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-rw-r--r--src/drawscene.cpp2
-rw-r--r--src/game.cpp4
-rw-r--r--src/hud.cpp2
-rw-r--r--src/mapblock_mesh.cpp2
-rw-r--r--src/network/serverpackethandler.cpp4
-rw-r--r--src/particles.cpp2
-rw-r--r--src/server.cpp16
-rw-r--r--src/serverenvironment.cpp6
8 files changed, 22 insertions, 16 deletions
diff --git a/src/drawscene.cpp b/src/drawscene.cpp
index 59f9b8375..2cf9689a8 100644
--- a/src/drawscene.cpp
+++ b/src/drawscene.cpp
@@ -474,7 +474,7 @@ void draw_plain(Camera &camera, bool show_hud,
// Undersampling-specific stuff
static video::ITexture *image = NULL;
static v2u32 last_pixelated_size = v2u32(0, 0);
- int undersampling = g_settings->getU16("undersampling");
+ static thread_local int undersampling = g_settings->getU16("undersampling");
v2u32 pixelated_size;
v2u32 dest_size;
if (undersampling > 0) {
diff --git a/src/game.cpp b/src/game.cpp
index ed7316a4d..c32ab6f30 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -3637,7 +3637,7 @@ PointedThing Game::updatePointedThing(
std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
selectionboxes->clear();
hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
- static const bool show_entity_selectionbox = g_settings->getBool(
+ static thread_local const bool show_entity_selectionbox = g_settings->getBool(
"show_entity_selectionbox");
ClientMap &map = client->getEnv().getClientMap();
@@ -3980,7 +3980,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
bool is_valid_position;
MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
if (is_valid_position) {
- if (client->moddingEnabled() &&
+ if (client->moddingEnabled() &&
client->getScript()->on_dignode(nodepos, wasnode)) {
return;
}
diff --git a/src/hud.cpp b/src/hud.cpp
index a2f031b4c..6bdbafc06 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -639,7 +639,7 @@ void drawItemStack(video::IVideoDriver *driver,
ItemRotationKind rotation_kind)
{
static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
- static bool enable_animations =
+ static thread_local bool enable_animations =
g_settings->getBool("inventory_items_animations");
if (item.empty()) {
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 6781f21af..4fcdaaa57 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -271,7 +271,7 @@ static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data)
if (ambient_occlusion > 4)
{
- static const float ao_gamma = rangelim(
+ static thread_local const float ao_gamma = rangelim(
g_settings->getFloat("ambient_occlusion_gamma"), 0.25, 4.0);
// Table of gamma space multiply factors.
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index f33b1a523..6c766a37a 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -1380,7 +1380,9 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
Check that target is reasonably close
(only when digging or placing things)
*/
- static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
+ static thread_local const bool enable_anticheat =
+ !g_settings->getBool("disable_anticheat");
+
if ((action == 0 || action == 2 || action == 3 || action == 4) &&
(enable_anticheat && !isSingleplayer())) {
float d = player_pos.getDistanceFrom(pointed_pos_under);
diff --git a/src/particles.cpp b/src/particles.cpp
index e89e182e6..fe681fe6c 100644
--- a/src/particles.cpp
+++ b/src/particles.cpp
@@ -294,7 +294,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
{
m_time += dtime;
- static const float radius =
+ static thread_local const float radius =
g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE;
bool unloaded = false;
diff --git a/src/server.cpp b/src/server.cpp
index 5911bbaf1..a6af742a5 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -638,14 +638,15 @@ void Server::AsyncRunStep(bool initial_step)
ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
// Radius inside which objects are active
- static const s16 radius =
+ static thread_local const s16 radius =
g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
// Radius inside which players are active
- static const bool is_transfer_limited =
+ static thread_local const bool is_transfer_limited =
g_settings->exists("unlimited_player_transfer_distance") &&
!g_settings->getBool("unlimited_player_transfer_distance");
- static const s16 player_transfer_dist = g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
+ static thread_local const s16 player_transfer_dist =
+ g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
s16 player_radius = player_transfer_dist;
if (player_radius == 0 && is_transfer_limited)
player_radius = radius;
@@ -982,7 +983,7 @@ void Server::AsyncRunStep(bool initial_step)
{
float &counter = m_savemap_timer;
counter += dtime;
- static const float save_interval =
+ static thread_local const float save_interval =
g_settings->getFloat("server_map_save_interval");
if (counter >= save_interval) {
counter = 0.0;
@@ -1684,7 +1685,7 @@ void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
const struct TileAnimationParams &animation, u8 glow)
{
DSTACK(FUNCTION_NAME);
- static const float radius =
+ static thread_local const float radius =
g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
if (peer_id == PEER_ID_INEXISTENT) {
@@ -3676,8 +3677,9 @@ void dedicated_server_loop(Server &server, bool &kill)
IntervalLimiter m_profiler_interval;
- static const float steplen = g_settings->getFloat("dedicated_server_step");
- static const float profiler_print_interval =
+ static thread_local const float steplen =
+ g_settings->getFloat("dedicated_server_step");
+ static thread_local const float profiler_print_interval =
g_settings->getFloat("profiler_print_interval");
for(;;) {
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index 7be958920..161b24fd4 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -1169,7 +1169,8 @@ void ServerEnvironment::step(float dtime)
// Update this one
// NOTE: This is kind of funny on a singleplayer game, but doesn't
// really matter that much.
- static const float server_step = g_settings->getFloat("dedicated_server_step");
+ static thread_local const float server_step =
+ g_settings->getFloat("dedicated_server_step");
m_recommended_send_interval = server_step;
/*
@@ -1230,7 +1231,8 @@ void ServerEnvironment::step(float dtime)
/*
Update list of active blocks, collecting changes
*/
- static const s16 active_block_range = g_settings->getS16("active_block_range");
+ static thread_local const s16 active_block_range =
+ g_settings->getS16("active_block_range");
std::set<v3s16> blocks_removed;
std::set<v3s16> blocks_added;
m_active_blocks.update(players_blockpos, active_block_range,