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-rw-r--r--doc/lua_api.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 44cd07545..b045f6402 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -588,7 +588,7 @@ appropriate `paramtype2`:
* `paramtype2 = "colorwallmounted"` for nodes which use the first
five bits (most significant) of `param2` for palette indexing.
The remaining three bits are describing rotation, as in `wallmounted`
- drawtype. Division by 8 yields the palette index (without stretching the
+ paramtype2. Division by 8 yields the palette index (without stretching the
palette). These nodes can have 32 different colors, and the palette
should contain 32 pixels.
Examples:
@@ -598,7 +598,7 @@ appropriate `paramtype2`:
pixel will be picked from the palette.
* `paramtype2 = "colorfacedir"` for nodes which use the first
three bits of `param2` for palette indexing. The remaining
- five bits are describing rotation, as in `facedir` drawtype.
+ five bits are describing rotation, as in `facedir` paramtype2.
Division by 32 yields the palette index (without stretching the
palette). These nodes can have 8 different colors, and the
palette should contain 8 pixels.
@@ -609,7 +609,7 @@ appropriate `paramtype2`:
second (= 1 + 1) pixel will be picked from the palette.
To colorize a node on the map, set its `param2` value (according
-to the node's draw type).
+to the node's paramtype2).
### Conversion between nodes in the inventory and the on the map
Static coloring is the same for both cases, there is no need