diff options
-rw-r--r-- | doc/lua_api.txt | 1 | ||||
-rw-r--r-- | src/network/serverpackethandler.cpp | 6 |
2 files changed, 7 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index d3165b9fd..790ab32f4 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -4654,6 +4654,7 @@ Call these functions only at load time! * `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of: * `moved_too_fast` * `interacted_too_far` + * `interacted_with_self` * `interacted_while_dead` * `finished_unknown_dig` * `dug_unbreakable` diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index b863e1828..fd5aed9d1 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -1041,6 +1041,12 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) if (pointed.type == POINTEDTHING_NODE) { target_pos = intToFloat(pointed.node_undersurface, BS); } else if (pointed.type == POINTEDTHING_OBJECT) { + if (playersao->getId() == pointed_object->getId()) { + actionstream << "Server: " << player->getName() + << " attempted to interact with themselves" << std::endl; + m_script->on_cheat(playersao, "interacted_with_self"); + return; + } target_pos = pointed_object->getBasePosition(); } float d = playersao->getEyePosition().getDistanceFrom(target_pos); |