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-rw-r--r--builtin/settingtypes.txt6
-rw-r--r--minetest.conf.example10
-rw-r--r--src/defaultsettings.cpp4
-rw-r--r--src/light.cpp56
-rw-r--r--src/settings_translation_file.cpp2
5 files changed, 34 insertions, 44 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 395f98290..2ee8f5e2c 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -602,7 +602,11 @@ zoom_fov (Field of view for zoom) int 15 7 160
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
-display_gamma (Gamma) float 2.2 1.0 3.0
+display_gamma (Gamma) float 1.0 0.5 3.0
+
+lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
+
+lighting_beta (Lightness sharpness) float 0.0 0.0 4.0
# Path to texture directory. All textures are first searched from here.
texture_path (Texture path) path
diff --git a/minetest.conf.example b/minetest.conf.example
index d314577cb..f163965ba 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -702,8 +702,14 @@
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
-# type: float min: 1 max: 3
-# display_gamma = 2.2
+# type: float min: 0.5 max: 3.0
+# display_gamma = 1.0
+
+# type: float min: 0.0 max: 4.0
+# lighting_alpha = 0.0
+
+# type: float min: 0.0 max: 4.0
+# lighting_beta = 0.0
# Path to texture directory. All textures are first searched from here.
# type: path
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index e5b2c8da4..5bdb5e14c 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -168,7 +168,9 @@ void set_default_settings(Settings *settings)
settings->setDefault("leaves_style", "fancy");
settings->setDefault("connected_glass", "false");
settings->setDefault("smooth_lighting", "true");
- settings->setDefault("display_gamma", "2.2");
+ settings->setDefault("lighting_alpha", "0.0");
+ settings->setDefault("lighting_beta", "0.0");
+ settings->setDefault("display_gamma", "1.0");
settings->setDefault("texture_path", "");
settings->setDefault("shader_path", "");
settings->setDefault("video_driver", "opengl");
diff --git a/src/light.cpp b/src/light.cpp
index 4a3ca5a60..b269f6233 100644
--- a/src/light.cpp
+++ b/src/light.cpp
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "light.h"
#include <math.h>
#include "util/numeric.h"
+#include "settings.h"
#ifndef SERVER
@@ -32,52 +33,27 @@ u8 light_LUT[LIGHT_MAX+1];
const u8 *light_decode_table = light_LUT;
/** Initialize or update the light value tables using the specified \p gamma.
- * If \p gamma == 1.0 then the light table is linear. Typically values for
- * gamma range between 1.8 and 2.2.
- *
- * @note The value for gamma will be restricted to the range 1.1 <= gamma <= 3.0.
- *
- * @note This function is not, currently, a simple linear to gamma encoding
- * because adjustments are made so that a gamma of 1.8 gives the same
- * results as those hardcoded for use by the server.
*/
void set_light_table(float gamma)
{
- static const float brightness_step = 255.0f / (LIGHT_MAX + 1);
-
- // this table is pure arbitrary values, made so that
- // at gamma 2.2 the game looks not too dark at light=1,
- // and mostly linear for the rest of the scale.
- // we could try to inverse the gamma power function, but this
- // is simpler and quicker.
- static const int adjustments[LIGHT_MAX + 1] = {
- -67,
- -91,
- -125,
- -115,
- -104,
- -85,
- -70,
- -63,
- -56,
- -49,
- -42,
- -35,
- -28,
- -22,
- 0
- };
-
- gamma = rangelim(gamma, 1.0, 3.0);
-
- float brightness = brightness_step;
+// lighting curve derivatives
+ const float alpha = g_settings->getFloat("lighting_alpha");
+ const float beta = g_settings->getFloat("lighting_beta");
+// lighting curve coefficients
+ const float a = alpha + beta - 2;
+ const float b = 3 - 2 * alpha - beta;
+ const float c = alpha;
+// gamma correction
+ gamma = rangelim(gamma, 0.5, 3.0);
for (size_t i = 0; i < LIGHT_MAX; i++) {
- light_LUT[i] = (u8)(255 * powf(brightness / 255.0f, 1.0 / gamma));
- light_LUT[i] = rangelim(light_LUT[i] + adjustments[i], 0, 255);
- if (i > 1 && light_LUT[i] < light_LUT[i - 1])
+ float x = i;
+ x /= LIGHT_MAX;
+ float brightness = a * x * x * x + b * x * x + c * x;
+ brightness = powf(brightness, 1.0 / gamma);
+ light_LUT[i] = rangelim((u32)(255 * brightness), 0, 255);
+ if (i > 1 && light_LUT[i] <= light_LUT[i - 1])
light_LUT[i] = light_LUT[i - 1] + 1;
- brightness += brightness_step;
}
light_LUT[LIGHT_MAX] = 255;
}
diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp
index d472852b8..a7fa67a74 100644
--- a/src/settings_translation_file.cpp
+++ b/src/settings_translation_file.cpp
@@ -245,6 +245,8 @@ fake_function() {
gettext("Field of view while zooming in degrees.\nThis requires the \"zoom\" privilege on the server.");
gettext("Gamma");
gettext("Adjust the gamma encoding for the light tables. Higher numbers are brighter.\nThis setting is for the client only and is ignored by the server.");
+ gettext("Darkness sharpness");
+ gettext("Lightness sharpness");
gettext("Texture path");
gettext("Path to texture directory. All textures are first searched from here.");
gettext("Video driver");