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-rw-r--r--doc/lua_api.txt1
-rw-r--r--src/network/serverpackethandler.cpp6
2 files changed, 7 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index d3165b9fd..790ab32f4 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -4654,6 +4654,7 @@ Call these functions only at load time!
* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
* `moved_too_fast`
* `interacted_too_far`
+ * `interacted_with_self`
* `interacted_while_dead`
* `finished_unknown_dig`
* `dug_unbreakable`
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index b863e1828..fd5aed9d1 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -1041,6 +1041,12 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
if (pointed.type == POINTEDTHING_NODE) {
target_pos = intToFloat(pointed.node_undersurface, BS);
} else if (pointed.type == POINTEDTHING_OBJECT) {
+ if (playersao->getId() == pointed_object->getId()) {
+ actionstream << "Server: " << player->getName()
+ << " attempted to interact with themselves" << std::endl;
+ m_script->on_cheat(playersao, "interacted_with_self");
+ return;
+ }
target_pos = pointed_object->getBasePosition();
}
float d = playersao->getEyePosition().getDistanceFrom(target_pos);