diff options
-rw-r--r-- | builtin/game/privileges.lua | 7 | ||||
-rw-r--r-- | src/client/game.cpp | 59 | ||||
-rw-r--r-- | src/client/gameui.cpp | 19 | ||||
-rw-r--r-- | src/client/gameui.h | 3 | ||||
-rw-r--r-- | src/client/hud.cpp | 5 | ||||
-rw-r--r-- | src/client/hud.h | 1 | ||||
-rw-r--r-- | src/network/clientpackethandler.cpp | 5 | ||||
-rw-r--r-- | src/network/networkprotocol.h | 4 |
8 files changed, 84 insertions, 19 deletions
diff --git a/builtin/game/privileges.lua b/builtin/game/privileges.lua index 1d3efb525..97681655e 100644 --- a/builtin/game/privileges.lua +++ b/builtin/game/privileges.lua @@ -97,10 +97,13 @@ core.register_privilege("rollback", { description = S("Can use the rollback functionality"), give_to_singleplayer = false, }) +core.register_privilege("basic_debug", { + description = S("Can view more debug info that might give a gameplay advantage"), + give_to_singleplayer = false, +}) core.register_privilege("debug", { - description = S("Allows enabling various debug options that may affect gameplay"), + description = S("Can enable wireframe"), give_to_singleplayer = false, - give_to_admin = true, }) core.register_can_bypass_userlimit(function(name, ip) diff --git a/src/client/game.cpp b/src/client/game.cpp index d240ebc0f..9f643e611 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -676,6 +676,7 @@ protected: bool handleCallbacks(); void processQueues(); void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime); + void updateBasicDebugState(); void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime); void updateProfilerGraphs(ProfilerGraph *graph); @@ -693,6 +694,7 @@ protected: void toggleFast(); void toggleNoClip(); void toggleCinematic(); + void toggleBlockBounds(); void toggleAutoforward(); void toggleMinimap(bool shift_pressed); @@ -1108,6 +1110,7 @@ void Game::run() m_game_ui->clearInfoText(); hud->resizeHotbar(); + updateProfilers(stats, draw_times, dtime); processUserInput(dtime); // Update camera before player movement to avoid camera lag of one frame @@ -1119,10 +1122,11 @@ void Game::run() updatePlayerControl(cam_view); step(&dtime); processClientEvents(&cam_view_target); + updateBasicDebugState(); updateCamera(draw_times.busy_time, dtime); updateSound(dtime); processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud, - m_game_ui->m_flags.show_debug); + m_game_ui->m_flags.show_basic_debug); updateFrame(&graph, &stats, dtime, cam_view); updateProfilerGraphs(&graph); @@ -1723,6 +1727,19 @@ void Game::processQueues() shader_src->processQueue(); } +void Game::updateBasicDebugState() +{ + if (m_game_ui->m_flags.show_basic_debug) { + if (!client->checkPrivilege("basic_debug")) { + m_game_ui->m_flags.show_basic_debug = false; + hud->disableBlockBounds(); + } + } else if (m_game_ui->m_flags.show_minimal_debug) { + if (client->checkPrivilege("basic_debug")) { + m_game_ui->m_flags.show_basic_debug = true; + } + } +} void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime) @@ -1935,7 +1952,7 @@ void Game::processKeyInput() } else if (wasKeyDown(KeyType::SCREENSHOT)) { client->makeScreenshot(); } else if (wasKeyDown(KeyType::TOGGLE_BLOCK_BOUNDS)) { - hud->toggleBlockBounds(); + toggleBlockBounds(); } else if (wasKeyDown(KeyType::TOGGLE_HUD)) { m_game_ui->toggleHud(); } else if (wasKeyDown(KeyType::MINIMAP)) { @@ -2173,6 +2190,15 @@ void Game::toggleCinematic() m_game_ui->showTranslatedStatusText("Cinematic mode disabled"); } +void Game::toggleBlockBounds() +{ + if (client->checkPrivilege("basic_debug")) { + hud->toggleBlockBounds(); + } else { + m_game_ui->showTranslatedStatusText("Can't show block bounds (need 'basic_debug' privilege)"); + } +} + // Autoforward by toggling continuous forward. void Game::toggleAutoforward() { @@ -2236,24 +2262,41 @@ void Game::toggleFog() void Game::toggleDebug() { - // Initial / 4x toggle: Chat only - // 1x toggle: Debug text with chat + // Initial: No debug info + // 1x toggle: Debug text // 2x toggle: Debug text with profiler graph - // 3x toggle: Debug text and wireframe - if (!m_game_ui->m_flags.show_debug) { - m_game_ui->m_flags.show_debug = true; + // 3x toggle: Debug text and wireframe (needs "debug" priv) + // Next toggle: Back to initial + // + // The debug text can be in 2 modes: minimal and basic. + // * Minimal: Only technical client info that not gameplay-relevant + // * Basic: Info that might give gameplay advantage, e.g. pos, angle + // Basic mode is used when player has "basic_debug" priv, + // otherwise the Minimal mode is used. + if (!m_game_ui->m_flags.show_minimal_debug) { + m_game_ui->m_flags.show_minimal_debug = true; + if (client->checkPrivilege("basic_debug")) { + m_game_ui->m_flags.show_basic_debug = true; + } m_game_ui->m_flags.show_profiler_graph = false; draw_control->show_wireframe = false; m_game_ui->showTranslatedStatusText("Debug info