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-rw-r--r--doc/lua_api.txt6
-rw-r--r--src/mapgen/dungeongen.cpp10
2 files changed, 12 insertions, 4 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 899c0abdb..9ac37e881 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -6040,7 +6040,11 @@ Used by `minetest.register_node`.
place_param2 = nil, -- Force value for param2 when player places node
is_ground_content = true,
- -- If false, the cave generator will not carve through this node
+ -- If false, the cave generator and dungeon generator will not carve
+ -- through this node.
+ -- Specifically, this stops mod-added nodes being removed by caves and
+ -- dungeons when those generate in a neighbor mapchunk and extend out
+ -- beyond the edge of that mapchunk.
sunlight_propagates = false,
-- If true, sunlight will go infinitely through this node
diff --git a/src/mapgen/dungeongen.cpp b/src/mapgen/dungeongen.cpp
index 77ac05770..3acd22877 100644
--- a/src/mapgen/dungeongen.cpp
+++ b/src/mapgen/dungeongen.cpp
@@ -100,8 +100,11 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
if (dp.only_in_ground) {
// Set all air and liquid drawtypes to be untouchable to make dungeons
- // open to air and liquids. Optionally set ignore to be untouchable to
- // prevent projecting dungeons.
+ // open to air and liquids.
+ // Optionally set ignore to be untouchable to prevent projecting dungeons.
+ // Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
+ // to avoid dungeons that generate out beyond the edge of a mapchunk destroying
+ // nodes added by mods in 'register_on_generated()'.
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
for (s16 y = nmin.Y; y <= nmax.Y; y++) {
u32 i = vm->m_area.index(nmin.X, y, z);
@@ -109,7 +112,8 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
content_t c = vm->m_data[i].getContent();
NodeDrawType dtype = ndef->get(c).drawtype;
if (dtype == NDT_AIRLIKE || dtype == NDT_LIQUID ||
- (preserve_ignore && c == CONTENT_IGNORE))
+ (preserve_ignore && c == CONTENT_IGNORE) ||
+ !ndef->get(c).is_ground_content)
vm->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
i++;
}