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-rw-r--r--builtin/mainmenu/tab_server.lua1
-rw-r--r--builtin/mainmenu/tab_singleplayer.lua22
2 files changed, 15 insertions, 8 deletions
diff --git a/builtin/mainmenu/tab_server.lua b/builtin/mainmenu/tab_server.lua
index 1efe803b7..c1dd6f501 100644
--- a/builtin/mainmenu/tab_server.lua
+++ b/builtin/mainmenu/tab_server.lua
@@ -118,7 +118,6 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["world_create"] ~= nil then
- print("create world dialog")
local create_world_dlg = create_create_world_dlg(true)
create_world_dlg:set_parent(this)
create_world_dlg:show()
diff --git a/builtin/mainmenu/tab_singleplayer.lua b/builtin/mainmenu/tab_singleplayer.lua
index 72f918806..244221c37 100644
--- a/builtin/mainmenu/tab_singleplayer.lua
+++ b/builtin/mainmenu/tab_singleplayer.lua
@@ -15,6 +15,13 @@
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+local function current_game()
+ local last_game_id = core.setting_get("menu_last_game")
+ local game, index = gamemgr.find_by_gameid(last_game_id)
+
+ return game
+end
+
local function singleplayer_refresh_gamebar()
local old_bar = ui.find_by_name("game_button_bar")
@@ -137,11 +144,11 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["world_create"] ~= nil then
- print("create world dialog")
local create_world_dlg = create_create_world_dlg(true)
create_world_dlg:set_parent(this)
- create_world_dlg:show()
this:hide()
+ create_world_dlg:show()
+ mm_texture.update("singleplayer",current_game())
return true
end
@@ -156,8 +163,9 @@ local function main_button_handler(this, fields, name, tabdata)
local index = menudata.worldlist:get_raw_index(selected)
local delete_world_dlg = create_delete_world_dlg(world.name,index)
delete_world_dlg:set_parent(this)
- delete_world_dlg:show()
this:hide()
+ delete_world_dlg:show()
+ mm_texture.update("singleplayer",current_game())
end
end
@@ -173,8 +181,9 @@ local function main_button_handler(this, fields, name, tabdata)
if (configdialog ~= nil) then
configdialog:set_parent(this)
- configdialog:show()
this:hide()
+ configdialog:show()
+ mm_texture.update("singleplayer",current_game())
end
end
@@ -191,13 +200,12 @@ local function on_change(type, old_tab, new_tab)
end
if (type == "ENTER") then
- local last_game_id = core.setting_get("menu_last_game")
- local game, index = gamemgr.find_by_gameid(last_game_id)
+ local game = current_game()
if game then
menudata.worldlist:set_filtercriteria(game.id)
core.set_topleft_text(game.name)
- mm_texture.update(new_tab,game)
+ mm_texture.update("singleplayer",game)
end
buttonbar:show()
else