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-rw-r--r--builtin/game/item_entity.lua19
1 files changed, 9 insertions, 10 deletions
diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua
index c0e36be2d..caa759828 100644
--- a/builtin/game/item_entity.lua
+++ b/builtin/game/item_entity.lua
@@ -174,19 +174,18 @@ core.register_entity(":__builtin:item", {
local p = self.object:getpos()
p.y = p.y - 0.5
local node = core.get_node_or_nil(p)
- local in_unloaded = (node == nil)
- if in_unloaded then
- -- Don't infinetly fall into unloaded map
- self.object:setvelocity({x = 0, y = 0, z = 0})
- self.object:setacceleration({x = 0, y = 0, z = 0})
- self.physical_state = false
- self.object:set_properties({physical = false})
+ -- Delete in 'ignore' nodes
+ if node and node.name == "ignore" then
+ self.itemstring = ""
+ self.object:remove()
return
end
- local nn = node.name
- -- If node is not registered or node is walkably solid and resting on nodebox
+
+ -- If node is nil (unloaded area), or node is not registered, or node is
+ -- walkably solid and item is resting on nodebox
local v = self.object:getvelocity()
- if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
+ if not node or not core.registered_nodes[node.name] or
+ core.registered_nodes[node.name].walkable and v.y == 0 then
if self.physical_state then
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
-- Merge with close entities of the same item