; + // Terrain noise - noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z); - noise_terrain_alt = new Noise(¶ms->np_terrain_alt, seed, csize.X, csize.Z); - noise_terrain_persist = new Noise(¶ms->np_terrain_persist, seed, csize.X, csize.Z); - noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Z); - noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); - noise_mount_height = new Noise(¶ms->np_mount_height, seed, csize.X, csize.Z); - noise_ridge_uwater = new Noise(¶ms->np_ridge_uwater, seed, csize.X, csize.Z); - + noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Z); + noise_terrain_alt = new Noise(&sp->np_terrain_alt, seed, csize.X, csize.Z); + noise_terrain_persist = new Noise(&sp->np_terrain_persist, seed, csize.X, csize.Z); + noise_height_select = new Noise(&sp->np_height_select, seed, csize.X, csize.Z); + noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z); + noise_mount_height = new Noise(&sp->np_mount_height, seed, csize.X, csize.Z); + noise_ridge_uwater = new Noise(&sp->np_ridge_uwater, seed, csize.X, csize.Z); + // 3d terrain noise - noise_mountain = new Noise(¶ms->np_mountain, seed, csize.X, csize.Y, csize.Z); - noise_ridge = new Noise(¶ms->np_ridge, seed, csize.X, csize.Y, csize.Z); - + noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y, csize.Z); + noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y, csize.Z); + // Biome noise noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z); noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z); @@ -125,6 +110,54 @@ MapgenV7::~MapgenV7() { } +MapgenV7Params::MapgenV7Params() { + spflags = MGV7_MOUNTAINS | MGV7_RIDGES; + + np_terrain_base = NoiseParams(4, 70, v3f(300, 300, 300), 82341, 6, 0.7); + np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6); + np_terrain_persist = NoiseParams(0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6); + np_height_select = NoiseParams(-0.5, 1, v3f(250, 250, 250), 4213, 5, 0.69); + np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 4, 0.7); + np_mount_height = NoiseParams(100, 30, v3f(500, 500, 500), 72449, 4, 0.6); + np_ridge_uwater = NoiseParams(0, 1, v3f(500, 500, 500), 85039, 4, 0.6); + np_mountain = NoiseParams(0, 1, v3f(250, 350, 250), 5333, 5, 0.68); + np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75); +} + + +void MapgenV7Params::readParams(Settings *settings) { + settings->tryGetFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7); + + settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base); + settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); + settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist); + settings->getNoiseParams("mgv7_np_height_select", np_height_select); + settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth); + settings->getNoiseParams("mgv7_np_mount_height", np_mount_height); + settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); + settings->getNoiseParams("mgv7_np_mountain", np_mountain); + settings->getNoiseParams("mgv7_np_ridge", np_ridge); +} + + +void MapgenV7Params::writeParams(Settings *settings) { + settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7); + + settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base); + settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); + settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist); + settings->setNoiseParams("mgv7_np_height_select", np_height_select); + settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth); + settings->setNoiseParams("mgv7_np_mount_height", np_mount_height); + settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); + settings->setNoiseParams("mgv7_np_mountain", np_mountain); + settings->setNoiseParams("mgv7_np_ridge", np_ridge); +} + + +/////////////////////////////////////// + + int MapgenV7::getGroundLevelAtPoint(v2s16 p) { // Base terrain calculation s16 y = baseTerrainLevelAtPoint(p.X, p.Y); @@ -262,13 +295,13 @@ void MapgenV7::calculateNoise() { noise_filler_depth->perlinMap2D(x, z); - if (flags & MGV7_MOUNTAINS) { + if (spflags & MGV7_MOUNTAINS) { noise_mountain->perlinMap3D(x, y, z); noise_mount_height->perlinMap2D(x, z); noise_mount_height->transformNoiseMap(); } - if (flags & MGV7_RIDGES) { + if (spflags & MGV7_RIDGES) { noise_ridge->perlinMap3D(x, y, z); noise_ridge_uwater->perlinMap2D(x, z); } @@ -375,10 +408,10 @@ void MapgenV7::carveRivers() { int MapgenV7::generateTerrain() { int ymax = generateBaseTerrain(); - if (flags & MGV7_MOUNTAINS) + if (spflags & MGV7_MOUNTAINS) generateMountainTerrain(); - if (flags & MGV7_RIDGES) + if (spflags & MGV7_RIDGES) generateRidgeTerrain(); return ymax; @@ -695,14 +728,15 @@ void MapgenV7::addTopNodes() { #endif -#include "mapgen_v6.h" +NoiseParams nparams_v7_def_cave(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50); + void MapgenV7::generateCaves(int max_stone_y) { PseudoRandom ps(blockseed + 21343); int volume_nodes = (node_max.X - node_min.X + 1) * (node_max.Y - node_min.Y + 1) * (node_max.Z - node_min.Z + 1); - float cave_amount = NoisePerlin2D(&nparams_v6_def_cave, + float cave_amount = NoisePerlin2D(&nparams_v7_def_cave, node_min.X, node_min.Y, seed); u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 250000; @@ -715,5 +749,5 @@ void MapgenV7::generateCaves(int max_stone_y) { for (u32 i = 0; i < bruises_count; i++) { CaveV7 cave(this, &ps, true); cave.makeCave(node_min, node_max, max_stone_y); - } + } } diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h index e7a72e464..a7c80928f 100644 --- a/src/mapgen_v7.h +++ b/src/mapgen_v7.h @@ -22,17 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen.h" -extern NoiseParams nparams_v7_def_terrain_base; -extern NoiseParams nparams_v7_def_terrain_alt; -extern NoiseParams nparams_v7_def_terrain_persist; -extern NoiseParams nparams_v7_def_height_select; -extern NoiseParams nparams_v7_def_filler_depth; -extern NoiseParams nparams_v7_def_mount_height; -extern NoiseParams nparams_v7_def_ridge_uwater; -extern NoiseParams nparams_v7_def_mountain; -extern NoiseParams nparams_v7_def_ridge; - -struct MapgenV7Params : public MapgenParams { +/////////////////// Mapgen V7 flags +#define MGV7_MOUNTAINS 0x01 +#define MGV7_RIDGES 0x02 + + +extern FlagDesc flagdesc_mapgen_v7[]; + + +struct MapgenV7Params : public MapgenSpecificParams { + u32 spflags; NoiseParams np_terrain_base; NoiseParams np_terrain_alt; NoiseParams np_terrain_persist; @@ -43,21 +42,10 @@ struct MapgenV7Params : public MapgenParams { NoiseParams np_mountain; NoiseParams np_ridge; - MapgenV7Params() { - np_terrain_base = nparams_v7_def_terrain_base; - np_terrain_alt = nparams_v7_def_terrain_alt; - np_terrain_persist = nparams_v7_def_terrain_persist; - np_height_select = nparams_v7_def_height_select; - np_filler_depth = nparams_v7_def_filler_depth; - np_mount_height = nparams_v7_def_mount_height; - np_ridge_uwater = nparams_v7_def_ridge_uwater; - np_mountain = nparams_v7_def_mountain; - np_ridge = nparams_v7_def_ridge; - } - + MapgenV7Params(); ~MapgenV7Params() {} - bool readParams(Settings *settings); + void readParams(Settings *settings); void writeParams(Settings *settings); }; @@ -69,6 +57,7 @@ public: int ystride; int zstride; u32 flags; + u32 spflags; u32 blockseed; v3s16 node_min; @@ -103,7 +92,7 @@ public: content_t c_desert_sand; content_t c_desert_stone; - MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge); + MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge); ~MapgenV7(); virtual void makeChunk(BlockMakeData *data); @@ -132,10 +121,10 @@ public: struct MapgenFactoryV7 : public MapgenFactory { Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { - return new MapgenV7(mgid, (MapgenV7Params *)params, emerge); + return new MapgenV7(mgid, params, emerge); }; - MapgenParams *createMapgenParams() { + MapgenSpecificParams *createMapgenParams() { return new MapgenV7Params(); }; }; diff --git a/src/noise.h b/src/noise.h index 0bf1a2f13..074bedb92 100644 --- a/src/noise.h +++ b/src/noise.h @@ -68,6 +68,19 @@ struct NoiseParams { int seed; int octaves; float persist; + + NoiseParams() {} + + NoiseParams(float offset_, float scale_, v3f spread_, + int seed_, int octaves_, float persist_) + { + offset = offset_; + scale = scale_; + spread = spread_; + seed = seed_; + octaves = octaves_; + persist = persist_; + } }; diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp index 5489531b6..709c7de35 100644 --- a/src/script/lua_api/l_mapgen.cpp +++ b/src/script/lua_api/l_mapgen.cpp @@ -137,7 +137,7 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L) return 1; } case MGOBJ_HEATMAP: { // Mapgen V7 specific objects case MGOBJ_HUMIDMAP: - if (strcmp(emerge->params->mg_name.c_str(), "v7")) + if (strcmp(emerge->params.mg_name.c_str(), "v7")) return 0; MapgenV7 *mgv7 = (MapgenV7 *)mg; @@ -188,50 +188,37 @@ int ModApiMapgen::l_set_mapgen_params(lua_State *L) return 0; EmergeManager *emerge = getServer(L)->getEmergeManager(); - if (!emerge || emerge->mapgen.size()) - return 0; + ASSERT(emerge); - MapgenParams *oparams = new MapgenParams; - u32 paramsmodified = 0; - u32 flagmask = 0; + std::string flagstr; lua_getfield(L, 1, "mgname"); if (lua_isstring(L, -1)) { - oparams->mg_name = std::string(lua_tostring(L, -1)); - paramsmodified |= MGPARAMS_SET_MGNAME; + emerge->params.mg_name = std::string(lua_tostring(L, -1)); + delete emerge->params.sparams; + emerge->params.sparams = NULL; } lua_getfield(L, 1, "seed"); - if (lua_isnumber(L, -1)) { - oparams->seed = lua_tointeger(L, -1); - paramsmodified |= MGPARAMS_SET_SEED; - } + if (lua_isnumber(L, -1)) + emerge->params.seed = lua_tointeger(L, -1); lua_getfield(L, 1, "water_level"); - if (lua_isnumber(L, -1)) { - oparams->water_level = lua_tointeger(L, -1); - paramsmodified |= MGPARAMS_SET_WATER_LEVEL; + if (lua_isnumber(L, -1)) + emerge->params.water_level = lua_tointeger(L, -1); + + lua_getfield(L, 1, "flagmask"); + if (lua_isstring(L, -1)) { + flagstr = lua_tostring(L, -1); + emerge->params.flags &= ~readFlagString(flagstr, flagdesc_mapgen); } lua_getfield(L, 1, "flags"); if (lua_isstring(L, -1)) { - std::string flagstr = std::string(lua_tostring(L, -1)); - oparams->flags = readFlagString(flagstr, flagdesc_mapgen); - paramsmodified |= MGPARAMS_SET_FLAGS; - - lua_getfield(L, 1, "flagmask"); - if (lua_isstring(L, -1)) { - flagstr = std::string(lua_tostring(L, -1)); - flagmask = readFlagString(flagstr, flagdesc_mapgen); - } + flagstr = lua_tostring(L, -1); + emerge->params.flags |= readFlagString(flagstr, flagdesc_mapgen); } - delete emerge->luaoverride_params; - - emerge->luaoverride_params = oparams; - emerge->luaoverride_params_modified = paramsmodified; - emerge->luaoverride_flagmask = flagmask; - return 0; } diff --git a/src/script/lua_api/l_vmanip.cpp b/src/script/lua_api/l_vmanip.cpp index 4c9047bd9..b48b3a8f1 100644 --- a/src/script/lua_api/l_vmanip.cpp +++ b/src/script/lua_api/l_vmanip.cpp @@ -149,7 +149,7 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L) Mapgen mg; mg.vm = vm; mg.ndef = ndef; - mg.water_level = emerge->params->water_level; + mg.water_level = emerge->params.water_level; mg.calcLighting(p1, p2); diff --git a/src/server.cpp b/src/server.cpp index 5dde78e60..00db9128d 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -348,12 +348,10 @@ Server::Server( m_clients.setEnv(m_env); // Run some callbacks after the MG params have been set up but before activation - MapgenParams *mgparams = servermap->getMapgenParams(); - m_script->environment_OnMapgenInit(mgparams); + m_script->environment_OnMapgenInit(&m_emerge->params); // Initialize mapgens - m_emerge->initMapgens(mgparams); - servermap->setMapgenParams(m_emerge->params); + m_emerge->initMapgens(); // Give environment reference to scripting api m_script->initializeEnvironment(m_env); @@ -4779,7 +4777,7 @@ v3f findSpawnPos(ServerMap &map) #endif #if 1 - s16 water_level = map.m_mgparams->water_level; + s16 water_level = map.getWaterLevel(); // Try to find a good place a few times for(s32 i=0; i<1000; i++) |