shown"); } else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) { + if (client->checkPrivilege("basic_debug")) { + m_game_ui->m_flags.show_basic_debug = true; + } m_game_ui->m_flags.show_profiler_graph = true; m_game_ui->showTranslatedStatusText("Profiler graph shown"); } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) { + if (client->checkPrivilege("basic_debug")) { + m_game_ui->m_flags.show_basic_debug = true; + } m_game_ui->m_flags.show_profiler_graph = false; draw_control->show_wireframe = true; m_game_ui->showTranslatedStatusText("Wireframe shown"); } else { - m_game_ui->m_flags.show_debug = false; + m_game_ui->m_flags.show_minimal_debug = false; + m_game_ui->m_flags.show_basic_debug = false; m_game_ui->m_flags.show_profiler_graph = false; draw_control->show_wireframe = false; if (client->checkPrivilege("debug")) { diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index ebc6b108c..323967550 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -99,7 +99,8 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ { v2u32 screensize = RenderingEngine::getWindowSize(); - if (m_flags.show_debug) { + // Minimal debug text must only contain info that can't give a gameplay advantage + if (m_flags.show_minimal_debug) { static float drawtime_avg = 0; drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05; u16 fps = 1.0 / stats.dtime_jitter.avg; @@ -125,9 +126,10 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ } // Finally set the guitext visible depending on the flag - m_guitext->setVisible(m_flags.show_debug); + m_guitext->setVisible(m_flags.show_minimal_debug); - if (m_flags.show_debug) { + // Basic debug text also shows info that might give a gameplay advantage + if (m_flags.show_basic_debug) { LocalPlayer *player = client->getEnv().getLocalPlayer(); v3f player_position = player->getPosition(); @@ -160,7 +162,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ )); } - m_guitext2->setVisible(m_flags.show_debug); + m_guitext2->setVisible(m_flags.show_basic_debug); setStaticText(m_guitext_info, m_infotext.c_str()); m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0); @@ -204,7 +206,8 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ void GameUI::initFlags() { m_flags = GameUI::Flags(); - m_flags.show_debug = g_settings->getBool("show_debug"); + m_flags.show_minimal_debug = g_settings->getBool("show_debug"); + m_flags.show_basic_debug = false; } void GameUI::showMinimap(bool show) @@ -225,8 +228,10 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count) // Update gui element size and position s32 chat_y = 5; - if (m_flags.show_debug) - chat_y += 2 * g_fontengine->getLineHeight(); + if (m_flags.show_minimal_debug) + chat_y += g_fontengine->getLineHeight(); + if (m_flags.show_basic_debug) + chat_y += g_fontengine->getLineHeight(); const v2u32 &window_size = RenderingEngine::getWindowSize(); diff --git a/src/client/gameui.h b/src/client/gameui.h index b6c8a224d..cb460b1c3 100644 --- a/src/client/gameui.h +++ b/src/client/gameui.h @@ -58,7 +58,8 @@ public: bool show_chat = true; bool show_hud = true; bool show_minimap = false; - bool show_debug = true; + bool show_minimal_debug = false; + bool show_basic_debug = false; bool show_profiler_graph = false; }; diff --git a/src/client/hud.cpp b/src/client/hud.cpp index 0bfdd5af0..fbfc886d2 100644 --- a/src/client/hud.cpp +++ b/src/client/hud.cpp @@ -870,6 +870,11 @@ void Hud::toggleBlockBounds() } } +void Hud::disableBlockBounds() +{ + m_block_bounds_mode = BLOCK_BOUNDS_OFF; +} + void Hud::drawBlockBounds() { if (m_block_bounds_mode == BLOCK_BOUNDS_OFF) { diff --git a/src/client/hud.h b/src/client/hud.h index d341105d2..e228c1d52 100644 --- a/src/client/hud.h +++ b/src/client/hud.h @@ -52,6 +52,7 @@ public: ~Hud(); void toggleBlockBounds(); + void disableBlockBounds(); void drawBlockBounds(); void drawHotbar(u16 playeritem); diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index c8a160732..b86bdac18 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -896,6 +896,11 @@ void Client::handleCommand_Privileges(NetworkPacket* pkt) m_privileges.insert(priv); infostream << priv << " "; } + + // Enable basic_debug on server versions before it was added + if (m_proto_ver < 40) + m_privileges.insert("basic_debug"); + infostream << std::endl; } diff --git a/src/network/networkprotocol.h b/src/network/networkprotocol.h index 838bf0b2c..b647aab1a 100644 --- a/src/network/networkprotocol.h +++ b/src/network/networkprotocol.h @@ -205,9 +205,11 @@ with this program; if not, write to the Free Software Foundation, Inc., Updated set_sky packet Adds new sun, moon and stars packets Minimap modes + PROTOCOL VERSION 40: + Added 'basic_debug' privilege */ -#define LATEST_PROTOCOL_VERSION 39 +#define LATEST_PROTOCOL_VERSION 40 #define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION) // Server's supported network protocol range |