diff options
-rw-r--r-- | builtin/common/misc_helpers.lua | 2 | ||||
-rw-r--r-- | builtin/mainmenu/dlg_create_world.lua | 48 | ||||
-rw-r--r-- | doc/lua_api.txt | 12 |
3 files changed, 47 insertions, 15 deletions
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua index 01237f265..baa9be268 100644 --- a/builtin/common/misc_helpers.lua +++ b/builtin/common/misc_helpers.lua @@ -551,7 +551,7 @@ end -------------------------------------------------------------------------------- if INIT == "mainmenu" then function core.get_game(index) - local games = game.get_games() + local games = core.get_games() if index > 0 and index <= #games then return games[index] diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua index 4e88ccc48..380f0654f 100644 --- a/builtin/mainmenu/dlg_create_world.lua +++ b/builtin/mainmenu/dlg_create_world.lua @@ -15,11 +15,39 @@ --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +local worldname = "" + local function create_world_formspec(dialogdata) local mapgens = core.get_mapgen_names() local current_seed = core.settings:get("fixed_map_seed") or "" local current_mg = core.settings:get("mg_name") + local gameid = core.settings:get("menu_last_game") + + local game, gameidx = nil , 0 + if gameid ~= nil then + game, gameidx = gamemgr.find_by_gameid(gameid) + + if gameidx == nil then + gameidx = 0 + end + end + + local gamepath = core.get_game(gameidx).path + local gameconfig = Settings(gamepath.."/game.conf") + + local disallowed_mapgens = (gameconfig:get("disallowed_mapgens") or ""):split() + for key, value in pairs(disallowed_mapgens) do + disallowed_mapgens[key] = value:trim() + end + + if disallowed_mapgens then + for i = #mapgens, 1, -1 do + if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then + table.remove(mapgens, i) + end + end + end local mglist = "" local selindex = 1 @@ -32,23 +60,12 @@ local function create_world_formspec(dialogdata) mglist = mglist .. v .. "," end mglist = mglist:sub(1, -2) - - local gameid = core.settings:get("menu_last_game") - - local game, gameidx = nil , 0 - if gameid ~= nil then - game, gameidx = gamemgr.find_by_gameid(gameid) - - if gameidx == nil then - gameidx = 0 - end - end current_seed = core.formspec_escape(current_seed) local retval = "size[11.5,6.5,true]" .. "label[2,0;" .. fgettext("World name") .. "]".. - "field[4.5,0.4;6,0.5;te_world_name;;]" .. + "field[4.5,0.4;6,0.5;te_world_name;;" .. minetest.formspec_escape(worldname) .. "]" .. "label[2,1;" .. fgettext("Seed") .. "]".. "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" .. @@ -121,10 +138,14 @@ local function create_world_buttonhandler(this, fields) return true end + worldname = fields.te_world_name + if fields["games"] then + local gameindex = core.get_textlist_index("games") + core.settings:set("menu_last_game", gamemgr.games[gameindex].id) return true end - + if fields["world_create_cancel"] then this:delete() return true @@ -135,6 +156,7 @@ end function create_create_world_dlg(update_worldlistfilter) + worldname = "" local retval = dialog_create("sp_create_world", create_world_formspec, create_world_buttonhandler, diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 7ffd17a42..aba01fa1d 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -53,7 +53,7 @@ Games are looked up from: where `gameid` is unique to each game. -The game directory contains the file `game.conf`, which contains these fields: +The game directory contains the file `game.conf`, which contains: name = <Human-readable full name of the game> @@ -61,6 +61,16 @@ e.g. name = Minetest +Optionally, game.conf can also contain: + + disallowed_mapgens = <comma-separated mapgens> + +e.g. + + disallowed_mapgens = v5,v6,flat + +These mapgens are removed from the list of mapgens for the game. + The game directory can contain the file minetest.conf, which will be used to set default settings when running the particular game. It can also contain a settingtypes.txt in the same format as the one in builtin. |