diff options
-rw-r--r-- | builtin/game/item_entity.lua | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index c0e36be2d..caa759828 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -174,19 +174,18 @@ core.register_entity(":__builtin:item", { local p = self.object:getpos() p.y = p.y - 0.5 local node = core.get_node_or_nil(p) - local in_unloaded = (node == nil) - if in_unloaded then - -- Don't infinetly fall into unloaded map - self.object:setvelocity({x = 0, y = 0, z = 0}) - self.object:setacceleration({x = 0, y = 0, z = 0}) - self.physical_state = false - self.object:set_properties({physical = false}) + -- Delete in 'ignore' nodes + if node and node.name == "ignore" then + self.itemstring = "" + self.object:remove() return end - local nn = node.name - -- If node is not registered or node is walkably solid and resting on nodebox + + -- If node is nil (unloaded area), or node is not registered, or node is + -- walkably solid and item is resting on nodebox local v = self.object:getvelocity() - if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then + if not node or not core.registered_nodes[node.name] or + core.registered_nodes[node.name].walkable and v.y == 0 then if self.physical_state then local own_stack = ItemStack(self.object:get_luaentity().itemstring) -- Merge with close entities of the same item |